Shipwright/soh/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.c

117 lines
2.7 KiB
C

#include "global.h"
static ColliderJntSphElementInit sJntSphElementsInit[9] = {
{
{
ELEMTYPE_UNK3,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON | BUMP_HOOKABLE,
OCELEM_ON,
},
{ 35, { { 6000, 0, 0 }, 21 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 18, { { 4000, 0, 0 }, 13 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 19, { { 3000, 0, 0 }, 13 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 20, { { 4000, 0, 0 }, 15 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 24, { { 4000, 0, 0 }, 13 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 25, { { 3000, 0, 0 }, 13 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 26, { { 3500, 1500, 0 }, 15 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 17, { { 0, 0, 0 }, 26 }, 100 },
},
{
{
ELEMTYPE_UNK2,
{ 0xFFCFFFFF, 0x00, 0x20 },
{ 0xFFCDFFFE, 0x00, 0x00 },
TOUCH_ON | TOUCH_SFX_NORMAL,
BUMP_NONE,
OCELEM_ON,
},
{ 30, { { 0, 0, 0 }, 17 }, 100 },
},
};
static ColliderJntSphInit sJntSphInit = {
{
COLTYPE_METAL,
AT_ON | AT_TYPE_ENEMY,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_PLAYER,
OC2_TYPE_1,
COLSHAPE_JNTSPH,
},
9,
sJntSphElementsInit,
};