Nicholas Estelami
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ccd05d8e58
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Removed hardcoded skeleton types in actor draw code. (#2979)
* Initial PAL 1.1 support
* Misc fixes
* Updated game to remove hardcoded skeleton types when rendering
* Fixed weird rebase issue
* Replaced remaining skeleton calls
* lus submodule fix
* Remove OTRGui
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2023-09-26 08:45:10 -05:00 |
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briaguya
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ba13e6b2c4
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refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
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2023-01-17 00:33:56 -05:00 |
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Garrett Cox
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99260acaf1
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Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState
* Find and replace Gameplay_ with Play_
* Correct some misnamed argument cases
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2022-11-06 09:24:34 +01:00 |
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David Chavez
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6b0338a37d
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[zret] Port some documentation changes (#1164)
* zret: Documentation pass on scene/room commands #1226
* Update OTR scene
* zret: Document the lens system #1079
* zret: Misc. doc/cleanup 4 #1093
* zret: Fix misc 8 #1150
* zret: Document Distortions from z_camera and z_view #1102
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2022-08-16 21:53:28 -04:00 |
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M4xw
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39cc86c260
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git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
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2022-03-22 02:51:23 +01:00 |
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