Archez
135c2e8217
Remove POLY_KAL and restore POLY_OPA for kaleido ( #5041 )
2025-02-12 21:30:06 +01:00
Miles Acquaviva
297a056dff
Created and implemented PosType enum ( #5046 )
...
* Created and implemented PosType enum
* fixed formatting
---------
Co-authored-by: link5669 <acqmiles@gmail.com>
2025-02-12 21:28:17 +01:00
Eric Hoey
499a23e9a3
restore night lock + remove interior lock ( #5048 )
2025-02-12 21:22:00 +01:00
Eric Hoey
126c3b532f
fix loop order + reorder case for clarity ( #5044 )
2025-02-12 21:21:43 +01:00
briaguya
37fd39c7b5
shipinit dont show master sword ( #4989 )
...
* Initial Commit
* Added full functionality for both Hylian and Mirror
* Included Format
* Removed Format
* Pedestal Cutscene
* Much Less OnGameUpdating
* Fix function call
* use enums
* move animation skip to vb should
* move taking out master sword to put in pedestal check into vb should
* move the rest of it over
* extra newline was bugging me
* update on `"IS_RANDO"` and use `COND`s
* make new "uncategorized" section for VB enum
* move shoulds to new file
* move vb rsk checks into conds
---------
Co-authored-by: Patrick12115 <Patrick12115@hotmail.com>
Co-authored-by: Malkierian <malkierian@gmail.com>
2025-02-12 15:32:40 +01:00
Archez
46c6d2f526
Restore pause link drawing behavior to use the work buffer ( #5038 )
2025-02-11 22:36:12 +01:00
Sarge-117
f5fa0f4e00
fix typo ( #5036 )
2025-02-11 16:18:16 -05:00
Garrett Cox
ac72ebaaa3
Fix issue with pause buffer input window not applying correctly to closing save prompt state and move code around to be in order of operations ( #4975 )
2025-02-11 09:56:48 -05:00
briaguya
a7f837014f
fix dark link not getting hit when stunned ( #5028 )
...
in https://github.com/HarbourMasters/Shipwright/pull/3280 both `0x00400000` and `0x04000000` were replaced with `PLAYER_STATE1_SHIELDING`.
`0x00400000` is `PLAYER_STATE1_SHIELDING`, but `0x04000000` is `PLAYER_STATE1_DAMAGED`
this fixes the spots in `z_en_torch2` where we had `PLAYER_STATE1_SHIELDING` where it should have been `PLAYER_STATE1_DAMAGED`
2025-02-09 12:58:27 -05:00
briaguya
29cecd8502
fix dark link softlock ( #5027 )
2025-02-09 11:49:56 -05:00
aMannus
0177690b54
Remove potion values ( #5021 )
2025-02-09 09:34:02 +01:00
Spodi
8ce5c46531
Remove "Jitter Fix" option ( #5020 )
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This was just confusing for users.
2025-02-09 01:07:02 -05:00
briaguya
c11887edcd
bump lus ( #5026 )
2025-02-09 01:06:31 -05:00
briaguya
6abf30aa2f
document vb shoulds ( #5004 )
2025-02-08 19:12:13 +01:00
Philip Dubé
14a14bb7ef
DC logic: more mud walls ( #5019 )
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A few mud walls in DC logic still used SmashOrBlast, preventing alternative blue fire trick logic
2025-02-08 19:09:18 +01:00
aMannus
8f3711f008
simplify pause menu link ( #5013 )
2025-02-08 19:08:52 +01:00
Christopher Leggett
2400ad1d68
Start splitting Location List into ShipInit functions ( #5011 )
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* Move fairy checks to separate file
* Moves pot locations to ShipInit function
* Move Freestanding locations to a ShipInit function
* Remove some extra newlines that were pasted in
* Move fish locations to ShipInit function
* Remove ON_BOOT, as it's not really necessary
* Fix weird spacing
2025-02-06 20:30:23 -07:00
briaguya
ca0617b035
add some documentation to RegisterShipInitFunc
( #4995 )
2025-02-06 21:47:06 -05:00
Christopher Leggett
f2a3ac1740
Fix enabledTricks getting incorrectly logged. ( #5012 )
2025-02-06 15:40:38 -07:00
Archez
eafe7f0b04
Fix save warping in links house with entrance rando ( #5009 )
...
* Fix save warping in links house with entrance rando
* account for interrior shuffle all
2025-02-06 08:33:41 -07:00
Malkierian
4044ab34c3
Add Fortress and Colossus entrance groups to the entrance tracker data, and adjusted the check tracker accordingly (for autoscroll). ( #5001 )
2025-02-05 16:11:48 -07:00
Archez
3cd4851474
Defer scene DList resource loading to in-game and support alt pathing ( #4986 )
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* Defer scene dlist resource loading to in-game and support alt pathing
* feedback
2025-02-04 18:03:35 -05:00
aMannus
b2cb3ff87d
Unlock locked interior doors with overworld keys enabled ( #4948 )
...
* Update LockOverworldDoors.cpp
* Remove key logic from interiors
* Fix entrances, this time while awake
2025-02-04 15:08:28 +01:00
briaguya
811ffa5e98
fix rainbow all ( #4991 )
2025-02-04 11:32:44 +01:00
briaguya
e44877cca8
implement RemoveSpinAttackDarkness using shipinit and custom update func ( #4987 )
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Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
2025-02-04 10:49:31 +01:00
Archez
40f2e16842
Macos game mode support ( #4993 )
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* Remove macos startup script and rework cpack bundling
---------
Co-authored-by: Lars-Christian Selland <larsy1995@gmail.com>
* Add helper for creating mods folder
---------
Co-authored-by: Lars-Christian Selland <larsy1995@gmail.com>
---------
Co-authored-by: Lars-Christian Selland <larsy1995@gmail.com>
2025-02-04 10:48:41 +01:00
briaguya
11e07a8f9d
rework assignable tunic/boots to use shipinit and hooks ( #4978 )
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* don't put away items when equipping tunics/boots
* vb
* don't need that return
* ok i guess i'm going down the rabbit hole
* more rabbit hole
* shipinit and more hooks
* clean up
* use fewer params, add a missing condition
* make the loops make sense
2025-02-04 10:44:02 +01:00
briaguya
8ae8770db8
pull in startMode
docs ( #4988 )
2025-02-03 18:58:49 -05:00
Philip Dubé
c7f335f23c
Prefer EVENTCHKINF constants to hex ( #4965 )
...
Also remove unnecessary const qualifiers that flood warnings
2025-02-03 11:08:58 +01:00
Philip Dubé
e7e02735b0
rando: vanilla dungeon rewards ( #4836 )
...
* rando: vanilla dungeon rewards
* gift from rauru is dungeon location, not pocket
* missing apostrophe in preset description
* neither pocket nor gift should be listed in dungeonRewardLocations
2025-02-03 10:57:35 +01:00
Philip Dubé
e5ddcce7f2
use CanKillEnemy more ( #4867 )
...
* use CanKillEnemy more
reviewed instances of RG_KOKIRI_SWORD in logic
* kokiri does not damage spikes
* confirmed hammer works vs dodongos
* 3
2025-02-03 10:46:59 +01:00
Xeokn
33d7b173fa
Additional Sail commands ( #4970 )
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* Additional Sail Commands.
Adds "SpawnEnemyWithOffset" and "SpawnActor" to Sail Functions.
* Small Corrections
Indentation my beloved
2025-02-02 17:00:59 -05:00
briaguya
ac9b8c2e87
better soft reset ( #4984 )
2025-02-02 02:33:04 -05:00
briaguya
f4604673e0
clean up/fix mq dungeon and required trial parsing logic ( #4979 )
2025-02-01 22:11:56 -05:00
Malkierian
b62808dc2d
Prevent adding Gerudo Fortress Keyring when Keyrings are set to off. ( #4981 )
2025-02-01 19:38:22 -07:00
briaguya
133825c1cd
update to latest LUS main ( #4976 )
2025-01-31 11:41:03 -07:00
Malkierian
1744f1fc18
Set Item Tracker Total Checks window to only scale text if Item Tracker window type is Floating. ( #4963 )
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Increase default width to account for window type title text.
2025-01-30 10:37:17 +01:00
Christopher Leggett
7df9641297
Exclude locations fix ( #4969 )
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* Properly check for Excluded Location option.
* Remove GetOption overloads, weren't working anyway
2025-01-29 08:12:42 -07:00
Malkierian
1f65bde583
Move most ImGui-related files/code to an SohGui subfolder. ( #4968 )
2025-01-28 18:45:21 -07:00
briaguya
668e266ecc
clamp addAlpha
when skipping spinning logos to prevent softlock ( #4964 )
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* debug print logos seen
* maybe this is the fix, not sure if there's a better option i'm overlooking
* use clamp
* msvc plz
* msvc?
* max is cleaner
2025-01-27 18:59:46 -07:00
Malkierian
41cf6b3338
LUS bump ( #4960 )
2025-01-27 14:13:14 -07:00
briaguya
744fab4b05
fix build ( #4961 )
2025-01-27 13:21:40 -07:00
Pepe20129
31cd419d6f
Update kakariko.cpp ( #4959 )
2025-01-27 11:31:50 -07:00
Christopher Leggett
b5e6342bc1
Rip Settings out of Rando::Context ( #4943 )
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Not completely happy with everything here but this should fix the bugs
related to settings getting cleared on save load.
2025-01-27 11:30:04 -07:00
Malkierian
ef0350d830
Add translation for bottle item RGs to itemIDs for assigning to slots in logic.cpp ( #4954 )
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Change `CanEmptyBigPoes` to reset to false instead of true.
2025-01-27 09:48:13 -07:00
briaguya
83000e2f6a
bump lus (controllerdb device at boot fix) ( #4951 )
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* test controllerdb device at boot fix
* lus main
2025-01-26 19:37:14 +01:00
Eric Hoey
97c686c2a6
Fix fairy shuffle in LW Scrub Grotto and Royal Family Tomb ( #4934 )
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* add missing fairy locations+hint text
* match rft chest name
2025-01-25 16:35:20 -07:00
Malkierian
8f67efee58
Entrance Names Redux ( #4941 )
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* Add "Blue Warp" to the boss sides of the blue warp pairs to differentiate from the bosses on the other sides of boss doors.
Fix some names that weren't the same in both pairs of entrances.
Renamed a few other entrances for clarification.
* Add function to check entrance name consistency.
Fix remaining non-matching names.
* Document CheckEntranceNames.
Remove declaration of it from the header.
2025-01-25 10:09:17 -07:00
Eric Hoey
b6aa01b28c
fix fire temple hints ( #4950 )
2025-01-25 09:51:07 -07:00
Christopher Leggett
e99771f69c
Cause spoiler to be re-parsed on soft-reset ( #4944 )
2025-01-25 09:50:44 -07:00