Commit Graph

45 Commits

Author SHA1 Message Date
briaguya
9064897736
fix compatibility nightly.link in README.md (#3768) 2024-01-04 20:24:08 -05:00
briaguya
6dd3437ad4
Update README.md (#3228)
* Update README.md

* Update README.md
2023-09-26 08:48:15 -05:00
briaguya
37f9c895d6
update hash docs (#3039) 2023-06-29 16:32:31 -04:00
briaguya
16eb211102
fullscreen with f11 not f9 (#2955)
* fullscreen with f11 not f9

* update readme

* use latest lus main

* latest lus

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-12 18:59:30 -04:00
Nicholas Estelami
7e1ee6e23e
N64 PAL 1.1 Support (#2773)
* Initial PAL 1.1 support

* 1.1 Asset Fixes

* Fixed issue where N64 builds were being flagged as MQ

* Misc fixes

* Updated LUS submodule

* Fixed up logo strings

* Updated readme and linux/mac scripts with new hash
2023-06-05 19:11:22 -04:00
Christopher Leggett
f3672a480f
Re-adds Wii U nightly build link (#2951)
Now that we have Wii U building again, re-add the nightly link for it to the README.
2023-06-05 15:59:02 -04:00
Bytenex
b46d6e2d19
Update README.md 2023-05-24 16:35:38 +02:00
Bytenex
ab4ad42486
Update README.md 2023-05-24 10:34:10 +02:00
Adam Bird
79a10c62ef
remove tts hotkey for linux and update readme (#2833) 2023-05-05 02:38:54 -04:00
briaguya
4166dbf907
spockalicious (#2751)
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya <briaguya@alice>

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya <briaguya>

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* done with all main items

* bug fixes & ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items & changes & fixes & restored navi

* farore, din and nayru's spells are done

* fixed slingshot & bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes & ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -> alt for texture replacement. (#65)

* Changes hd -> alt for texture replacement.

* Renames variables in gfxprint for hd -> alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: briaguya <briaguya>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
Co-authored-by: MelonSpeedruns <melonspeedruns@outlook.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: Patrick12115 <115201185+Patrick12115@users.noreply.github.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: Lywx <36680385+KiritoDv@users.noreply.github.com>
2023-04-27 19:20:41 -04:00
pancake-byte
f6ce7e6492
Update README.md (#2592)
* Update README.md

Changed some murky language with respect to the "mods" folder location.

* Update README.md

* Update README.md

Readme overhaul for more consistent language and some updated instruction. Truncated certain sections, removed archaic instructions, elaborated where needed.

* Update README.md

* Update README.md

Does version info belong in additional setup info? Changing that.

* Update README.md

Making suggested changes.

* Update README.md

Made recommended changes.
2023-04-02 04:47:54 -04:00
David Chavez
33539be458
[CI] Linux Performance Builds (#2323)
* Add linux matrix for performance linux build

* Update README
2023-01-20 22:23:35 -05:00
aMannus
17b1a8e7fd
[CI] Support for Windows runners + update docs (#2192) 2022-12-19 13:58:22 +01:00
Garrett Cox
fd20753849
Add docs for custom sequences (#2124) 2022-12-10 21:35:26 +01:00
briaguya
3914781ebf
Import libultraship as a submodule (#1943)
Co-authored-by: briaguya <briaguya>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: David Chavez <davi@dcvz.io>
2022-11-14 11:22:34 +01:00
David Chavez
2c6c1d2e46
[CI] Add Github build pipeline (#1688) 2022-11-07 20:34:03 +01:00
InfoManiac742
71e4448013
Edit "Quick Start" to mention Windows (#1208) 2022-10-06 14:57:15 +02:00
briaguya
8888fb2ec1
Master Quest (#3) (#1632)
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-09-29 19:07:48 -04:00
Kenix3
d6d7ffd3da
Update README.md 2022-09-19 23:27:16 -04:00
Ada
b70ad81f57
Add platform specific OTR instructions to readme (#1291) 2022-08-24 22:02:20 +02:00
InfoManiac742
206f63f9e6
Fix build link in README (#944)
Currently leads to a 404 page since there's no longer a branch called "develop", I've just sent it to the main page for the builds site
2022-07-31 21:48:43 -04:00
Nickelbawker
fb64a11d38 Update README.md (#882)
Just trying to prevent people asking what version and where to get the game. I got 2 other copies before finding the right one & I agree with the attitude of some of the people on discord it's not that much effort it didn't take me all that long to do I still think that this will save the world and people helping the project some times not to mention bans.
2022-07-25 19:07:35 -04:00
Ada
cc28a1444d
Update README.md (#796) 2022-07-18 19:24:20 -04:00
briaguya
c25089b98f
testing out item replacement (#416)
* skip learning song of storms

* don't set flag when getting goron tunic as child

* Initiates prelude check when master sword unloads.

Not quite how N64 rando does it but so far it's the only way I've found to make it trigger without also triggering the time travel again.

* Stops Shadow Temple lore prompts from appearing in rando.

* Skips cutscene of royal tomb explosion in rando.

Explosion sound doesn't play correctly and I think the debris appears in the wrong place, but the functionality is here.

* Improves visual of exploding gravestone.

* Adds some comments explaining the rando differences

* Skip ruto text box in jabu blue warp

For rando

* skip intro cutscene in dodongo's cavern

* load spoiler files on boot, fix spoilerfile existing check when making new saves

* name entry dropped spoiler logic

* make sure to actually init the cvar

* no chime on load

* uncomment

* Skip ganondrof cutscene

Skip to scream part of the death animation, skipping the text boxes etc. For rando

* Update z_boss_ganondrof.c

* skip owl flight cutscenes in rando

* Fixes skipped text so it only applies to shadow temple.

Earlier fix inadvertently applied to some other text as well, changed logic so that only specified sceneNums and textIds can have this enabled, and text skipped by sceneNum can have the skip overriden by textId if needed. Currently there are no overrides so the textId section of the logic is commented out to avoid compilation errors.

* Adds a default to the switch case statements that leaves the randoSkipText variable unchanged, just in case.

* TEST: Text for item

* Adding ganon flavor text

* ADD: AMMO Count

* format ganon text/hint text

* Autoskip the tower cutscene if settings call for tower collapse.

* ganon hint text logic

* Improved prelude after time travel fix

* swapped the sizes between ganon hint text and ganon text, as they were set to the wrong things.

* this is all i did

* not the cleanest code ever but it's working

* ADD: GS Count

* ADD: Wallter (crash for now)

* TWEAK: Wallet check

* FIX: Use DrawItem instread of DrawUpgrade... b-baka!

* Fixes some vanilla bugs introduced by rando code.

* Added cutscene skip for zelda escaping

Using the debug cutscene skipping function. Also added a conditional so the bridge doesn't spawn closed when cutscene is ready to trigger

* ADD: X Spacing + Placeholders for song

* ADD: default case for items

* TWEAK: Spacing

* FIX: Light Arrow

* ADD: Ammo Option

* use groups instead

* ADD: More spacing logic

* songs and names

* TWEAK: Color on wallet

* colors

* Added flags cutscene before nabooru fight

* ADD: ChromaKey text

* First attempt skip cs after nabooru defeat

* Better implementation for specific rando cutscene skips

* use pulseaudio defaults

* spaces/tabs

* move color push/pop to stop crash

* make the colors work again

* the real bottle fix

* pulseaudio values tuned for n64 audio at 44.1khz

* update tlength

* remove one hardcoded samplerate

* Cleaned up and fixed zelda escape skip

The if statement is a freaking monster, but unless we want to skip more cutscenes in the same way later, this is the most compact way of doing it that I know of.

* Revert one line to match original

nothing functional

* another hint line that breaks autonewline logic

* don't autospawn epona if we don't have the song/ocarina

* Trying to use iron knuckle death effects

not working yet

* Streamlined OoT cutscene skip for future additions

Also cleaned up if statement in general

* Made if statement more readable

Also added clarity for what cutscene was skipped

* Fixed typo in comment

* Janky nabooru defeat cs skip

* altar text formatting (gonna need help shortening some of the french ones)

* more altar text formatting

* english altar text formatting complete

* make gtg blocking guard check for card not bridge

* FIX: Typo!

* FIX: Uppercases

* FIX: Typo

* TWEAK: Alter + some names

* TWEAK: More caps!

* ADD: Missing string

TWEAK more uppercases and namefixe
s

* Hide nabooru death by covering her in flames

* bandaid fix for death crash issue

* Twinrova defeat cs skip

Skips the animation and manually calls the function to show the "beam" around the sisters

* fix crash

* fix caps to match

* fix great fairy reward mashing/shielding issue

* TWEAK : Typo clé to Clé

* TWEAK: Some Altar hints

TWEAK: Some capitals

* TWEAK: Unmatching text + some cap again

* TWEAK: More tweaks

* fix build

* remove extra json.hpp, add hint

* Update randomizer_item_tracker.cpp

* TWEAK: Double Defense with RedParticles instead of white

* make sure we don't optimize out the check to ensure a spoilerfile exists

* vanilla ganon boss key hint formatting

* TWEAK: FR- better way of the hero text

* fix

* and again

* Initializes dungeonsDone items in gSaveContext to 0.

* Replaces sizeof calculation with a NUM_DUNGEONS constant.

* Fixes Saria's Gift on the LW Bridge from getting killed when holding shield.

* More airtight fix for Saria's Gift on the Bridge.

* Lifts one of the conditions in the if statement a little higher to prevent unnecessary lookups of getItemId.

* Invalidate text box icon before drawing

* Fixes the case where Saria's gift is an Ice Trap.

We still get the Ice Trap once, but never again. This does mean you can now hold R while walking in to avoid the ice trap, but everything else seems to work fine.

* Initial commit

Might need changing when we change the settings in the future

* Fixes Door of Time opening cutscene after warping with prelude.

* Initial waterfall skip

Very rudimentary way of doing things but it seems to work so 🤷

* inital rework

* fixed default rotation for 2D sprites

* fix tab/space issues

* 3d drops rando merge fix again

* Allows Impa to appear in the Lullaby check post drawbridge escape.

* Changes Ganon's Trials Count setting to a checkbox

The checkbox is whether or not to skip all of them. Leaving the box unchecked will mean doing all of them. Eventually this will be switched back to a slider once we implement the logic for which trials start out completed.

* Sets all Ganon's Trials to incomplete in new saves.

Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131

* fix castle guards when oot throw cutscene has already played in rando

* Properly removes the beams when trials are cleared.

* Removes Question Mark from Skip Ganon's Trials UI.

* Adds a todo comment about when to change back to slider.

* make deku seeds check for bullet bag

* Various tweaks

TWEAK: Altar Text
TWEAK: Hint names
TWEAK: Replace more problematic œ to oe

* upgrade ocarina on both child and adult equips

* FIX: Jabu Item

* update equipped hookshot/longshot when obtained as other age

* add hint

* don't give the bgs check without the claim check

* Skips Darunia Cutscene in Fire Temple

* Added a TODO note about not skipping the cutscene.

There is a setting we will want to have eventually that will require this cutscene to not be skipped since it is used during a glitch.

* remove todo

* restore fast ocarina option in imgui that was lost in merge

* Fixes grey screen issue + tooltip for 2 handed shield

* update to use dg instead of g for textures in item tracker

* TWEAK: Default color for cosmetic RAND button was not the corect one

* fix texture crash, remove unused item tracker code

* don't open mask shop until we get zelda's letter

* Update README.md

* Prevents "correct" chime under incorrect conditions.

* Fixes typo in conditional and adds "bonk" sound effect.

"Bonk" sound is NA_SE_SY_OCARINA_ERROR and it plays when conditions for the Door of Time have not been met after playing Song of Time. This is only possible in rando's "Intended" Door of Time option, in which the Ocarina of Time and all 3 spritual stones are required to open the door, instead of the vanilla requirements of just having the song of time.

* remove modify dpad equips toggle, replace with checks for dpad menu

* remove extra check

* add ability to hold c-up to assign to dpad when dpad menuing is enabled

* disable d-pad navigation on item menu when holding c-up to equip

* dpad+c-up stuff for equipment menu

* ADD: Checbox for songs colors

* TWEAK: RandoColors for normal songs

* kind of quick and dirty but it works

* TWEAK: Clarity of the tooltip

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
Co-authored-by: Dog <5172592+Dog@users.noreply.github.com>
Co-authored-by: Vague Rant <vaguerant@users.noreply.github.com>
Co-authored-by: Baoulettes <perlouzerie@hotmail.fr>
Co-authored-by: Ada <60364512+GreatArgorath@users.noreply.github.com>
2022-07-11 20:11:07 -04:00
briaguya
5ce2ecd6c8 Update README.md 2022-07-04 10:48:39 -04:00
InfoManiac742
4f492e9f63
Add control/hotkey info to README (#193)
* Update README.md

* Added some default keyboard controls

Still need triggers though

* Update README.md

* Update README.md

* Update README.md

* Changed first table to a horizontal orientation

* Made wording changes

also fixed a grammatical error

* Update README.md
2022-06-11 12:05:51 -04:00
Kenix3
e39961dc4b
Update README.md 2022-06-09 17:26:41 -04:00
InfoManiac742
38ec6ea702 Changed "affirm" to "confirm"
"Confirm" seems to make more sense in this context instead of "affirm"
2022-06-06 13:56:55 -04:00
mightypanders
0ce37a4126
Clarify recommended ROM Option in README.md (#321)
* Update README.md with ROM recommendation

* Clarify recommendation wording in README.md

* Revert auto formatting
2022-05-21 13:22:56 -04:00
briaguya
b359d642f4
Fix nightly build link formatting (#345)
Not sure if "here" is good text for the link, but that can be easily changed before merging
2022-05-21 13:21:36 -04:00
KennyT
4e15f0b3d1
Add The Jenkins Link to the readme (#303)
* Update README.md

* Update README.md

* Update README.md

Fix Build
2022-05-15 14:55:37 -04:00
MelonSpeedruns
2b0af54f88
Readme stuff (#313)
* Fixed Gyroscopy Settings & Drift

* readme stuff
2022-05-13 18:44:58 -04:00
Random
09432ee7f4
Linux/GCC Support (#28)
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -> soh dep for ZAPDTR

Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com>
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
2022-05-11 13:18:24 -04:00
MegaMech
1b7a613054
Fix link to build instructions (#219)
* Fix link to build instructions

* Update README.md

* Update README.md

* Update README.md

* Update README.md
2022-05-02 18:46:18 -04:00
MegaMech
eb97186f73
readme build instructions split (#201)
* Create BUILDING.md

* Update README.md

* Update README.md

* Update README.md
2022-04-24 11:00:14 -04:00
MegaMech
a01392c40e
Implement todo in extract_assets.py (#154)
* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update extract_assets.py

* Update README.md

* Update extract_assets.py
2022-04-19 13:16:06 -04:00
MegaMech
e7e80c2c95
Clarified compiliation step (#127)
* Update README.md

* Update README.md
2022-03-31 17:40:25 -04:00
Kenix3
8bb9dd8aba
Update README.md 2022-03-31 17:39:47 -04:00
Kenix3
438fa8954c
Update README.md 2022-03-31 17:39:12 -04:00
MegaMech
2a92ae5278
Update README.md 2022-03-22 22:00:02 -07:00
MegaMech
f93d3c1af6
Update README.md 2022-03-22 16:26:59 -07:00
MegaMech
54d997bf64 Update README.md 2022-03-22 23:03:34 +01:00
MegaMech
35e6c0360e Update README.md 2022-03-21 22:23:11 -04:00
Kenix3
4bf88493af
Enough! My ship sails in the morning. 2022-03-21 22:16:08 -04:00
Kenix3
0bb0e7b53b
Enough! My ship sails in the morning. 2022-03-21 21:44:45 -04:00