Shipwright/libultraship/libultraship/PlayerAnimation.cpp

19 lines
443 B
C++

#include "PlayerAnimation.h"
#include "PR/ultra64/gbi.h"
namespace Ship
{
void PlayerAnimationV0::ParseFileBinary(BinaryReader* reader, Resource* res)
{
PlayerAnimation* anim = (PlayerAnimation*)res;
ResourceFile::ParseFileBinary(reader, res);
uint32_t numEntries = reader->ReadUInt32();
anim->limbRotData.reserve(numEntries);
for (uint32_t i = 0; i < numEntries; i++)
anim->limbRotData.push_back(reader->ReadInt16());
}
}