Commit Graph

2160 Commits

Author SHA1 Message Date
briaguya ad0e17383e
update nightly links in readme (#4147) 2024-05-16 14:55:04 -04:00
Pepe20129 08ad16e750
Add path XML parser (#4115)
* Add path XML parser

* Update SetPathwaysFactory.cpp
2024-05-10 00:17:50 -05:00
Ted Newman 844413b391
Add Modifier buttons to input viewer and support individual button outline modes (#3966)
* Add Modifier buttons to input viewer and support individual button outline modes

* Clearer naming

* Remove hardcoded indent values

* clean up diff

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2024-05-09 23:57:31 -04:00
Eric Hoey 65b18d61cf
Fix modifiers crash when obtaining underwater item (#4110)
* NULL check

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-09 22:02:50 -05:00
Eric Hoey 63bc2aff59
Frogs Ocarina Game Difficulty Options (#3373)
* Frog actor edits, menu, presets

* Block off vanilla code + comments

* fix logic + formatting

* new documentation format

* Update for CVAR changes

* Fix alignment

* Conditions cleanup

* Update soh/soh/SohMenuBar.cpp

Oops, added

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>

---------

Co-authored-by: inspectredc <78732756+inspectredc@users.noreply.github.com>
2024-05-09 20:55:53 -05:00
briaguya 23f9654940
update `BUILDING.md` (#4128) 2024-05-09 20:49:32 -05:00
briaguya 5530ce2e61
simplify ci (#4129) 2024-05-09 20:45:21 -05:00
Archez 47b690fb1e
Bump LUS and restore guMtx in collision viewer (#4137) 2024-05-09 01:26:58 -04:00
Lywx 1231b8f9fa
Fixed macos/ios errors (#4138) 2024-05-08 19:30:22 -04:00
briaguya 22c9d53985
bump lus (gfx debugger fix, stormlib optimizations) (#4135) 2024-05-08 11:23:43 -04:00
Kenix3 3c87c1ec98
Lus window bump (#4131) 2024-05-08 02:25:50 -04:00
briaguya 0976198f2c
get soh working with latest lus (#4132) 2024-05-08 00:13:47 -04:00
briaguya 52fad95a2c
support lus thread_pool changes (#4127) 2024-05-06 22:08:11 -04:00
Malkierian 8d3902a256
Remove unnecessary and redundant checks and references. (#4111)
Stop passing checksByArea to functions in the same namespace.
Only get value of `HideFilteredAreas` once per frame.
Gate area and check evaluations behind checks being visible and search filter size greater than 0.
Proper function capitalization.
2024-05-06 19:27:35 -05:00
Malkierian b3d51441eb
Rando Enhancement: Mysterious Shuffled Items (#3227)
* Add rando enhancement "Mysterious Shuffled Items", which obfuscates shuffled freestanding/drawn-in-world items (PoH, tokens, shop items) with a custom question mark model (thanks Hato), and uses the "mysterious item" functionality of `GetMerchantMessage` for everything that supports it, regardless of hint status on generation.

* Reverted back to rando enhancement, but added condition for Mysterious Shuffle not being on for the gem rotation fix to apply.

* First attempt at changing to fake GetItemEntry instead of directly calling the mystery draw function. Needs more work.

* Updated CVar to reflect CVar rework values.

Added `IsCheckShuffled` as preliminary function for checking *only* if a check is shuffled, not necessarily if it is just visible on the tracker. This accounts for the difference between tokensanity and "Always Show GS On Tracker", where you don't want to obfuscate the latter.

* Bit of cleanup.

* Cross-platform building edits. If anyone has a better idea of how to handle this fake GIE, I'm all ears.

* Update to CVar macros.

* Fix freestanding item gives.
Fix mysterious item model colors.

* Fix bombchu bowling mystery.

* Remove bowling bomchus check obfuscation (unused, removed in v3).
2024-05-06 19:17:08 -05:00
Lywx f3b948226b
Bump lus and fixed PatchGfx (#4125)
* Bump lus and fixed PatchGfx

* Bump libultraship to main
2024-05-06 19:19:15 -04:00
Malkierian 438dede792
Change "AnubixFix" back to "AnubisFix". (#4124) 2024-05-06 17:10:06 -05:00
Eric Hoey 27dd303a57
Limit crawl speed to modifier to 4 (#4113) 2024-05-06 19:10:22 +00:00
Archez a860a7ea39
Merge pull request #4122 from Archez/merge-macready-may6
Merge macready -> develop
2024-05-06 14:51:24 -04:00
Adam Bird 439574d0d9 Merge remote-tracking branch 'origin/develop' into merge-macready-may6 2024-05-06 12:22:48 -04:00
Malkierian 6443a986d9
Final Step of CVar macro/sectionalizing (#4107)
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.
2024-05-05 14:14:55 -05:00
briaguya b6fc54ad8b
support lus `dr_libs` removal (#4108) 2024-05-03 12:55:38 -04:00
briaguya e02e4ead02
support lus fetching stb (#4105) 2024-05-03 11:07:07 -04:00
briaguya 725670d998
support lus strhash64 change (#4102) 2024-05-02 14:43:52 -04:00
briaguya bcf5a0c307
support lus factories no longer being registered in `RegisterGlobalResourceFactories` (#4099) 2024-05-02 00:14:36 -04:00
briaguya 345cef9b78
detangle zapdutils (#4096) 2024-05-01 22:47:40 -04:00
Archez fd9cd9c5eb
Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
Malkierian 715bf39d43
Incorporate LUS CMake CVar system (#4093)
* Incorporate LUS CMake CVar system.
Customize all LUS CMake CVars to align with plans for preset system.
Swap "gOverlayFont" usage back to LUS CVar macro.

* Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side.

* Move SoH CMake CVars to `soh-cvars.cmake` for clarity.
2024-05-01 14:48:51 -04:00
briaguya 56fe449689
fetchcontent stormlib (#4095) 2024-05-01 12:53:33 -04:00
briaguya 8480f37f77
fetch imgui (#4094) 2024-04-30 22:49:54 -04:00
briaguya c70e6d280a
spdlog from package managers (#4088) 2024-04-30 18:50:06 -04:00
briaguya 4ecb76b117
tinyxml from package manager (#4073) 2024-04-30 01:19:02 -04:00
briaguya 8b3f1f1868
bump LUS, remove switch and wii u from CI (#4087) 2024-04-29 20:26:03 -04:00
briaguya 552bb2886f
support lus renamespacing (#4075) 2024-04-28 21:36:44 -04:00
Pepe20129 92467b87b5
Add scene command XML parsers (#4054)
* Add scene command parsers

* Move logging & add logging cvar

* Use new CVAR_DEVELOPER_TOOLS macro

* Update soh/soh/resource/logging/SceneCommandLoggers.h

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-28 20:58:12 -04:00
Malkierian 303fe7d906
Swap all cosmetics CVars to macros. (#4065)
Lots of renames.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-26 02:41:55 +00:00
Malkierian 56d8dd6d8b
All MenuBar enhancement CVars done. (#4064) 2024-04-26 00:31:28 +00:00
briaguya a4fb67745a
nlohmann from package managers (#4071) 2024-04-25 13:55:16 -04:00
briaguya 3070fb4746
support lus gameoverlay changes (and bump LUS) (#4067) 2024-04-22 22:57:33 -04:00
briaguya 49f891f2e5
move `RawJson` to LUS (#4063) 2024-04-21 21:16:59 -04:00
Malkierian 33aef87907
CVar Macro Cleanup (#4062)
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.
2024-04-21 10:25:06 -05:00
Malkierian e2622af004
Step 3 of CVar macro/sectionalizing: Dev Tools, Cheats, Audio Editor, Remote (#4030)
* Swapped Audio Editor CVars.

* Swapped Cheat CVars.

* Swapped Developer Tools CVars. Also a couple General CVars.

* Added REMOTE_CVAR.
Swapped Remote CVars.

* Missed an include.
2024-04-20 18:56:32 +00:00
Malkierian 694a876a70
Step 2 of CVar macro/sectionalizing: Trackers/Windows (#3238)
* Add all macros.

Replace all randomizer seed setting CVars with appropriate macro.

Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select).

* Wrong slash...

* Fix DEVELOPER_CVAR macro.
Add GENERAL_CVAR macro.

* Change Item Tracker CVars, including open window CVar.

* Swapped open window CVars.

* Swapped Entrance Tracker CVars.

* Swapped Check Tracker CVars.
Changed Item Tracker "HudEditMode" to "Draggable".

* Renamed `RANDOMIZER_CVAR` to `RANDO_ENHANCEMENT_CVAR`.
Swapped rando enhancement CVars.

* Mirroring last commit from part 1 in randomizer.cpp

* Another mirror from pt 1
2024-04-20 18:34:02 +00:00
Ted Newman 16bf03a9bd
Add console commands for randomizing sfx and cosmetic groups (#3962)
* Add console commands for randomizing sfx and cosmetic groups

* Update naming and use constexpr

* Update soh/soh/Enhancements/debugconsole.cpp

---------

Co-authored-by: Archez <Archez@users.noreply.github.com>
2024-04-20 12:33:59 -04:00
briaguya 2accfc3c9b
ci: bump macports version (#4039) 2024-04-20 11:31:05 -04:00
Archez e6798d9861
bump lus and create fb call (#4060) 2024-04-20 11:04:11 -04:00
Archez 067782fa91
clean up cmake configure files (#4002) 2024-04-20 11:03:41 -04:00
inspectredc d08d5a54c9
Fix Pause Warp Enhancement (#4036) 2024-04-20 11:01:16 -04:00
inspectredc 4a576f45ee
Fix and Clean Up Swap Age Logic (#4061)
* Split and clean up swap age logic

* reorganise conditions into one statement
2024-04-20 10:43:35 -04:00
Malkierian b045689df1
Step 1 of CVar macro/sectionalizing: Randomizer Settings (#3206)
* Add all macros.

Replace all randomizer seed setting CVars with appropriate macro.

Cleaned up non-gameplay-critical things that are part of Spock Race rando presets (like RTA timing, displaying timer, displaying the glitch lineup tick, or Fast File Select).

* Wrong slash...

* Forgot "gManualSeedEntry".

* Renamed CVars from "Mq..." to "MQ...".
2024-04-20 09:29:19 -05:00