Garrett Cox
db10864e95
Add flag set/unset hooks and GI actions ( #3065 )
2023-09-26 08:45:51 -05:00
Nicholas Estelami
ccd05d8e58
Removed hardcoded skeleton types in actor draw code. ( #2979 )
...
* Initial PAL 1.1 support
* Misc fixes
* Updated game to remove hardcoded skeleton types when rendering
* Fixed weird rebase issue
* Replaced remaining skeleton calls
* lus submodule fix
* Remove OTRGui
2023-09-26 08:45:10 -05:00
Pepe20129
45b7520dcb
Add scene table ( #3131 )
...
* Add scene table
* Re-add accidentally deleted entry
* Update CrashHandlerExt.cpp
* Update CrashHandlerExt.cpp
2023-09-01 11:46:19 -05:00
Garrett Cox
7c5efb2785
Flags stuff ( #3014 )
...
* Manual adjustments to flags
* Script run to adjust flags
2023-06-20 11:54:02 -04:00
Ralphie Morell
71662c56b5
Docs: Update Player/Actor Flags ( #2765 )
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* Actor Flags update
* player state1 flags; cleanup; prep for state2 and state3
* Player state2
* player state3
* Rename flags in Player tab
2023-05-30 15:05:04 -04:00
Rozelette
f005bd3b7f
add skeleton unregistration to actors that manage their own skeletons ( #2908 )
2023-05-22 09:20:06 -04:00
briaguya
7c8be2153c
documentation: use NpcInteractInfo
from zret ( #2370 )
2023-01-19 02:38:04 -05:00
briaguya
ba13e6b2c4
refactor: use LUS 1.0 RC
...
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00
aMannus
598cac725e
[Feature] Rando: Enemy Randomizer V1 ( #1781 )
2022-12-06 10:33:50 +01:00
Garrett Cox
3cb9f93ff4
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
Garrett Cox
99260acaf1
Use PlayState instead of GlobalContext ( #1927 )
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* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState
* Find and replace Gameplay_ with Play_
* Correct some misnamed argument cases
2022-11-06 09:24:34 +01:00
Baoulettes
a5df9dddf0
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
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* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
2022-07-05 19:29:34 -04:00
M4xw
39cc86c260
git subrepo clone https://github.com/HarbourMasters/soh.git
...
subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git "
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
2022-03-22 02:51:23 +01:00