#include "global.h" static ColliderJntSphElementInit sJntSphElementsInit[9] = { { { ELEMTYPE_UNK3, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_NONE, BUMP_ON | BUMP_HOOKABLE, OCELEM_ON, }, { 35, { { 6000, 0, 0 }, 21 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 18, { { 4000, 0, 0 }, 13 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 19, { { 3000, 0, 0 }, 13 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 20, { { 4000, 0, 0 }, 15 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 24, { { 4000, 0, 0 }, 13 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 25, { { 3000, 0, 0 }, 13 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 26, { { 3500, 1500, 0 }, 15 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 17, { { 0, 0, 0 }, 26 }, 100 }, }, { { ELEMTYPE_UNK2, { 0xFFCFFFFF, 0x00, 0x20 }, { 0xFFCDFFFE, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_NONE, OCELEM_ON, }, { 30, { { 0, 0, 0 }, 17 }, 100 }, }, }; static ColliderJntSphInit sJntSphInit = { { COLTYPE_METAL, AT_ON | AT_TYPE_ENEMY, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_PLAYER, OC2_TYPE_1, COLSHAPE_JNTSPH, }, 9, sJntSphElementsInit, };