Malkierian
e2622af004
Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote ( #4030 )
...
* Swapped Audio Editor CVars.
* Swapped Cheat CVars.
* Swapped Developer Tools CVars. Also a couple General CVars.
* Added REMOTE_CVAR.
Swapped Remote CVars.
* Missed an include.
2024-04-20 18:56:32 +00:00
inspectredc
2b1327c41a
Transition docs ( #3322 )
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* transition variables renamed
* transition circle
* transition wipe
* sand storm
* remaining sceneloadflag rename
* transition trigger macros
* transition mode enum
* transition type enum
* tc set params
* creg debug transitions
2023-11-19 02:38:07 -05:00
inspectredc
9d581f10e7
magic ( #3278 )
2023-10-19 18:13:33 -05:00
Pepe20129
45b7520dcb
Add scene table ( #3131 )
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* Add scene table
* Re-add accidentally deleted entry
* Update CrashHandlerExt.cpp
* Update CrashHandlerExt.cpp
2023-09-01 11:46:19 -05:00
Adam Bird
91c6eba0d0
tweak: easy pause buffer to track inputs better ( #3054 )
2023-08-13 11:41:19 -04:00
briaguya
ba13e6b2c4
refactor: use LUS 1.0 RC
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Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00
Garrett Cox
d7c3522142
[docs] Upstream updates 1 ( #1955 )
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* First round of upstream updates and commenting patternss
* Renames from z64player
* Renames from z64save
* Undo changes to legacy save struct
* Add missing reference from entrance rando
* Fixes from stat tracker
* More tweaks
2022-11-30 00:28:57 +01:00
Garrett Cox
99260acaf1
Use PlayState instead of GlobalContext ( #1927 )
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* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState
* Find and replace Gameplay_ with Play_
* Correct some misnamed argument cases
2022-11-06 09:24:34 +01:00
Garrett Cox
936c493b9e
Add cheat for easy pause buffering ( #1439 )
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* Add cheat for easy pause buffering
* Add pause input buffering
* Fix pause input buffering
* Changes from feedback
* Convert frame to bool
* Handle when pad is nullptr
* Add newline
* Split input buffering into it's own CVAR
* Split SetShouldBlockGameInput up into to methods
2022-09-20 23:24:06 -04:00
M4xw
39cc86c260
git subrepo clone https://github.com/HarbourMasters/soh.git
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subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git "
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-03-22 02:51:23 +01:00