#ifndef Z_OBJ_BOMBIWA_H
#define Z_OBJ_BOMBIWA_H
#include "ultra64.h"
#include "global.h"
struct ObjBombiwa;
typedef struct ObjBombiwa {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
} ObjBombiwa; // size = 0x0198
#endif