* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
* Adds toggles for disabling random drops and fixed heart drops
* Changed the "No Fixed Heart Drops" toggle to the more useful "No Random Heart Drops" toggle
* Adds an explanation that the no heart drops option is similar to Hero Mode
* Moved difficulty options into their own sub-menu
Moved time saver options into their own sub-menu
Moved clutter reducing options into their own sub-menu
* fixed the tag name of mweep speed
* Moved Skip Text to Experimental
* Add Enhancement 3D Dropped Items
It will change most of dropped item to there 3D models variant, Exclude Rupee from Hyrule Castle (when you are child and in quest to see Zelda.)
* Fix z_kaleido_scope_PAL.c L and R button color issues
This fix an issue in IF and gDPSetPrimColor for button L & R icon.
making it with an else to place the on hover and normal color properly in both button so they both have exact same colour
* Fix quite a big logic issue for 3D item drops
In short,case logic required to be different with break; old version make it all fucked up with improper values.
* Clean Const that was present nor not.
* Update z_kaleido_scope_PAL.c
* Update z_kaleido_scope_PAL.c