Shipwright/soh/src/code/code_80097A00.c

236 lines
8.3 KiB
C

#include "global.h"
#include "textures/icon_item_static/icon_item_static.h"
#include "textures/icon_item_24_static/icon_item_24_static.h"
#include "textures/parameter_static/parameter_static.h"
// Bit Flag array in which gBitFlags[n] is literally (1 << n)
u32 gBitFlags[] = {
(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
(1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
(1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
};
u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
u32 gUpgradeMasks[] = {
0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
};
u32 gUpgradeNegMasks[] = {
0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
};
u8 gEquipShifts[] = { 0, 4, 8, 12 };
u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20 };
u16 gUpgradeCapacities[][4] = {
{ 0, 30, 40, 50 }, // Quivers
{ 0, 20, 30, 40 }, // Bomb Bags
{ 0, 0, 0, 0 }, // Unused (Scale)
{ 0, 0, 0, 0 }, // Unused (Strength)
{ 99, 200, 500, 999 }, // Wallets
{ 0, 30, 40, 50 }, // Deku Seed Bullet Bags
{ 0, 10, 20, 30 }, // Deku Stick Upgrades
{ 0, 20, 30, 40 }, // Deku Nut Upgrades
};
u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
u32 gGsFlagsShifts[] = { 0, 8, 16, 24 };
void* gItemIcons[] = {
gItemIconDekuStickTex,
gItemIconDekuNutTex,
gItemIconBombTex,
gItemIconBowTex,
gItemIconArrowFireTex,
gItemIconDinsFireTex,
gItemIconSlingshotTex,
gItemIconOcarinaFairyTex,
gItemIconOcarinaOfTimeTex,
gItemIconBombchuTex,
gItemIconHookshotTex,
gItemIconLongshotTex,
gItemIconArrowIceTex,
gItemIconFaroresWindTex,
gItemIconBoomerangTex,
gItemIconLensOfTruthTex,
gItemIconMagicBeanTex,
gItemIconHammerTex,
gItemIconArrowLightTex,
gItemIconNayrusLoveTex,
gItemIconBottleEmptyTex,
gItemIconBottlePotionRedTex,
gItemIconBottlePotionGreenTex,
gItemIconBottlePotionBlueTex,
gItemIconBottleFairyTex,
gItemIconBottleFishTex,
gItemIconBottleMilkFullTex,
gItemIconBottleRutosLetterTex,
gItemIconBottleBlueFireTex,
gItemIconBottleBugTex,
gItemIconBottleBigPoeTex,
gItemIconBottleMilkHalfTex,
gItemIconBottlePoeTex,
gItemIconWeirdEggTex,
gItemIconChickenTex,
gItemIconZeldasLetterTex,
gItemIconMaskKeatonTex,
gItemIconMaskSkullTex,
gItemIconMaskSpookyTex,
gItemIconMaskBunnyHoodTex,
gItemIconMaskGoronTex,
gItemIconMaskZoraTex,
gItemIconMaskGerudoTex,
gItemIconMaskTruthTex,
gItemIconSoldOutTex,
gItemIconPocketEggTex,
gItemIconPocketCuccoTex,
gItemIconCojiroTex,
gItemIconOddMushroomTex,
gItemIconOddPotionTex,
gItemIconPoachersSawTex,
gItemIconBrokenGoronsSwordTex,
gItemIconPrescriptionTex,
gItemIconEyeballFrogTex,
gItemIconEyeDropsTex,
gItemIconClaimCheckTex,
gItemIconBowFireTex,
gItemIconBowIceTex,
gItemIconBowLightTex,
gItemIconSwordKokiriTex,
gItemIconSwordMasterTex,
gItemIconSwordBiggoronTex,
gItemIconShieldDekuTex,
gItemIconShieldHylianTex,
gItemIconShieldMirrorTex,
gItemIconTunicKokiriTex,
gItemIconTunicGoronTex,
gItemIconTunicZoraTex,
gItemIconBootsKokiriTex,
gItemIconBootsIronTex,
gItemIconBootsHoverTex,
gItemIconBulletBag30Tex,
gItemIconBulletBag40Tex,
gItemIconBulletBag50Tex,
gItemIconQuiver30Tex,
gItemIconQuiver40Tex,
gItemIconQuiver50Tex,
gItemIconBombBag20Tex,
gItemIconBombBag30Tex,
gItemIconBombBag40Tex,
gItemIconGoronsBraceletTex,
gItemIconSilverGauntletsTex,
gItemIconGoldenGauntletsTex,
gItemIconScaleSilverTex,
gItemIconScaleGoldenTex,
gItemIconBrokenGiantsKnifeTex,
gItemIconAdultsWalletTex,
gItemIconGiantsWalletTex,
gItemIconDekuSeedsTex,
gItemIconFishingPoleTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gSongNoteTex,
gQuestIconMedallionForestTex,
gQuestIconMedallionFireTex,
gQuestIconMedallionWaterTex,
gQuestIconMedallionSpiritTex,
gQuestIconMedallionShadowTex,
gQuestIconMedallionLightTex,
gQuestIconKokiriEmeraldTex,
gQuestIconGoronRubyTex,
gQuestIconZoraSapphireTex,
gQuestIconStoneOfAgonyTex,
gQuestIconGerudosCardTex,
gQuestIconGoldSkulltulaTex,
gQuestIconHeartContainerTex,
gQuestIconHeartPieceTex,
gQuestIconDungeonBossKeyTex,
gQuestIconDungeonCompassTex,
gQuestIconDungeonMapTex,
gQuestIconSmallKeyTex,
gQuestIconMagicJarSmallTex,
gQuestIconMagicJarBigTex,
gHeartPieceIcon1Tex,
gHeartPieceIcon2Tex,
gHeartPieceIcon3Tex,
gOcarinaBtnIconCUpTex,
gOcarinaBtnIconCDownTex,
gOcarinaBtnIconCLeftTex,
gOcarinaBtnIconCRightTex,
gOcarinaBtnIconATex,
};
// Used to map item IDs to inventory slots
u8 gItemSlots[] = {
SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE,
SLOT_SLINGSHOT, SLOT_OCARINA, SLOT_OCARINA, SLOT_BOMBCHU, SLOT_HOOKSHOT, SLOT_HOOKSHOT,
SLOT_ARROW_ICE, SLOT_FARORES_WIND, SLOT_BOOMERANG, SLOT_LENS, SLOT_BEAN, SLOT_HAMMER,
SLOT_ARROW_LIGHT, SLOT_NAYRUS_LOVE, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1,
SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1,
SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_BOTTLE_1, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD,
SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD,
SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_CHILD, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
SLOT_TRADE_ADULT, SLOT_TRADE_ADULT,
};
void Inventory_ChangeEquipment(s16 equipment, u16 value) {
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.equips.equipment |= value << gEquipShifts[equipment];
}
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
Player* player = GET_PLAYER(play);
s32 pad;
u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment];
// "Erasing equipment item = %d zzz=%d"
osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, equipValue);
if (equipValue) {
equipValue >>= gEquipShifts[equipment];
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG(equipment, equipValue - 1);
if (equipment == EQUIP_TYPE_TUNIC) {
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
// non-vanilla: remove goron and zora tunics from item buttons if assignable tunics is on
if (CVarGetInteger(CVAR_ENHANCEMENT("AssignableTunicsAndBoots"), 0) && equipValue != EQUIP_VALUE_TUNIC_KOKIRI) {
ItemID item = (equipValue == EQUIP_VALUE_TUNIC_GORON ? ITEM_TUNIC_GORON : ITEM_TUNIC_ZORA);
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == item) {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
}
}
}
// end non-vanilla
}
if (equipment == EQUIP_TYPE_SWORD) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
gSaveContext.infTable[29] = 1;
}
Player_SetEquipmentData(play, player);
play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
return equipValue;
}
void Inventory_ChangeUpgrade(s16 upgrade, s16 value) {
gSaveContext.inventory.upgrades &= gUpgradeNegMasks[upgrade];
gSaveContext.inventory.upgrades |= value << gUpgradeShifts[upgrade];
}