inspectredc
|
2b1327c41a
|
Transition docs (#3322)
* transition variables renamed
* transition circle
* transition wipe
* sand storm
* remaining sceneloadflag rename
* transition trigger macros
* transition mode enum
* transition type enum
* tc set params
* creg debug transitions
|
2023-11-19 02:38:07 -05:00 |
|
briaguya
|
ba13e6b2c4
|
refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
|
2023-01-17 00:33:56 -05:00 |
|
briaguya
|
3914781ebf
|
Import libultraship as a submodule (#1943)
Co-authored-by: briaguya <briaguya>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: David Chavez <davi@dcvz.io>
|
2022-11-14 11:22:34 +01:00 |
|
David Chavez
|
0ce0ab1260
|
Phase 1: Separate ImGui Drawing From LUS (#1310)
* Update LUS imported paths
* Introduce GameMenuBar
* Fix imports after LUS import paths change
* Move Randomizer
* Replace needs_save
* Migrate Developer Tools
* Migrate Cheats
* Migrate Enhancements
* Separate UIWidgets
* Add missing Hooks.cpp file
* Migrate Settings
* Remove UI methods from LUS
* Cleanup imports and exposed properties
* Cleanup more methods
* Fix project generation
* Fix CI compilation
* Remove resolved TODO
|
2022-09-03 00:00:04 -04:00 |
|
M4xw
|
39cc86c260
|
git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
|
2022-03-22 02:51:23 +01:00 |
|