#include "PlayerAnimation.h" #include "PR/ultra64/gbi.h" namespace Ship { void PlayerAnimationV0::ParseFileBinary(BinaryReader* reader, Resource* res) { PlayerAnimation* anim = (PlayerAnimation*)res; ResourceFile::ParseFileBinary(reader, res); uint32_t numEntries = reader->ReadUInt32(); anim->limbRotData.reserve(numEntries); for (uint32_t i = 0; i < numEntries; i++) anim->limbRotData.push_back(reader->ReadInt16()); } }