* WIP Multiversion support
* GC PAL Non-MQ support complete
* Updated OtrGui to handle different game versions
* Added version file
* Added new extract mode to ZAPD and optimized OTR gen time
* Fixed bug causing crash
* Further optimized OTRExporter, saving around ~20 seconds.
* ZAPD is now multi-threaded.
* Fixed merge issue
* Fixed memory leak and fog issue on pause screen.
* Additional fog fixes.
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Closing the window with the X button will not close it immediately during the rendering of a frame, causing it to actually crash, but will set the engine in a pending state until it finishes the current frame.
Fixed issues when dragging the window, like the window stopping its movement when moving the cursor too fast, or flickering all over the place. Also, the window position will be clamped to the area of the monitor/s to prevent it from going outside of them.
Also, setting VSync instead of target FPS prevents possible stuttering and probably increased CPU usage.