* start on arch
* noconfirm
* git
* noconfirm
* just skip cache
* cmake
* ninja
* gcc
* lsb
* sdl2
* png
* sdl net
* boost
* imagemagick and add opensuse
* non interactive
* git
* cmake
* add a bunch
* things
* more
* try to matrix
* soh otr i guess
* needs
* trying to figure out how matrix include works
* make the matrix?
* matrix debug
* install?
* echo?
* yuck
* cannot locate package false
* parens for good measure
* lsb
* libsdl2
* suse
* i forgot opensuse uses gcc-c++ instead of g++ for the package name
* png
* sdl
* more
* suse packages....
* fedora cmake
* 2?
* png
* handle old sdl2 net
* apt
* not sure if this is a problem for both clang and gcc on opensuse or just clang
* devel
* cmake min version
* def don't want this here but it's here for now
* does this do anything
* mantic because cmake version
* libopengl?
* fedora ninja
* fedora g++
* lsb
* fedora sdl
* libpng
* do a build
* clang fix
* give early returns values
* ImageMagick
* Update BUILDING.md
* something
* plain boost instead of devel?
* not packing so we don't need this part
* base?
* don't have it can't need it
* just use boost download on opensuse i guess
* move workflow
* bring back the file
* lus main?
* detach
* initial support for mixing boss entrances in the mixed pool
* support decouple for boss entrances
* missed decouple change
* add blue warp exits to boss rooms in location access
* add entrance get helper methods
* fix assumed targets not using root in entrance name
* add dedicated blue warp entrances and handle blue warp changes during generation
* change bluewarp handling in game to use unique blue warp entrances
* handle blue warps in entrance tracker
* fix overriding all jabu and water temple rooms
* fix grotto returns when exiting boss rooms/dungeons
* fix blue warp logic by tracking original connected region key
* use entrance enums
* remove unneeded entrance values
* fix decouple generation crash
* fix jabu mq backwards logic
* Hookshot, Hammer, & Boomerang
* Added the remainder of equipment and DL Patching for hands
* Removed Mirror Shield Patch
Messed with the front texture of shield
* Child Hylian Shield Cheat
Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield
* Debugging
* Adds Scaling to Child Link with Adult Equipment
* Fix Merge Conflict Blunders
* More cleanup
* Added Scaling checkbox and some clean up
* Added an || ITEM_NONE
* More cleanup and simplification
* Accidently added spacer
* Replace B_BTN_ITEM
* Spacing
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Added most sheath functionality
* Updated tooltips
* removed child hylian shield and tweaked bow/slingshot
Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those
* Prefixes
* ()
---------
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Add CVars for swimming, apply to swim speed calc
* Prevent modifer from working underwater
* Re-enable swim speed mod when underwater, use new (orig) function for y-velocity while diving
* Add to presets list
* Fix spacing
* block out vanilla + comments
* re-org vanilla code block in a sane way
* new documentation format
* rename Surface function + comment for usage
* handle merge conflicts, but like an adult this time
* Add right-stick aiming to third-person aim
* Add Z-aiming CVar and inversion to Z-aiming
* Create calculation for rel.right_stick and apply it in Z-aiming
* Move option to First-Person section to match shield
* Fix max/min aiming heights
* Expand min/max + comment
* block out vanilla + comments
* block vanilla code better
* Remove extra space
* new documentation formatting
* rewrite ==0 and !=0
* Add player state dead check to Player_UseTunicBoots
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Document static variables
* Document enums and structs
* Document some functions
* Document more functions
* actionParam to itemAction and fix build
* Document some local variables and a define
* General cleanup
* Use PlayerMeleeWeaponAnimation enum when appropiate
* Document some function parameters and local variables
* Document some of player struct
* The mother of all commits
* Removed `GI_SWORD_MASTER`;
"Master Sword" Items now actually give MS
* Removed dupe MS entries in item pool;
updated GIMESSAGE (should stop crashing on non-Windows);
re-added MS in item list
* Give Adult Link a freebie with shuffle MS on;
cihld -> adult no longer gives MS;
ToT Master Sword now gives correct item
* add master sword GI draw func based on ToT MS object
* Force `MasterSword` logic var to only update upon getting MS
* Dorf funny line now activates with LA and MS in inv
* Apply suggestions
* Updated RAND_INF;
Check Tracker changes;
Gave RAND_INF and ice trap logic to ToT MS check;
Fixed swordless behavior for HBA/fishing
* ToT MS Check now works in check tracker;
Visual bug where box hovers over non-existent MS gone;
Fixed RAND_INF check with ToT MS pedestal;
Ganon no longer gives free MS
* adult equips no longer reset in MS shuffle
* Apply (most) locacc review suggestions
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
* Reorganized swordless check for interface to fit edge cases;
getting master sword no longer highlights box
* Edge case for BGS but no bow
* Fix implicit declaration error for GI hooks (#9)
* Adjusted `CanAdultAttack/Damage`; applied logic suggestions
* Fixed build errors (hopefully)
* Cleanup merge
* get shit working again
* Tidied up remaining uses of DD flag as rando indicator
* make master sword invisible and fix ms flag (#10)
* Add text to sheik if go mode is obtained but barrier is still up
* overhaul swordless behavior in `func_80083108`
* reworked ToT MS Check to have an actual GI
* suggestions
* Apply suggestions
* Better swordless handling with temp B (#11)
* better swordless handling with temp B
* prevent auto save in fishing pond
* prevent auto save during bombchu bowling
* enum fix
---------
Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
Co-authored-by: RaelCappra <rael.cappra@gmail.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
* Adds Ultra Deku Stick Cheat
Author: Vexus <vdfk94@gmail.com>
* implement the stuff
* move enum to a resonable spot
* Apply suggestions from code review
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
* i thought i could do everything through the gh web ui but fine i'll fix it locally
---------
Co-authored-by: Vexus <vdfk94@gmail.com>
* Change most n64ddFlag checks to IS_RANDO checks
* Change most isMasterQuest checks to IS_MASTER_QUEST checks
* Change most isBossRush checks to IS_BOSS_RUSH checks
* Replace isMasterQuest & isBossRush with questId
* Replace n64ddFlag with questId
Also restore authentic n64ddFlag behavior except savefile saving/loading
* Move quest enum from file_choose.h to z64save.h
* Update macros to not take gSaveContext
* Added Shield Aim Invert Y Axis Option
Adds an option in the menu that allows players to invert the shield aiming across the Y Axis. Defaults as checked to replicate original behavior.
* Shield Aiming Improvements
Added an option to invert X Axis Shield Aiming and corrected the default value for Y Axis Shield Aiming.
* Add the flag and fix errors
* switch assert and skin matrix
* new LUS
* Use normal assert
* hopefully fix WiiU
Signed-off-by: Louis <louist103@pop-os.localdomain>
---------
Signed-off-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
* Mirrored world PoC
* invert culling for health meter and A button action
* A few more fixes
* Fix for item equip animations
* Fix for pause triforce
* Mirror scenes with static backgrounds
* mirror minimap for mirror world
* mirror dungeon maps and icons on the pause menu
* mirror overworld map and icons on the pause menu
* mirror debug world movement
* mirror shops cursor and movement
* use flip flag
* Reverse crouch stab x axis for mirror mode
* use invert culling command and clean up culling logic
* Move mirror mode handler to mods and support random modes
* Small cvar tweaks
* mirror billboard score numbers and fix gyro horse mirrored inputs
---------
Co-authored-by: Adam Bird <archez39@me.com>
* numbers aren't magic
* chest style matches contents
renamed everything except the cvar itself at this point
(waiting for versioned configs for that)
* tracker as part of names
* finish the tracker rename
---------
Co-authored-by: briaguya <briaguya@alice>