Shipwright/soh/src/code/code_800F9280.c

737 lines
26 KiB
C

#include <libultraship/libultra.h>
#include "global.h"
#include "soh/mixer.h"
#include "soh/Enhancements/audio/AudioEditor.h"
typedef struct {
u8 unk_0;
u8 unk_1; // importance?
} Struct_8016E320;
#define GET_PLAYER_IDX(cmd) (cmd & 0xF000000) >> 24
Struct_8016E320 D_8016E320[4][5];
u8 sNumSeqRequests[4];
u32 sAudioSeqCmds[0x100];
ActiveSequence gActiveSeqs[4];
u8 sSeqCmdWrPos = 0;
u8 sSeqCmdRdPos = 0;
u8 D_80133408 = 0;
u8 D_8013340C = 1;
u8 D_80133410[] = { 0, 1, 2, 3 };
u8 gAudioSpecId = 0;
u8 D_80133418 = 0;
// TODO: clean up these macros. They are similar to ones in code_800EC960.c but without casts.
#define Audio_StartSeq(playerIdx, fadeTimer, seqId) \
Audio_QueueSeqCmd(0x00000000 | ((playerIdx) << 24) | ((fadeTimer) << 16) | (seqId))
#define Audio_SeqCmdA(playerIdx, a) Audio_QueueSeqCmd(0xA0000000 | ((playerIdx) << 24) | (a))
#define Audio_SeqCmdB30(playerIdx, a, b) Audio_QueueSeqCmd(0xB0003000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmdB40(playerIdx, a, b) Audio_QueueSeqCmd(0xB0004000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmd3(playerIdx, a) Audio_QueueSeqCmd(0x30000000 | ((playerIdx) << 24) | (a))
#define Audio_SeqCmd5(playerIdx, a, b) Audio_QueueSeqCmd(0x50000000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SeqCmd4(playerIdx, a, b) Audio_QueueSeqCmd(0x40000000 | ((playerIdx) << 24) | ((a) << 16) | (b))
#define Audio_SetVolScaleNow(playerIdx, volFadeTimer, volScale) \
Audio_ProcessSeqCmd(0x40000000 | ((u8)playerIdx << 24) | ((u8)volFadeTimer << 16) | ((u8)(volScale * 127.0f)));
void func_800F9280(u8 playerIdx, u8 seqId, u8 arg2, u16 fadeTimer) {
u8 i;
u16 dur;
s32 pad;
if (D_80133408 == 0 || playerIdx == SEQ_PLAYER_SFX) {
arg2 &= 0x7F;
if (arg2 == 0x7F) {
dur = (fadeTimer >> 3) * 60 * gAudioContext.audioBufferParameters.updatesPerFrame;
Audio_QueueCmdS32(0x85000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(seqId, 8, 8), dur);
} else {
Audio_QueueCmdS32(0x82000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(seqId, 8, 8),
(fadeTimer * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);
}
gActiveSeqs[playerIdx].seqId = seqId | (arg2 << 8);
gActiveSeqs[playerIdx].prevSeqId = seqId | (arg2 << 8);
if (gActiveSeqs[playerIdx].volCur != 1.0f) {
Audio_QueueCmdF32(0x41000000 | _SHIFTL(playerIdx, 16, 8), gActiveSeqs[playerIdx].volCur);
}
gActiveSeqs[playerIdx].tempoTimer = 0;
gActiveSeqs[playerIdx].tempoOriginal = 0;
gActiveSeqs[playerIdx].tempoCmd = 0;
for (i = 0; i < 0x10; i++) {
gActiveSeqs[playerIdx].channelData[i].volCur = 1.0f;
gActiveSeqs[playerIdx].channelData[i].volTimer = 0;
gActiveSeqs[playerIdx].channelData[i].freqScaleCur = 1.0f;
gActiveSeqs[playerIdx].channelData[i].freqScaleTimer = 0;
}
gActiveSeqs[playerIdx].freqScaleChannelFlags = 0;
gActiveSeqs[playerIdx].volChannelFlags = 0;
}
}
void func_800F9474(u8 playerIdx, u16 arg1) {
Audio_QueueCmdS32(0x83000000 | ((u8)playerIdx << 16),
(arg1 * (u16)gAudioContext.audioBufferParameters.updatesPerFrame) / 4);
gActiveSeqs[playerIdx].seqId = NA_BGM_DISABLED;
}
typedef enum {
SEQ_START,
CMD1,
CMD2,
CMD3,
SEQ_VOL_UPD,
CMD5,
CMD6,
CMD7,
CMD8,
CMD9,
CMDA,
CMDB,
CMDC,
CMDD,
CMDE,
CMDF
} SeqCmdType;
void Audio_ProcessSeqCmd(u32 cmd) {
s32 pad[2];
u16 fadeTimer;
u16 channelMask;
u16 val;
u8 oldSpec;
u8 spec;
u8 op;
u8 subOp;
u8 playerIdx;
u16 seqId;
u8 seqArgs;
u8 found;
u8 port;
u8 duration;
u8 chanIdx;
u8 i;
s32 new_var;
f32 freqScale;
if (D_8013340C && (cmd & 0xF0000000) != 0x70000000) {
AudioDebug_ScrPrt((const s8*)D_80133390, (cmd >> 16) & 0xFFFF); // "SEQ H"
AudioDebug_ScrPrt((const s8*)D_80133398, cmd & 0xFFFF); // " L"
}
op = cmd >> 28;
playerIdx = GET_PLAYER_IDX(cmd);
switch (op) {
case 0x0:
// play sequence immediately
seqId = cmd & 0xFF;
seqArgs = (cmd & 0xFF00) >> 8;
fadeTimer = (cmd & 0xFF0000) >> 13;
if ((gActiveSeqs[playerIdx].isWaitingForFonts == 0) && (seqArgs < 0x80)) {
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
}
break;
case 0x1:
// disable seq player
fadeTimer = (cmd & 0xFF0000) >> 13;
func_800F9474(playerIdx, fadeTimer);
break;
case 0x2:
// queue sequence
seqId = cmd & 0xFF;
seqArgs = (cmd & 0xFF00) >> 8;
fadeTimer = (cmd & 0xFF0000) >> 13;
new_var = seqArgs;
for (i = 0; i < sNumSeqRequests[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_0 == seqId) {
if (i == 0) {
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
}
return;
}
}
found = sNumSeqRequests[playerIdx];
for (i = 0; i < sNumSeqRequests[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_1 <= new_var) {
found = i;
i = sNumSeqRequests[playerIdx]; // "break;"
}
}
if (sNumSeqRequests[playerIdx] < 5) {
sNumSeqRequests[playerIdx]++;
}
for (i = sNumSeqRequests[playerIdx] - 1; i != found; i--) {
D_8016E320[playerIdx][i].unk_1 = D_8016E320[playerIdx][i - 1].unk_1;
D_8016E320[playerIdx][i].unk_0 = D_8016E320[playerIdx][i - 1].unk_0;
}
D_8016E320[playerIdx][found].unk_1 = seqArgs;
D_8016E320[playerIdx][found].unk_0 = seqId;
if (found == 0) {
func_800F9280(playerIdx, seqId, seqArgs, fadeTimer);
}
break;
case 0x3:
// unqueue/stop sequence
seqId = cmd & 0xFF;
fadeTimer = (cmd & 0xFF0000) >> 13;
found = sNumSeqRequests[playerIdx];
for (i = 0; i < sNumSeqRequests[playerIdx]; i++) {
if (D_8016E320[playerIdx][i].unk_0 == seqId) {
found = i;
i = sNumSeqRequests[playerIdx]; // "break;"
}
}
if (found != sNumSeqRequests[playerIdx]) {
for (i = found; i < sNumSeqRequests[playerIdx] - 1; i++) {
D_8016E320[playerIdx][i].unk_1 = D_8016E320[playerIdx][i + 1].unk_1;
D_8016E320[playerIdx][i].unk_0 = D_8016E320[playerIdx][i + 1].unk_0;
}
sNumSeqRequests[playerIdx]--;
}
if (found == 0) {
func_800F9474(playerIdx, fadeTimer);
if (sNumSeqRequests[playerIdx] != 0) {
func_800F9280(playerIdx, D_8016E320[playerIdx][0].unk_0, D_8016E320[playerIdx][0].unk_1, fadeTimer);
}
}
break;
case 0x4:
// transition seq volume
duration = (cmd & 0xFF0000) >> 15;
val = cmd & 0xFF;
if (duration == 0) {
duration++;
}
gActiveSeqs[playerIdx].volTarget = (f32)val / 127.0f;
if (gActiveSeqs[playerIdx].volCur != gActiveSeqs[playerIdx].volTarget) {
gActiveSeqs[playerIdx].volStep =
(gActiveSeqs[playerIdx].volCur - gActiveSeqs[playerIdx].volTarget) / (f32)duration;
gActiveSeqs[playerIdx].volTimer = duration;
}
break;
case 0x5:
// transition freq scale for all channels
duration = (cmd & 0xFF0000) >> 15;
val = cmd & 0xFFFF;
if (duration == 0) {
duration++;
}
freqScale = (f32)val / 1000.0f;
for (i = 0; i < 16; i++) {
gActiveSeqs[playerIdx].channelData[i].freqScaleTarget = freqScale;
gActiveSeqs[playerIdx].channelData[i].freqScaleTimer = duration;
gActiveSeqs[playerIdx].channelData[i].freqScaleStep =
(gActiveSeqs[playerIdx].channelData[i].freqScaleCur - freqScale) / (f32)duration;
}
gActiveSeqs[playerIdx].freqScaleChannelFlags = 0xFFFF;
break;
case 0xD:
// transition freq scale
duration = (cmd & 0xFF0000) >> 15;
chanIdx = (cmd & 0xF000) >> 12;
val = cmd & 0xFFF;
if (duration == 0) {
duration++;
}
freqScale = (f32)val / 1000.0f;
gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleTarget = freqScale;
gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleStep =
(gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleCur - freqScale) / (f32)duration;
gActiveSeqs[playerIdx].channelData[chanIdx].freqScaleTimer = duration;
gActiveSeqs[playerIdx].freqScaleChannelFlags |= 1 << chanIdx;
break;
case 0x6:
// transition vol scale
duration = (cmd & 0xFF0000) >> 15;
chanIdx = (cmd & 0xF00) >> 8;
val = cmd & 0xFF;
if (duration == 0) {
duration++;
}
gActiveSeqs[playerIdx].channelData[chanIdx].volTarget = (f32)val / 127.0f;
if (gActiveSeqs[playerIdx].channelData[chanIdx].volCur != gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) {
gActiveSeqs[playerIdx].channelData[chanIdx].volStep =
(gActiveSeqs[playerIdx].channelData[chanIdx].volCur - gActiveSeqs[playerIdx].channelData[chanIdx].volTarget) /
(f32)duration;
gActiveSeqs[playerIdx].channelData[chanIdx].volTimer = duration;
gActiveSeqs[playerIdx].volChannelFlags |= 1 << chanIdx;
}
break;
case 0x7:
// set global io port
port = (cmd & 0xFF0000) >> 16;
val = cmd & 0xFF;
Audio_QueueCmdS8(0x46000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(port, 0, 8), val);
break;
case 0x8:
// set io port if channel masked
chanIdx = (cmd & 0xF00) >> 8;
port = (cmd & 0xFF0000) >> 16;
val = cmd & 0xFF;
if ((gActiveSeqs[playerIdx].channelPortMask & (1 << chanIdx)) == 0) {
Audio_QueueCmdS8(0x06000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(chanIdx, 8, 8) | _SHIFTL(port, 0, 8),
val);
}
break;
case 0x9:
// set channel mask for command 0x8
gActiveSeqs[playerIdx].channelPortMask = cmd & 0xFFFF;
break;
case 0xA:
// set channel stop mask
channelMask = cmd & 0xFFFF;
if (channelMask != 0) {
// with channel mask channelMask...
Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), channelMask);
// stop channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 1);
}
if ((channelMask ^ 0xFFFF) != 0) {
// with channel mask ~channelMask...
Audio_QueueCmdU16(0x90000000 | _SHIFTL(playerIdx, 16, 8), (channelMask ^ 0xFFFF));
// unstop channels
Audio_QueueCmdS8(0x08000000 | _SHIFTL(playerIdx, 16, 8) | 0xFF00, 0);
}
break;
case 0xB:
// update tempo
gActiveSeqs[playerIdx].tempoCmd = cmd;
break;
case 0xC:
// start sequence with setup commands
subOp = (cmd & 0xF00000) >> 20;
if (subOp != 0xF) {
if (gActiveSeqs[playerIdx].setupCmdNum < 7) {
found = gActiveSeqs[playerIdx].setupCmdNum++;
if (found < 8) {
gActiveSeqs[playerIdx].setupCmd[found] = cmd;
gActiveSeqs[playerIdx].setupCmdTimer = 2;
}
}
} else {
gActiveSeqs[playerIdx].setupCmdNum = 0;
}
break;
case 0xE:
subOp = (cmd & 0xF00) >> 8;
val = cmd & 0xFF;
switch (subOp) {
case 0:
// set sound mode
Audio_QueueCmdS32(0xF0000000, D_80133410[val]);
break;
case 1:
// set sequence starting disabled?
D_80133408 = val & 1;
break;
}
break;
case 0xF:
// change spec
spec = cmd & 0xFF;
gSfxChannelLayout = (cmd & 0xFF00) >> 8;
oldSpec = gAudioSpecId;
gAudioSpecId = spec;
func_800E5F88(spec);
func_800F71BC(oldSpec);
Audio_QueueCmdS32(0xF8000000, 0);
break;
}
}
extern f32 D_80130F24;
extern f32 D_80130F28;
void Audio_QueueSeqCmd(u32 cmd)
{
u8 op = cmd >> 28;
if (op == 0 || op == 2 || op == 12) {
u8 seqId = cmd & 0xFF;
u8 playerIdx = GET_PLAYER_IDX(cmd);
u16 newSeqId = AudioEditor_GetReplacementSeq(seqId);
gAudioContext.seqReplaced[playerIdx] = (seqId != newSeqId);
gAudioContext.seqToPlay[playerIdx] = newSeqId;
cmd |= (seqId & 0xFF);
}
sAudioSeqCmds[sSeqCmdWrPos++] = cmd;
}
void Audio_QueuePreviewSeqCmd(u16 seqId) {
gAudioContext.seqReplaced[0] = 1;
gAudioContext.seqToPlay[0] = seqId;
sAudioSeqCmds[sSeqCmdWrPos++] = 1;
}
void Audio_ProcessSeqCmds(void) {
while (sSeqCmdWrPos != sSeqCmdRdPos) {
Audio_ProcessSeqCmd(sAudioSeqCmds[sSeqCmdRdPos++]);
}
}
u16 func_800FA0B4(u8 playerIdx) {
if (!gAudioContext.seqPlayers[playerIdx].enabled) {
return NA_BGM_DISABLED;
}
return gActiveSeqs[playerIdx].seqId;
}
s32 func_800FA11C(u32 arg0, u32 arg1) {
u8 i;
for (i = sSeqCmdRdPos; i != sSeqCmdWrPos; i++) {
if (arg0 == (sAudioSeqCmds[i] & arg1)) {
return false;
}
}
return true;
}
void func_800FA174(u8 playerIdx) {
sNumSeqRequests[playerIdx] = 0;
}
void func_800FA18C(u8 playerIdx, u8 arg1) {
u8 i;
for (i = 0; i < gActiveSeqs[playerIdx].setupCmdNum; i++) {
u8 unkb = (gActiveSeqs[playerIdx].setupCmd[i] & 0xF00000) >> 20;
if (unkb == arg1) {
gActiveSeqs[playerIdx].setupCmd[i] = 0xFF000000;
}
}
}
void Audio_SetVolScale(u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer) {
f32 volScale;
u8 i;
gActiveSeqs[playerIdx].volScales[scaleIdx] = targetVol & 0x7F;
if (volFadeTimer != 0) {
gActiveSeqs[playerIdx].fadeVolUpdate = 1;
gActiveSeqs[playerIdx].volFadeTimer = volFadeTimer;
} else {
for (i = 0, volScale = 1.0f; i < 4; i++) {
volScale *= gActiveSeqs[playerIdx].volScales[i] / 127.0f;
}
Audio_SetVolScaleNow(playerIdx, volFadeTimer, volScale);
}
}
void func_800FA3DC(void) {
u32 temp_a1;
u16 temp_lo;
u16 temp_v1;
u16 phi_a2;
u8 temp_v0_4;
u8 temp_a0;
u8 temp_s1;
u8 temp_s0_3;
u8 temp_a3_3;
s32 pad[3];
u32 dummy;
f32 phi_f0;
u8 phi_t0;
u8 playerIdx;
u8 j;
u8 k;
for (playerIdx = 0; playerIdx < 4; playerIdx++) {
if (gActiveSeqs[playerIdx].isWaitingForFonts != 0) {
switch (func_800E5E20(&dummy)) {
case 1:
case 2:
case 3:
case 4:
gActiveSeqs[playerIdx].isWaitingForFonts = 0;
Audio_ProcessSeqCmd(gActiveSeqs[playerIdx].startSeqCmd);
break;
}
}
if (gActiveSeqs[playerIdx].fadeVolUpdate) {
phi_f0 = 1.0f;
for (j = 0; j < 4; j++) {
phi_f0 *= (gActiveSeqs[playerIdx].volScales[j] / 127.0f);
}
Audio_SeqCmd4(playerIdx, gActiveSeqs[playerIdx].volFadeTimer, (u8)(phi_f0 * 127.0f));
gActiveSeqs[playerIdx].fadeVolUpdate = 0;
}
if (gActiveSeqs[playerIdx].volTimer != 0) {
gActiveSeqs[playerIdx].volTimer--;
if (gActiveSeqs[playerIdx].volTimer != 0) {
gActiveSeqs[playerIdx].volCur = gActiveSeqs[playerIdx].volCur - gActiveSeqs[playerIdx].volStep;
} else {
gActiveSeqs[playerIdx].volCur = gActiveSeqs[playerIdx].volTarget;
}
Audio_QueueCmdF32(0x41000000 | _SHIFTL(playerIdx, 16, 8), gActiveSeqs[playerIdx].volCur);
}
if (gActiveSeqs[playerIdx].tempoCmd != 0) {
temp_a1 = gActiveSeqs[playerIdx].tempoCmd;
phi_t0 = (temp_a1 & 0xFF0000) >> 15;
phi_a2 = temp_a1 & 0xFFF;
if (phi_t0 == 0) {
phi_t0++;
}
if (gAudioContext.seqPlayers[playerIdx].enabled) {
temp_lo = gAudioContext.seqPlayers[playerIdx].tempo / 0x30;
temp_v0_4 = (temp_a1 & 0xF000) >> 12;
switch (temp_v0_4) {
case 1:
phi_a2 += temp_lo;
break;
case 2:
if (phi_a2 < temp_lo) {
phi_a2 = temp_lo - phi_a2;
}
break;
case 3:
phi_a2 = temp_lo * (phi_a2 / 100.0f);
break;
case 4:
if (gActiveSeqs[playerIdx].tempoOriginal) {
phi_a2 = gActiveSeqs[playerIdx].tempoOriginal;
} else {
phi_a2 = temp_lo;
}
break;
}
if (phi_a2 > 300) {
phi_a2 = 300;
}
if (gActiveSeqs[playerIdx].tempoOriginal == 0) {
gActiveSeqs[playerIdx].tempoOriginal = temp_lo;
}
gActiveSeqs[playerIdx].tempoTarget = phi_a2;
gActiveSeqs[playerIdx].tempoCur = gAudioContext.seqPlayers[playerIdx].tempo / 0x30;
gActiveSeqs[playerIdx].tempoStep = (gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoTarget) / phi_t0;
gActiveSeqs[playerIdx].tempoTimer = phi_t0;
gActiveSeqs[playerIdx].tempoCmd = 0;
}
}
if (gActiveSeqs[playerIdx].tempoTimer != 0) {
gActiveSeqs[playerIdx].tempoTimer--;
if (gActiveSeqs[playerIdx].tempoTimer != 0) {
gActiveSeqs[playerIdx].tempoCur = gActiveSeqs[playerIdx].tempoCur - gActiveSeqs[playerIdx].tempoStep;
} else {
gActiveSeqs[playerIdx].tempoCur = gActiveSeqs[playerIdx].tempoTarget;
}
// set tempo
Audio_QueueCmdS32(0x47000000 | _SHIFTL(playerIdx, 16, 8), gActiveSeqs[playerIdx].tempoCur);
}
if (gActiveSeqs[playerIdx].volChannelFlags != 0) {
for (k = 0; k < 0x10; k++) {
if (gActiveSeqs[playerIdx].channelData[k].volTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].volTimer--;
if (gActiveSeqs[playerIdx].channelData[k].volTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].volCur -= gActiveSeqs[playerIdx].channelData[k].volStep;
} else {
gActiveSeqs[playerIdx].channelData[k].volCur = gActiveSeqs[playerIdx].channelData[k].volTarget;
gActiveSeqs[playerIdx].volChannelFlags ^= (1 << k);
}
// CHAN_UPD_VOL_SCALE (playerIdx = seq, k = chan)
Audio_QueueCmdF32(0x01000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(k, 8, 8),
gActiveSeqs[playerIdx].channelData[k].volCur);
}
}
}
if (gActiveSeqs[playerIdx].freqScaleChannelFlags != 0) {
for (k = 0; k < 0x10; k++) {
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].freqScaleTimer--;
if (gActiveSeqs[playerIdx].channelData[k].freqScaleTimer != 0) {
gActiveSeqs[playerIdx].channelData[k].freqScaleCur -= gActiveSeqs[playerIdx].channelData[k].freqScaleStep;
} else {
gActiveSeqs[playerIdx].channelData[k].freqScaleCur = gActiveSeqs[playerIdx].channelData[k].freqScaleTarget;
gActiveSeqs[playerIdx].freqScaleChannelFlags ^= (1 << k);
}
// CHAN_UPD_FREQ_SCALE
Audio_QueueCmdF32(0x04000000 | _SHIFTL(playerIdx, 16, 8) | _SHIFTL(k, 8, 8),
gActiveSeqs[playerIdx].channelData[k].freqScaleCur);
}
}
}
if (gActiveSeqs[playerIdx].setupCmdNum != 0) {
if (func_800FA11C(0xF0000000, 0xF0000000) == 0) {
gActiveSeqs[playerIdx].setupCmdNum = 0;
return;
}
if (gActiveSeqs[playerIdx].setupCmdTimer != 0) {
gActiveSeqs[playerIdx].setupCmdTimer--;
continue;
}
if (gAudioContext.seqPlayers[playerIdx].enabled) {
continue;
}
for (j = 0; j < gActiveSeqs[playerIdx].setupCmdNum; j++) {
temp_a0 = (gActiveSeqs[playerIdx].setupCmd[j] & 0x00F00000) >> 20;
temp_s1 = (gActiveSeqs[playerIdx].setupCmd[j] & 0x000F0000) >> 16;
temp_s0_3 = (gActiveSeqs[playerIdx].setupCmd[j] & 0xFF00) >> 8;
temp_a3_3 = gActiveSeqs[playerIdx].setupCmd[j] & 0xFF;
switch (temp_a0) {
case 0:
Audio_SetVolScale(temp_s1, 1, 0x7F, temp_a3_3);
break;
case 7:
if (sNumSeqRequests[playerIdx] == temp_a3_3) {
Audio_SetVolScale(temp_s1, 1, 0x7F, temp_s0_3);
}
break;
case 1:
Audio_SeqCmd3(playerIdx, gActiveSeqs[playerIdx].seqId);
break;
case 2:
Audio_StartSeq(temp_s1, 1, gActiveSeqs[temp_s1].seqId);
gActiveSeqs[temp_s1].fadeVolUpdate = 1;
gActiveSeqs[temp_s1].volScales[1] = 0x7F;
break;
case 3:
Audio_SeqCmdB30(temp_s1, temp_s0_3, temp_a3_3);
break;
case 4:
Audio_SeqCmdB40(temp_s1, temp_a3_3, 0);
break;
case 5:
temp_v1 = gActiveSeqs[playerIdx].setupCmd[j] & 0xFFFF;
Audio_StartSeq(temp_s1, gActiveSeqs[temp_s1].setupFadeTimer, temp_v1);
Audio_SetVolScale(temp_s1, 1, 0x7F, 0);
gActiveSeqs[temp_s1].setupFadeTimer = 0;
break;
case 6:
gActiveSeqs[playerIdx].setupFadeTimer = temp_s0_3;
break;
case 8:
Audio_SetVolScale(temp_s1, temp_s0_3, 0x7F, temp_a3_3);
break;
case 14:
if (temp_a3_3 & 1) {
Audio_QueueCmdS32(0xE3000000, SEQUENCE_TABLE);
}
if (temp_a3_3 & 2) {
Audio_QueueCmdS32(0xE3000000, FONT_TABLE);
}
if (temp_a3_3 & 4) {
Audio_QueueCmdS32(0xE3000000, SAMPLE_TABLE);
}
break;
case 9:
temp_v1 = gActiveSeqs[playerIdx].setupCmd[j] & 0xFFFF;
Audio_SeqCmdA(temp_s1, temp_v1);
break;
case 10:
Audio_SeqCmd5(temp_s1, temp_s0_3, (temp_a3_3 * 10) & 0xFFFF);
break;
}
}
gActiveSeqs[playerIdx].setupCmdNum = 0;
}
}
}
u8 func_800FAD34(void) {
if (D_80133418 != 0) {
if (D_80133418 == 1) {
if (func_800E5EDC() == 1) {
D_80133418 = 0;
Audio_QueueCmdS8(0x46020000, gSfxChannelLayout);
func_800F7170();
}
} else if (D_80133418 == 2) {
while (func_800E5EDC() != 1) {}
D_80133418 = 0;
Audio_QueueCmdS8(0x46020000, gSfxChannelLayout);
func_800F7170();
}
}
return D_80133418;
}
void Audio_ResetActiveSequences(void) {
u8 seqPlayerIndex;
u8 scaleIndex;
for (seqPlayerIndex = 0; seqPlayerIndex < 4; seqPlayerIndex++) {
sNumSeqRequests[seqPlayerIndex] = 0;
gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
gActiveSeqs[seqPlayerIndex].prevSeqId = NA_BGM_DISABLED;
gActiveSeqs[seqPlayerIndex].tempoTimer = 0;
gActiveSeqs[seqPlayerIndex].tempoOriginal = 0;
gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
gActiveSeqs[seqPlayerIndex].channelPortMask = 0;
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
gActiveSeqs[seqPlayerIndex].setupFadeTimer = 0;
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0;
gActiveSeqs[seqPlayerIndex].volChannelFlags = 0;
for (scaleIndex = 0; scaleIndex < 4; scaleIndex++) {
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = 0x7F;
}
gActiveSeqs[seqPlayerIndex].volFadeTimer = 1;
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = true;
}
}
void func_800FAEB4(void) {
u8 playerIdx, j;
for (playerIdx = 0; playerIdx < 4; playerIdx++) {
gActiveSeqs[playerIdx].volCur = 1.0f;
gActiveSeqs[playerIdx].volTimer = 0;
gActiveSeqs[playerIdx].fadeVolUpdate = 0;
for (j = 0; j < 4; j++) {
gActiveSeqs[playerIdx].volScales[j] = 0x7F;
}
}
Audio_ResetActiveSequences();
}