Commit Graph

2040 Commits

Author SHA1 Message Date
Adam Bird
f1f04a5583
Add TTS for Game Over menu (#3338) 2023-11-05 12:06:21 -06:00
Ralphie Morell
8ad79a7855 horseshit 2023-11-05 12:50:41 -05:00
Adam Bird
7e9efeeadb
[OTR Archive] Store soh version in OTR files and verify on launch/ask to regenerate (#3218)
* parse sohver arg and store version file in otr

* parse args for soh.otr gen only

* pass soh version from built in extractor

* update launch scripts, cmake and extract steps to pass soh version

* check otr versions and error or ask to regenerate

* add wiiu core header for osfatal

* review feedback

* remove soh dummy version for lus change instead

* only configure linux script for linux

* change lus commit

* rename soh version to port version

* fix submodules

* bump OTRExporter

* clean up error messages for switch/wiiu

* strings not char array

* typo

* init wiiu before otr detection

* Add message for mac/linux extraction

* remove unneeded exits

* change version number types to u16 to fix 32bit devices

* bump otrexporter
2023-11-05 12:34:39 -05:00
aMannus
13a8a1a5cc
Randomized Enemy Sizes (#3321) 2023-11-05 07:54:23 -06:00
Garrett Cox
20bb36c164
Merge pull request #3352 from Archez/mergeDevelopIntoRando4
Merge develop into develop-rando
2023-11-05 07:43:24 -06:00
Malkierian
39a7437fc8
[Bugfix] Prevent crash in audio editor when shuffling over old CVar format (#3337)
* Add a `CVarClear` inside the check for a sequence's lock to get rid of old data.

* Rework all replacement and lock `CVarSetInteger` calls to call a function which checks for previous format with `CVarGet` to know if it needs clearing before setting either the lock or the sequence

* Swapped everything over to a migrator where it loops through the `sequenceMap` and just clears everything from there in "gAudioEditor.ReplacedSequences"
2023-11-05 08:57:59 +01:00
aMannus
e60761eb61
Fix audio editor mistake (#3356) 2023-11-04 23:30:01 +01:00
Adam Bird
6d8dfe7933
Fix: MQ logic for Ganons Castle main area (#3275)
* fix mq logic for ganons castle main area

* update logic to use logic helpers

* add hammer check

* grouping
2023-11-04 23:08:09 +01:00
Pepper0ni
02afac704e
Force the Sarias Song magic hint to replace all other Sarias Song text. (#3296) 2023-11-04 22:56:03 +01:00
Malkierian
e88c8e68b6
[Bugfix] Fixes check tracker crash on max debug file creation (#3309)
* Change initialization of `areasSpoiled` to improve utilization and fix crash during max debug file creation.

* Renamed `RCAreaFromSceneID` to `DungeonRCAreasBySceneID` for clarification.
2023-11-04 22:53:29 +01:00
Adam Bird
44ee6da0aa
fix quest assignment (#3343) 2023-11-04 22:52:09 +01:00
Adam Bird
25f05e68b3
fix entrance rando validation missing edge cases (#3344) 2023-11-04 22:50:28 +01:00
Eric Hoey
678578823f
Fix preset strings for spocks (#3349) 2023-11-04 22:49:41 +01:00
Adam Bird
36617cb77d
fix master sword check not being behind door of time and some other logic checks (#3353) 2023-11-04 22:48:43 +01:00
Adam Bird
129f410aba Merge remote-tracking branch 'origin/develop' into 'origin/develop-rando' 2023-11-04 00:13:14 -04:00
Pepper0ni
051314e8b1
Refactor Hint Creation and add support for hint Copies and fixed number of hints. (#3205)
* Initial implementation of no-duplicates of special hints

* stupid fixes

* Impa's song will no longer be hinted when you skip child zelda

* fix building

* Fix Loading spoiler logs causing corrupt hints, remove disabled warp song shuffle text from spoiler logs

* Remove Sheik and Saria hints from the spoiler log when are not enabled

* Prevent Magic hinted by Saria and Light Arrows hinted by Sheik from being hinted elsewhere unless they are locked by that item.

* Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled.

* Fix building after rebasing in deduplication

* redelete keys.hpp

* Remove Sheik and Saria hints from the spoiler log when are not enabled

* Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled.

* First part of copies implementation

* Refactor hint system (broken)

* fix building

* fix obvious errors

* fix fixed hints doubling after failing to place a hint

* Fix bugs with hint distrabution

* Split PlaceRandomHint and fix hint bugs

* Merge special hint functions, move special hint text to the HintTable, expand LightArrow hint category into OtherHint category.

* Fix remaining hint distribution errors

* Forgot to stage dampe diary update

* Restore building after conflict resolution

* fix SetAllInRegionAsHinted
2023-11-02 11:42:33 -05:00
Ralphie Morell
4006c10bda don't kill ganon if no ganon boss soul setting;
save editor support
2023-11-01 22:15:03 -04:00
Ralphie Morell
58aab05e41 cleanup hook 2023-10-31 23:54:05 -04:00
Ralphie Morell
b34471030c refine boss soul model (thanks sitton76!) 2023-10-31 20:31:27 -04:00
Ralphie Morell
e1706e2aa1 test model v1 2023-10-30 21:50:00 -04:00
Ralphie Morell
0a5722d3ef Fix map/compass hints not showing V/MQ status 2023-10-30 17:44:21 -04:00
Caladius
ff7fa77427
Addresses Forest Temple Poes and NPC Dialogue issues. (#3334) 2023-10-30 11:00:24 -05:00
Pepper0ni
2810996475
Fix Entrance hubs having no HintKey, causing hints to No Item (#3295)
* Fix Entrance hubs having no HintKey, causing hints to No Item

* Add castle grounds hint area to cover the OGC/HC to market entrence
2023-10-30 10:57:36 -05:00
inspectredc
5dd82f59e2
Player Equip Docs (#3282)
* hopefully everything

* update docs for MS shuffle sections
2023-10-30 10:56:36 -05:00
Tina H. (sheepytina)
a04ee354d4
Add "Navi Targeting Colors" options to Controller LED Color (#3254)
* Add a (not yet functional) "Navi" option.

* It works!

* Slightly better name for this menu option.

* Revert accidental commit of comments in z_en_elf.c

* Renaming and tweaks.

* Temporary fix(?) for compile error on non-Windows platforms.

* … Just pretend this particular commit doesn't exist. :OHYEAH:

* A more suitable fix. + Partial suggestions from review.

In-progress implementation of Cosmetics Navi colours.

* Convert relevant code to use Color_RGB8 sans alpha, matching the controller LED.

Defaults are now labeled for clarity.

* Revert back to Color_RGBA8. + Implement Cosmetics Navi colours.

Add Color conversion functions.

* Tidy comments.

* Changed mind yet a third time. Uses Color_RGB8 sans alpha again.

Uses CVarGetColor24 instead of CVarGetColor to drop alpha from cosmetics editor values, like how Tunic Colors does it.
This of course does require me to go with the prior idea of storing the Navi colours without alpha channels.

* Color type conversion functions removed

as they're no longer needed.

* Tidy up commented out code once more.

* Fix a typo

* Suggestion from code review. (Yeah nah you're totally right though.)

* Correct indentation.

* A minor goof in the comments was bothering me.
2023-10-30 10:55:53 -05:00
Adam Bird
671ce062d0
improve free camera reset (#3225) 2023-10-30 10:55:26 -05:00
Andrew Van Caem
dab070a8a1
Added 'Fix enemies not spawning near water' checkbox to Fixes (#3179) 2023-10-30 10:55:02 -05:00
Pepe20129
e4cfc8852d
Add gRegEditEnabled (#3173)
* Add gRegEditEnabled

* Remove TCRF link
2023-10-30 10:54:53 -05:00
Ralphie Morell
279af81ead Implement custom draw for souls;
change souls from tokens to blue fire
2023-10-30 01:13:26 -04:00
Ralphie Morell
9b49d73814 playtest feedback; cleanup 2023-10-29 21:48:57 -04:00
Ralphie Morell
be37cabaa9 pls build on mac 2023-10-28 01:20:13 -04:00
Adam Bird
fd09a12fff
String copy util method and fix Save Manager string copy overflows (#3274)
* add safe string copy method

* use string copy for save manager

* use string copy in spoiler log hint parsing

* remove intermediate string vars

* more string copy use in randomizer methods

* use string copy in gameplay stats

* add load char array method to remove string intermediate var

* try string.h import instead
2023-10-27 15:18:56 -04:00
Ralphie Morell
2e50fbb0d2 Rework boss soul helper 2023-10-27 00:48:36 -04:00
louist103
837072f80f
Check for compressed files in the extractor (#3292)
* Check for zip/rar header in the extractor.

* 7z
2023-10-26 19:39:26 -05:00
Eric Hoey
7d120a021f
Apply Goron Neck Length to Goron City Shopkeeper (#3289)
* Add limb override for Goron shopkeep

* Remove extra line breaks

* Fix bug with goron neck length

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-10-26 19:39:18 -05:00
inspectredc
a6de59e09f
model docs (#3281) 2023-10-26 19:38:43 -05:00
Malkierian
de430dc256
Fix for "Fewer Tunic Requirements" allowing child access to Fire Temple Boulder Maze (#3273)
* Add `IsAdult` to Fewer Tunic Requirements check for `FireTimer` in rando logic to preven placing items in lower maze expecting child to get them.

* After discussion, decided to change it to lock access only to lower maze so child access with dungeon shuffle remains intact.
Also changed the tooltip for Fewer Tunic Requirements to reflect the current status of what the trick enables.

* Further update to tooltip.
2023-10-26 19:38:10 -05:00
DeusVexus
743be7b684
Adds the easy Quick Put Away (QPA) cheat (#3268)
* Adds an easy qpa cheat that gives the
glitched damage value of the quick put away glitch

* Adds RegisterEzQPA(); under InitMods()
2023-10-26 19:38:02 -05:00
Pepe20129
c031edae98
Add no rando generated warning (#3263)
* Add no rando generated warning

* Update texts

* Randomizer warning messages (#4)

* Fix french typo

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
2023-10-26 19:37:51 -05:00
inspectredc
2cbbaba9cc draw a button 2023-10-26 18:41:45 +01:00
Malkierian
b47164a110
Fixes custom sequences not being listed in Audio Manager dropdowns, and adds a check to the shuffle function to make sure sequences with canBeUsedAsReplacement = false can't be shuffled in. (#3324) 2023-10-25 13:14:26 -05:00
Adam Bird
4fc0d5a753
Fix CMake extract targets to not use absolute path for xml root (#3330)
* extract using a relative path to xmls

* pass xml root for header generation
2023-10-25 02:36:15 -04:00
Adam Bird
e369ad4c86
Pass in custom assets to OTRExporter (#3328)
* bump submodules and use custom assets dir

* bump submodules
2023-10-24 20:51:54 -07:00
Adam Bird
3558a32222
Merge pull request #3315 from Archez/move-soh-assets
Move SoH custom assets out of OTRExporter
2023-10-24 20:12:14 -07:00
Garrett Cox
02f61bc3fa
Fix two missing changes after ms GI enum was changed & hint fix (#3319)
* Fix two missing changes after ms GI enum was changed

* Remove unnecessary line break from hint, and fix infinite loop within AutoFormatHintTextString

* Update soh/soh/Enhancements/randomizer/3drando/hints.cpp
2023-10-22 20:08:56 +00:00
Pepper0ni
15ebcd30fb
Remove disabled special hints and warp song hints from the spoiler log (#3110)
* Initial implementation of no-duplicates of special hints

* stupid fixes

* fix always hints being suppressed by special hints

* Impa's song will no longer be hinted when you skip child zelda

* fix building

* Remove disabled special hints from the spoiler log

* Fix Loading spoiler logs causing corrupt hints, remove disabled warp song shuffle text from spoiler logs

* Fix not detecting text size correctly and badly named greg hint

* Remove disabled special hints from the spoiler log

* Fix Loading spoiler logs causing corrupt hints, remove disabled warp song shuffle text from spoiler logs

* Remove Sheik and Saria hints from the spoiler log when are not enabled

* Prevent Magic hinted by Saria and Light Arrows hinted by Sheik from being hinted elsewhere unless they are locked by that item.

* Prevent the Final Frogs gossip stone hint from spawning when the special final frogs hint is enabled.

* Fix building after rebasing in deduplication

* redelete keys.hpp
2023-10-22 10:11:36 -05:00
inspectredc
77c8c832c0
Use correct save context for triforce piece collected save data (#3301)
* gSaveContext->saveContext for triforce piece save manager save

* use an arrow..
2023-10-21 20:55:55 -05:00
Adam Bird
3516b4443d
fix triforce transition offset values (#3285) 2023-10-21 20:55:41 -05:00
Ralphie Morell
2eaed8d81e
Rando: Master Sword Shuffle (#2981)
* The mother of all commits

* Removed `GI_SWORD_MASTER`;
"Master Sword" Items now actually give MS

* Removed dupe MS entries in item pool;
updated GIMESSAGE (should stop crashing on non-Windows);
re-added MS in item list

* Give Adult Link a freebie with shuffle MS on;
cihld -> adult no longer gives MS;
ToT Master Sword now gives correct item

* add master sword GI draw func based on ToT MS object

* Force `MasterSword` logic var to only update upon getting MS

* Dorf funny line now activates with LA and MS in inv

* Apply suggestions

* Updated RAND_INF;
Check Tracker changes;
Gave RAND_INF and ice trap logic to ToT MS check;
Fixed swordless behavior for HBA/fishing

* ToT MS Check now works in check tracker;
Visual bug where box hovers over non-existent MS gone;
Fixed RAND_INF check with ToT MS pedestal;
Ganon no longer gives free MS

* adult equips no longer reset in MS shuffle

* Apply (most) locacc review suggestions

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

* Reorganized swordless check for interface to fit edge cases;
getting master sword no longer highlights box

* Edge case for BGS but no bow

* Fix implicit declaration error for GI hooks (#9)

* Adjusted `CanAdultAttack/Damage`; applied logic suggestions

* Fixed build errors (hopefully)

* Cleanup merge

* get shit working again

* Tidied up remaining uses of DD flag as rando indicator

* make master sword invisible and fix ms flag (#10)

* Add text to sheik if go mode is obtained but barrier is still up

* overhaul swordless behavior in `func_80083108`

* reworked ToT MS Check to have an actual GI

* suggestions

* Apply suggestions

* Better swordless handling with temp B (#11)

* better swordless handling with temp B

* prevent auto save in fishing pond

* prevent auto save during bombchu bowling

* enum fix

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-10-21 20:51:37 -05:00
Adam Bird
12c09ecc3d Merge remote-tracking branch 'origin/develop' into move-soh-assets 2023-10-20 21:09:32 -04:00