Shipwright/soh/src/code/z_vr_box_draw.c

103 lines
4.3 KiB
C

#include "global.h"
#include "soh/frame_interpolation.h"
Mtx* sSkyboxDrawMatrix;
Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z) {
Matrix_Translate(x, y, z, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
return MATRIX_TOMTX(sSkyboxDrawMatrix);
}
void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z) {
OPEN_DISPS(gfxCtx);
FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
Gfx_SetupDL_40Opa(gfxCtx);
//gsSPShaderTest(POLY_OPA_DISP++);
/*gSPSegment(POLY_OPA_DISP++, 0x7, skyboxCtx->staticSegments[0]);
gSPSegment(POLY_OPA_DISP++, 0x8, skyboxCtx->staticSegments[1]);
gSPSegment(POLY_OPA_DISP++, 0x9, skyboxCtx->palettes);*/
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 0, 0, 0, blend);
gSPTexture(POLY_OPA_DISP++, 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON);
sSkyboxDrawMatrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
Matrix_Translate(x, y, z, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(skyboxCtx->rot.x, MTXMODE_APPLY);
Matrix_RotateY(skyboxCtx->rot.y, MTXMODE_APPLY);
Matrix_RotateZ(skyboxCtx->rot.z, MTXMODE_APPLY);
MATRIX_TOMTX(sSkyboxDrawMatrix);
gSPMatrix(POLY_OPA_DISP++, sSkyboxDrawMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetColorDither(POLY_OPA_DISP++, G_CD_MAGICSQ);
gDPSetTextureFilter(POLY_OPA_DISP++, G_TF_BILERP);
if (skyboxCtx->palette_size == 256) {
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[0]);
} else {
gDPLoadTLUT_pal128(POLY_OPA_DISP++, 0, skyboxCtx->palettes[0]);
gDPLoadTLUT_pal128(POLY_OPA_DISP++, 1, skyboxCtx->palettes[1]);
}
gDPSetTextureLUT(POLY_OPA_DISP++, G_TT_RGBA16);
gDPSetTextureConvert(POLY_OPA_DISP++, G_TC_FILT);
if (skyboxCtx->unk_140) {
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[0]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[1]);
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[1]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[3]);
//! @bug All shops only provide 2 faces for their sky box. Mask shop is missing from the condition
// meaning that the Mask shop will render the previously loaded sky box values, or uninitialized data.
// This effect is not noticed as the faces are behind the camera, but will cause a crash in SoH.
// SOH General: We have added the Mask shop to this check so only the 2 expected faces are rendered.
if (skyboxId != SKYBOX_BAZAAR && skyboxId != SKYBOX_HAPPY_MASK_SHOP) {
if (skyboxId < SKYBOX_KOKIRI_SHOP || skyboxId > SKYBOX_BOMBCHU_SHOP) {
// Skip remaining faces for most shop skyboxes
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[2]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[5]);
gDPPipeSync(POLY_OPA_DISP++);
if (skyboxCtx->unk_140 != 2) {
gDPLoadTLUT_pal256(POLY_OPA_DISP++, skyboxCtx->palettes[3]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[6]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[7]);
}
}
}
} else {
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[0]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[2]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[4]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[6]);
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[8]);
if (skyboxId == SKYBOX_CUTSCENE_MAP) {
gSPDisplayList(POLY_OPA_DISP++, skyboxCtx->dListBuf[10]);
}
}
gDPPipeSync(POLY_OPA_DISP++);
//gsSPShaderTest2(POLY_OPA_DISP++);
FrameInterpolation_RecordCloseChild();
CLOSE_DISPS(gfxCtx);
}
void SkyboxDraw_Update(SkyboxContext* skyboxCtx) {
}