#ifndef Z_OBJ_BOMBIWA_H #define Z_OBJ_BOMBIWA_H #include "ultra64.h" #include "global.h" struct ObjBombiwa; typedef struct ObjBombiwa { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; } ObjBombiwa; // size = 0x0198 #endif