briaguya
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ba13e6b2c4
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refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
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2023-01-17 00:33:56 -05:00 |
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Ralphie Morell
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cb232b87c7
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Add QoL sneak option (#2128)
* Added sneak option
* fix french/german choices
* market sneak uses cvar instead of n64dd;
added toggle in gamebar
* whoops
* move enhancement from rando to regular
* address feedback
* accounted for entrance rando
* damn it archez
* added TODO about AI translated messages
* fix variable names
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2022-12-10 23:28:22 -05:00 |
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Garrett Cox
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3cb9f93ff4
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[docs] Pull upstream updates: SetupDL (#2048)
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2022-11-30 00:29:36 +01:00 |
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Garrett Cox
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99260acaf1
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Use PlayState instead of GlobalContext (#1927)
* Use PlayState instead of GlobalContext
- GlobalContext -> PlayState
- globalCtx -> play
- GlobalCtx -> PlayState
- globalContext -> playState
* Find and replace Gameplay_ with Play_
* Correct some misnamed argument cases
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2022-11-06 09:24:34 +01:00 |
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M4xw
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39cc86c260
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git subrepo clone https://github.com/HarbourMasters/soh.git
subrepo:
subdir: "soh"
merged: "ba904bbd0"
upstream:
origin: "https://github.com/HarbourMasters/soh.git"
branch: "master"
commit: "ba904bbd0"
git-subrepo:
version: "0.4.1"
origin: "???"
commit: "???"
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2022-03-22 02:51:23 +01:00 |
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