Enhancement: Room/Scene Timers (#2478)

* Groundwork on scene/room timers; naming changes

* added to save manager; reworked storing timestamps

* actually saved stuff to savemanager;
accounted for null playstate

* finally fixed the fucking timers

* Added scene mapping

* Added CVar for room/scene level; fixed some displays

* reworked logic

* increase name spec for scene timestamps

* Actually save item timestamps when loading v3 save

* Cleanup

* fix merge artifact

* apply suggestions
This commit is contained in:
Ralphie Morell 2023-04-03 00:06:55 -04:00 committed by GitHub
parent 0f40472c1a
commit ff1d8a9e9d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 591 additions and 318 deletions

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@ -53,6 +53,14 @@ typedef struct {
/* 0x5C */ s16 gsTokens; /* 0x5C */ s16 gsTokens;
} Inventory; // size = 0x5E } Inventory; // size = 0x5E
typedef struct {
u16 scene;
u8 room;
u32 sceneTime;
u32 roomTime;
u8 isRoom;
} SceneTimestamp;
typedef struct { typedef struct {
/* */ char buildVersion[50]; /* */ char buildVersion[50];
/* */ s16 buildVersionMajor; /* */ s16 buildVersionMajor;
@ -63,8 +71,14 @@ typedef struct {
/* */ u8 dungeonKeys[19]; /* */ u8 dungeonKeys[19];
/* */ u32 playTimer; /* */ u32 playTimer;
/* */ u32 pauseTimer; /* */ u32 pauseTimer;
/* */ u32 sceneTimer;
/* */ u32 roomTimer;
/* */ s16 sceneNum;
/* */ s8 roomNum;
/* */ bool gameComplete; /* */ bool gameComplete;
/* */ u32 timestamp[TIMESTAMP_MAX]; /* */ u32 itemTimestamp[TIMESTAMP_MAX];
/* */ SceneTimestamp sceneTimestamps[8191];
/* */ u32 tsIdx;
/* */ u32 count[COUNT_MAX]; /* */ u32 count[COUNT_MAX];
/* */ u32 entrancesDiscovered[SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT]; /* */ u32 entrancesDiscovered[SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT];
/* */ u32 scenesDiscovered[SAVEFILE_SCENES_DISCOVERED_IDX_COUNT]; /* */ u32 scenesDiscovered[SAVEFILE_SCENES_DISCOVERED_IDX_COUNT];

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@ -3,7 +3,7 @@
#include "ImGuiImpl.h" #include "ImGuiImpl.h"
#include "../UIWidgets.hpp" #include "../UIWidgets.hpp"
#include <map> #include <vector>
#include <string> #include <string>
#include <libultraship/bridge.h> #include <libultraship/bridge.h>
#include <Hooks.h> #include <Hooks.h>
@ -11,8 +11,123 @@
extern "C" { extern "C" {
#include <z64.h> #include <z64.h>
#include "variables.h" #include "variables.h"
extern PlayState* gPlayState;
} }
const std::vector<std::string> sceneMappings = {
{"Inside the Deku Tree"},
{"Dodongo's Cavern"},
{"Inside Jabu-Jabu's Belly"},
{"Forest Temple"},
{"Fire Temple"},
{"Water Temple"},
{"Spirit Temple"},
{"Shadow Temple"},
{"Bottom of the Well"},
{"Ice Cavern"},
{"Ganon's Tower"},
{"Gerudo Training Ground"},
{"Theives' Hideout"},
{"Inside Ganon's Castle"},
{"Tower Collapse"},
{"Castle Collapse"},
{"Treasure Box Shop"},
{"Gohma's Lair"},
{"King Dodongo's Lair"},
{"Barinade's Lair"},
{"Phantom Ganon's Lair"},
{"Volvagia's Lair"},
{"Morpha's Lair"},
{"Twinrova's Lair"},
{"Bongo Bongo's Lair"},
{"Ganondorf's Lair"},
{"Ganon's Lair"},
{"Market Entrance (Day)"},
{"Market Entrance (Night)"},
{"Market Entrance (Adult)"},
{"Back Alley (Day)"},
{"Back Alley (Night)"},
{"Market (Day)"},
{"Market (Night)"},
{"Market (Adult)"},
{"Outside ToT (Day)"},
{"Outside ToT (Night)"},
{"Outside ToT (Adult)"},
{"Know-It-All Bros' House"},
{"Twins' House"},
{"Mido's House"},
{"Saria's House"},
{"Carpenter Boss's House"},
{"Man in Green's House"},
{"Bazaar"},
{"Kokiri Shop"},
{"Goron Shop"},
{"Zora Shop"},
{"Kakariko Potion Shop"},
{"Market Potion Shop"},
{"Bombchu Shop"},
{"Happy Mask Shop"},
{"Link's House"},
{"Richard's House"},
{"Stable"},
{"Impa's House"},
{"Lakeside Lab"},
{"Carpenters' Tent"},
{"Gravekeeper's Hut"},
{"Great Fairy"},
{"Fairy Fountain"},
{"Great Fairy"},
{"Grotto"},
{"Redead Grave"},
{"Fairy Fountain Grave"},
{"Royal Family's Tomb"},
{"Shooting Gallery"},
{"Temple of Time"},
{"Chamber of Sages"},
{"Castle Maze (Day)"},
{"Castle Maze (Night)"},
{"Cutscene Map"},
{"Dampe's Grave"},
{"Fishing Pond"},
{"Castle Courtyard"},
{"Bombchu Bowling Alley"},
{"Ranch House"},
{"Guard House"},
{"Granny's Potion Shop"},
{"Ganon Fight"},
{"House of Skulltula"},
{"Hyrule Field"},
{"Kakariko Village"},
{"Graveyard"},
{"Zora's River"},
{"Kokiri Forest"},
{"Sacred Forest Meadow"},
{"Lake Hylia"},
{"Zora's Domain"},
{"Zora's Fountain"},
{"Gerudo Valley"},
{"Lost Woods"},
{"Desert Colossus"},
{"Gerudo's Fortress"},
{"Haunted Wasteland"},
{"Hyrule Castle"},
{"Death Mountain Trail"},
{"Death Mountain Crater"},
{"Goron City"},
{"Lon Lon Ranch"},
{"Outside Ganon's Castle"},
//Debug Rooms
{"Test Map"},
{"Test Room"},
{"Depth Test"},
{"Stalfos Mini-Boss"},
{"Stalfos Boss"},
{"Dark Link"},
{"Castle Maze (Broken)"},
{"SRD Room"},
{"Chest Room"}
};
#define COLOR_WHITE ImVec4(1.00f, 1.00f, 1.00f, 1.00f) #define COLOR_WHITE ImVec4(1.00f, 1.00f, 1.00f, 1.00f)
#define COLOR_RED ImVec4(1.00f, 0.00f, 0.00f, 1.00f) #define COLOR_RED ImVec4(1.00f, 0.00f, 0.00f, 1.00f)
#define COLOR_GREEN ImVec4(0.10f, 1.00f, 0.10f, 1.00f) #define COLOR_GREEN ImVec4(0.10f, 1.00f, 0.10f, 1.00f)
@ -23,21 +138,24 @@ extern "C" {
#define COLOR_LIGHT_BLUE ImVec4(0.00f, 0.88f, 1.00f, 1.00f) #define COLOR_LIGHT_BLUE ImVec4(0.00f, 0.88f, 1.00f, 1.00f)
#define COLOR_GREY ImVec4(0.78f, 0.78f, 0.78f, 1.00f) #define COLOR_GREY ImVec4(0.78f, 0.78f, 0.78f, 1.00f)
char timestampDisplayName[TIMESTAMP_MAX][21] = { "" }; char itemTimestampDisplayName[TIMESTAMP_MAX][21] = { "" };
ImVec4 timestampDisplayColor[TIMESTAMP_MAX]; ImVec4 itemTimestampDisplayColor[TIMESTAMP_MAX];
typedef struct { typedef struct {
char name[21]; char name[40];
u32 time; u32 time;
ImVec4 color; ImVec4 color;
bool isRoom;
}TimestampInfo; }TimestampInfo;
// Timestamps are an array of structs, each with a name, time, and color // Timestamps are an array of structs, each with a name, time, and color
// Names and colors are set up at the bottom of this file // Names and colors are set up at the bottom of this file
// Times are stored in gSaveContext.sohStats.timestamp // Times are stored in gSaveContext.sohStats.itemTimestamp
TimestampInfo timestampDisplay[TIMESTAMP_MAX]; TimestampInfo itemTimestampDisplay[TIMESTAMP_MAX];
TimestampInfo sceneTimestampDisplay[8191];
//std::vector<TimestampInfo> sceneTimestampDisplay;
void DisplayTimeHHMMSS(uint32_t timeInTenthsOfSeconds, const char* text, ImVec4 color) { void DisplayTimeHHMMSS(uint32_t timeInTenthsOfSeconds, std::string text, ImVec4 color) {
uint32_t sec = timeInTenthsOfSeconds / 10; uint32_t sec = timeInTenthsOfSeconds / 10;
uint32_t hh = sec / 3600; uint32_t hh = sec / 3600;
@ -47,7 +165,8 @@ void DisplayTimeHHMMSS(uint32_t timeInTenthsOfSeconds, const char* text, ImVec4
ImGui::PushStyleColor(ImGuiCol_Text, color); ImGui::PushStyleColor(ImGuiCol_Text, color);
ImGui::Text(text); std::string padded = fmt::format("{:<40}", text);
ImGui::Text(padded.c_str());
ImGui::SameLine(); ImGui::SameLine();
ImGui::Text("%2u:%02u:%02u.%u", hh, mm, ss, ds); ImGui::Text("%2u:%02u:%02u.%u", hh, mm, ss, ds);
ImGui::PopStyleColor(); ImGui::PopStyleColor();
@ -80,6 +199,64 @@ void DisplayStatIfNonZero(const char* text, uint32_t value) {
return; return;
} }
std::string ResolveSceneID(int sceneID, int roomID){
std::string scene = "";
if (sceneID == SCENE_KAKUSIANA) {
switch (roomID) {
case 0:
scene = "Generic Grotto";
break;
case 1:
scene = "Lake Hylia Scrub Grotto";
break;
case 2:
scene = "Redead Grotto";
break;
case 3:
scene = "Cow Grotto";
break;
case 4:
scene = "Scrub Trio";
break;
case 5:
scene = "Flooded Grotto";
break;
case 6:
scene = "Scrub Duo (Upgrade)";
break;
case 7:
scene = "Wolfos Grotto";
break;
case 8:
scene = "Hyrule Castle Storms Grotto";
break;
case 9:
scene = "Scrub Duo";
break;
case 10:
scene = "Tektite Grotto";
break;
case 11:
scene = "Forest Stage";
break;
case 12:
scene = "Webbed Grotto";
break;
case 13:
scene = "Big Skulltula Grotto";
break;
default:
scene = "???";
};
} else if (sceneID == SCENE_HAKASITARELAY) {
//Only the last room of Dampe's Grave (rm 6) is considered the windmill
scene = roomID == 6 ? "Windmill" : "Dampe's Grave";
} else {
scene = sceneMappings[sceneID];
}
return scene;
}
void DrawStatsTracker(bool& open) { void DrawStatsTracker(bool& open) {
if (!open) { if (!open) {
CVarSetInteger("gGameplayStatsEnabled", 0); CVarSetInteger("gGameplayStatsEnabled", 0);
@ -91,10 +268,6 @@ void DrawStatsTracker(bool& open) {
ImGui::End(); ImGui::End();
return; return;
} }
bool showTimestamps = (CVarGetInteger("gGameplayStatsMode", 0) <= 1);
bool showCounts = ( (CVarGetInteger("gGameplayStatsMode", 0) == 0) || (CVarGetInteger("gGameplayStatsMode", 0) == 2) );
u32 totalTimer = GAMEPLAYSTAT_TOTAL_TIME; u32 totalTimer = GAMEPLAYSTAT_TOTAL_TIME;
u32 enemiesDefeated = 0; u32 enemiesDefeated = 0;
u32 ammoUsed = 0; u32 ammoUsed = 0;
@ -117,13 +290,29 @@ void DrawStatsTracker(bool& open) {
for (int i = COUNT_BUTTON_PRESSES_A; i <= COUNT_BUTTON_PRESSES_START; i++) { for (int i = COUNT_BUTTON_PRESSES_A; i <= COUNT_BUTTON_PRESSES_START; i++) {
buttonPresses += gSaveContext.sohStats.count[i]; buttonPresses += gSaveContext.sohStats.count[i];
} }
// Set up the array of timestamps and then sort it chronologically // Set up the array of item timestamps and then sort it chronologically
for (int i = 0; i < TIMESTAMP_MAX; i++) { for (int i = 0; i < TIMESTAMP_MAX; i++) {
strcpy(timestampDisplay[i].name, timestampDisplayName[i]); strcpy(itemTimestampDisplay[i].name, itemTimestampDisplayName[i]);
timestampDisplay[i].time = gSaveContext.sohStats.timestamp[i]; itemTimestampDisplay[i].time = gSaveContext.sohStats.itemTimestamp[i];
timestampDisplay[i].color = timestampDisplayColor[i]; itemTimestampDisplay[i].color = itemTimestampDisplayColor[i];
} }
SortChronological(timestampDisplay, sizeof(timestampDisplay) / sizeof(timestampDisplay[0]));
for (int i = 0; i < gSaveContext.sohStats.tsIdx; i++) {
std::string sceneName = ResolveSceneID(gSaveContext.sohStats.sceneTimestamps[i].scene, gSaveContext.sohStats.sceneTimestamps[i].room);
std::string name;
if (CVarGetInteger("gGameplayStatRoomBreakdown", 0) && gSaveContext.sohStats.sceneTimestamps[i].scene != SCENE_KAKUSIANA) {
name = fmt::format("{:s} Room {:d}", sceneName, gSaveContext.sohStats.sceneTimestamps[i].room);
} else {
name = sceneName;
}
strcpy(sceneTimestampDisplay[i].name, name.c_str());
sceneTimestampDisplay[i].time = CVarGetInteger("gGameplayStatRoomBreakdown", 0) ?
gSaveContext.sohStats.sceneTimestamps[i].roomTime : gSaveContext.sohStats.sceneTimestamps[i].sceneTime;
sceneTimestampDisplay[i].color = COLOR_GREY;
sceneTimestampDisplay[i].isRoom = gSaveContext.sohStats.sceneTimestamps[i].isRoom;
}
SortChronological(itemTimestampDisplay, sizeof(itemTimestampDisplay) / sizeof(itemTimestampDisplay[0]));
// Begin drawing the table and showing the stats // Begin drawing the table and showing the stats
@ -138,193 +327,193 @@ void DrawStatsTracker(bool& open) {
DisplayTimeHHMMSS(gSaveContext.sohStats.playTimer / 2, "Gameplay Time: ", COLOR_WHITE); DisplayTimeHHMMSS(gSaveContext.sohStats.playTimer / 2, "Gameplay Time: ", COLOR_WHITE);
UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading."); UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading.");
DisplayTimeHHMMSS(gSaveContext.sohStats.pauseTimer / 3, "Pause Menu Time: ", COLOR_WHITE); DisplayTimeHHMMSS(gSaveContext.sohStats.pauseTimer / 3, "Pause Menu Time: ", COLOR_WHITE);
DisplayTimeHHMMSS(gSaveContext.sohStats.sceneTimer / 2, "Time in scene: ", COLOR_LIGHT_BLUE);
UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading.");
DisplayTimeHHMMSS(gSaveContext.sohStats.roomTimer / 2, "Time in room: ", COLOR_LIGHT_BLUE);
UIWidgets::Tooltip("Timer accuracy may be affected by game performance and loading.");
ImGui::Text("Current room: %d", gSaveContext.sohStats.roomNum);
ImGui::PopStyleVar(1); ImGui::PopStyleVar(1);
ImGui::EndTable(); ImGui::EndTable();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f }); ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, { 8.0f, 8.0f });
ImGui::BeginTable("gameStatsTable", (showTimestamps && showCounts) ? 2 : 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV); if (ImGui::BeginTabBar("Stats", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Timestamps")) {
if (showTimestamps) { // Display chronological timestamps of items obtained and bosses defeated
ImGui::TableSetupColumn("Timestamps", ImGuiTableColumnFlags_WidthStretch, 200.0f); for (int i = 0; i < TIMESTAMP_MAX; i++) {
} // To be shown, the entry must have a non-zero time and a string for its display name
if (showCounts) { if (itemTimestampDisplay[i].time > 0 && strnlen(itemTimestampDisplay[i].name, 21) > 1) {
ImGui::TableSetupColumn("Counts", ImGuiTableColumnFlags_WidthStretch, 200.0f); DisplayTimeHHMMSS(itemTimestampDisplay[i].time, itemTimestampDisplay[i].name, itemTimestampDisplay[i].color);
} }
ImGui::TableHeadersRow();
ImGui::TableNextRow();
if (showTimestamps) {
ImGui::TableNextColumn();
// Display chronological timestamps of items obtained and bosses defeated
for (int i = 0; i < TIMESTAMP_MAX; i++) {
// To be shown, the entry must have a non-zero time and a string for its display name
if (timestampDisplay[i].time > 0 && strnlen(timestampDisplay[i].name, 21) > 1) {
DisplayTimeHHMMSS(timestampDisplay[i].time, timestampDisplay[i].name, timestampDisplay[i].color);
} }
ImGui::EndTabItem();
} }
} if (ImGui::BeginTabItem("Counts")) {
DisplayStat("Enemies Defeated: ", enemiesDefeated);
if (showCounts) { // Show breakdown of enemies defeated in a tree. Only show counts for enemies if they've been defeated at least once.
ImGui::TableNextColumn(); if (enemiesDefeated > 0) {
if (ImGui::TreeNode("Enemy Details...")) {
DisplayStat("Enemies Defeated: ", enemiesDefeated); DisplayStatIfNonZero("Anubis: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ANUBIS]);
// Show breakdown of enemies defeated in a tree. Only show counts for enemies if they've been defeated at least once. DisplayStatIfNonZero("Armos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARMOS]);
if (enemiesDefeated > 0) { DisplayStatIfNonZero("Arwing: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARWING]);
if (ImGui::TreeNode("Enemy Details...")) { DisplayStatIfNonZero("Bari: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BARI]);
DisplayStatIfNonZero("Biri: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIRI]);
DisplayStatIfNonZero("Anubis: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ANUBIS]); DisplayStatIfNonZero("Beamos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BEAMOS]);
DisplayStatIfNonZero("Armos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARMOS]); DisplayStatIfNonZero("Big Octo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIG_OCTO]);
DisplayStatIfNonZero("Arwing: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_ARWING]); DisplayStatIfNonZero("Bubble (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE]);
DisplayStatIfNonZero("Bari: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BARI]); DisplayStatIfNonZero("Bubble (Green): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN]);
DisplayStatIfNonZero("Biri: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIRI]); DisplayStatIfNonZero("Bubble (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_RED]);
DisplayStatIfNonZero("Beamos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BEAMOS]); DisplayStatIfNonZero("Bubble (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE]);
DisplayStatIfNonZero("Big Octo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BIG_OCTO]); DisplayStatIfNonZero("Business Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB]);
DisplayStatIfNonZero("Bubble (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE]); DisplayStatIfNonZero("Dark Link: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DARK_LINK]);
DisplayStatIfNonZero("Bubble (Green): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN]); DisplayStatIfNonZero("Dead Hand: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEAD_HAND]);
DisplayStatIfNonZero("Bubble (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_RED]); DisplayStatIfNonZero("Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]);
DisplayStatIfNonZero("Bubble (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE]); DisplayStatIfNonZero("Deku Baba (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]);
DisplayStatIfNonZero("Business Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB]); DisplayStatIfNonZero("Deku Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_SCRUB]);
DisplayStatIfNonZero("Dark Link: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DARK_LINK]); DisplayStatIfNonZero("Dinolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DINOLFOS]);
DisplayStatIfNonZero("Dead Hand: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEAD_HAND]); DisplayStatIfNonZero("Dodongo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO]);
DisplayStatIfNonZero("Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA]); DisplayStatIfNonZero("Dodongo (Baby): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO_BABY]);
DisplayStatIfNonZero("Deku Baba (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG]); DisplayStatIfNonZero("Door Mimic: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DOOR_TRAP]);
DisplayStatIfNonZero("Deku Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DEKU_SCRUB]); DisplayStatIfNonZero("Flare Dancer: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLARE_DANCER]);
DisplayStatIfNonZero("Dinolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DINOLFOS]); DisplayStatIfNonZero("Floormaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOORMASTER]/3);
DisplayStatIfNonZero("Dodongo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO]); DisplayStatIfNonZero("Flying Floor Tile: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOOR_TILE]);
DisplayStatIfNonZero("Dodongo (Baby): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DODONGO_BABY]); DisplayStatIfNonZero("Flying Pot: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]);
DisplayStatIfNonZero("Door Mimic: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_DOOR_TRAP]); DisplayStatIfNonZero("Freezard: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FREEZARD]);
DisplayStatIfNonZero("Flare Dancer: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLARE_DANCER]); DisplayStatIfNonZero("Gerudo Thief: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GERUDO_THIEF]);
DisplayStatIfNonZero("Floormaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOORMASTER]/3); DisplayStatIfNonZero("Gibdo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GIBDO]);
DisplayStatIfNonZero("Flying Floor Tile: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLOOR_TILE]); DisplayStatIfNonZero("Gohma Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GOHMA_LARVA]);
DisplayStatIfNonZero("Flying Pot: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FLYING_POT]); DisplayStatIfNonZero("Guay: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GUAY]);
DisplayStatIfNonZero("Freezard: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_FREEZARD]); DisplayStatIfNonZero("Iron Knuckle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE]);
DisplayStatIfNonZero("Gerudo Thief: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GERUDO_THIEF]); DisplayStatIfNonZero("Iron Knuckle (Nab): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU]);
DisplayStatIfNonZero("Gibdo: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GIBDO]); DisplayStatIfNonZero("Keese: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE]);
DisplayStatIfNonZero("Gohma Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GOHMA_LARVA]); DisplayStatIfNonZero("Keese (Fire): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_FIRE]);
DisplayStatIfNonZero("Guay: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_GUAY]); DisplayStatIfNonZero("Keese (Ice): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_ICE]);
DisplayStatIfNonZero("Iron Knuckle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE]); DisplayStatIfNonZero("Leever: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER]);
DisplayStatIfNonZero("Iron Knuckle (Nab): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU]); DisplayStatIfNonZero("Leever (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER_BIG]);
DisplayStatIfNonZero("Keese: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE]); DisplayStatIfNonZero("Like-Like: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIKE_LIKE]);
DisplayStatIfNonZero("Keese (Fire): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_FIRE]); DisplayStatIfNonZero("Lizalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIZALFOS]);
DisplayStatIfNonZero("Keese (Ice): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_KEESE_ICE]); DisplayStatIfNonZero("Mad Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MAD_SCRUB]);
DisplayStatIfNonZero("Leever: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER]); DisplayStatIfNonZero("Moblin: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN]);
DisplayStatIfNonZero("Leever (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LEEVER_BIG]); DisplayStatIfNonZero("Moblin (Club): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB]);
DisplayStatIfNonZero("Like-Like: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIKE_LIKE]); DisplayStatIfNonZero("Octorok: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_OCTOROK]);
DisplayStatIfNonZero("Lizalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_LIZALFOS]); DisplayStatIfNonZero("Parasitic Tentacle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE]);
DisplayStatIfNonZero("Mad Scrub: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MAD_SCRUB]); DisplayStatIfNonZero("Peahat: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT]);
DisplayStatIfNonZero("Moblin: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN]); DisplayStatIfNonZero("Peahat Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]);
DisplayStatIfNonZero("Moblin (Club): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB]); DisplayStatIfNonZero("Poe: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE]);
DisplayStatIfNonZero("Octorok: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_OCTOROK]); DisplayStatIfNonZero("Poe (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_BIG]);
DisplayStatIfNonZero("Parasitic Tentacle: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE]); DisplayStatIfNonZero("Poe (Composer): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_COMPOSER]);
DisplayStatIfNonZero("Peahat: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT]); DisplayStatIfNonZero("Poe Sisters: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_SISTERS]);
DisplayStatIfNonZero("Peahat Larva: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA]); DisplayStatIfNonZero("Redead: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_REDEAD]);
DisplayStatIfNonZero("Poe: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE]); DisplayStatIfNonZero("Shabom: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHABOM]);
DisplayStatIfNonZero("Poe (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_BIG]); DisplayStatIfNonZero("Shellblade: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHELLBLADE]);
DisplayStatIfNonZero("Poe (Composer): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_COMPOSER]); DisplayStatIfNonZero("Skull Kid: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULL_KID]);
DisplayStatIfNonZero("Poe Sisters: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_POE_SISTERS]); DisplayStatIfNonZero("Skulltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA]);
DisplayStatIfNonZero("Redead: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_REDEAD]); DisplayStatIfNonZero("Skulltula (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG]);
DisplayStatIfNonZero("Shabom: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHABOM]); DisplayStatIfNonZero("Skulltula (Gold): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD]);
DisplayStatIfNonZero("Shellblade: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SHELLBLADE]); DisplayStatIfNonZero("Skullwalltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLWALLTULA]);
DisplayStatIfNonZero("Skull Kid: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULL_KID]); DisplayStatIfNonZero("Spike: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SPIKE]);
DisplayStatIfNonZero("Skulltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA]); DisplayStatIfNonZero("Stalchild: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALCHILD]);
DisplayStatIfNonZero("Skulltula (Big): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG]); DisplayStatIfNonZero("Stalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALFOS]);
DisplayStatIfNonZero("Skulltula (Gold): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD]); DisplayStatIfNonZero("Stinger: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STINGER]);
DisplayStatIfNonZero("Skullwalltula: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SKULLWALLTULA]); DisplayStatIfNonZero("Tailpasaran: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TAILPASARAN]);
DisplayStatIfNonZero("Spike: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_SPIKE]); DisplayStatIfNonZero("Tektite (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE]);
DisplayStatIfNonZero("Stalchild: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALCHILD]); DisplayStatIfNonZero("Tektite (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_RED]);
DisplayStatIfNonZero("Stalfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STALFOS]); DisplayStatIfNonZero("Torch Slug: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TORCH_SLUG]);
DisplayStatIfNonZero("Stinger: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_STINGER]); DisplayStatIfNonZero("Wallmaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WALLMASTER]);
DisplayStatIfNonZero("Tailpasaran: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TAILPASARAN]); DisplayStatIfNonZero("Withered Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA]);
DisplayStatIfNonZero("Tektite (Blue): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE]); DisplayStatIfNonZero("Wolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS]);
DisplayStatIfNonZero("Tektite (Red): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TEKTITE_RED]); DisplayStatIfNonZero("Wolfos (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE]);
DisplayStatIfNonZero("Torch Slug: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_TORCH_SLUG]);
DisplayStatIfNonZero("Wallmaster: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WALLMASTER]);
DisplayStatIfNonZero("Withered Deku Baba: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA]);
DisplayStatIfNonZero("Wolfos: ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS]);
DisplayStatIfNonZero("Wolfos (White): ", gSaveContext.sohStats.count[COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE]);
ImGui::NewLine();
ImGui::TreePop();
}
}
DisplayStat("Rupees Collected: ", gSaveContext.sohStats.count[COUNT_RUPEES_COLLECTED]);
UIWidgets::Tooltip("Includes rupees collected with a full wallet.");
DisplayStat("Rupees Spent: ", gSaveContext.sohStats.count[COUNT_RUPEES_SPENT]);
DisplayStat("Chests Opened: ", gSaveContext.sohStats.count[COUNT_CHESTS_OPENED]);
DisplayStat("Ammo Used: ", ammoUsed);
// Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once.
if (ammoUsed > 0) {
if (ImGui::TreeNode("Ammo Details...")) {
DisplayStatIfNonZero("Deku Sticks: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_STICK]);
DisplayStatIfNonZero("Deku Nuts: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_NUT]);
DisplayStatIfNonZero("Deku Seeds: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_SEED]);
DisplayStatIfNonZero("Bombs: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMB]);
DisplayStatIfNonZero("Bombchus: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMBCHU]);
DisplayStatIfNonZero("Arrows: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_ARROW]);
DisplayStatIfNonZero("Beans: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BEAN]);
ImGui::NewLine(); ImGui::NewLine();
ImGui::TreePop(); ImGui::TreePop();
}
} }
}
DisplayStat("Rupees Collected: ", gSaveContext.sohStats.count[COUNT_RUPEES_COLLECTED]);
UIWidgets::Tooltip("Includes rupees collected with a full wallet.");
DisplayStat("Rupees Spent: ", gSaveContext.sohStats.count[COUNT_RUPEES_SPENT]);
DisplayStat("Chests Opened: ", gSaveContext.sohStats.count[COUNT_CHESTS_OPENED]);
DisplayStat("Damage Taken: ", gSaveContext.sohStats.count[COUNT_DAMAGE_TAKEN]); DisplayStat("Ammo Used: ", ammoUsed);
DisplayStat("Sword Swings: ", gSaveContext.sohStats.count[COUNT_SWORD_SWINGS]); // Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once.
DisplayStat("Steps Taken: ", gSaveContext.sohStats.count[COUNT_STEPS]); if (ammoUsed > 0) {
// If using MM Bunny Hood enhancement, show how long it's been equipped (not counting pause time) if (ImGui::TreeNode("Ammo Details...")) {
if (CVarGetInteger("gMMBunnyHood", 0) || gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] > 0) { DisplayStatIfNonZero("Deku Sticks: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_STICK]);
DisplayTimeHHMMSS(gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] / 2, "Bunny Hood Time: ", COLOR_WHITE); DisplayStatIfNonZero("Deku Nuts: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_NUT]);
} DisplayStatIfNonZero("Deku Seeds: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_SEED]);
DisplayStat("Rolls: ", gSaveContext.sohStats.count[COUNT_ROLLS]); DisplayStatIfNonZero("Bombs: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMB]);
DisplayStat("Bonks: ", gSaveContext.sohStats.count[COUNT_BONKS]); DisplayStatIfNonZero("Bombchus: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BOMBCHU]);
DisplayStat("Sidehops: ", gSaveContext.sohStats.count[COUNT_SIDEHOPS]); DisplayStatIfNonZero("Arrows: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_ARROW]);
DisplayStat("Backflips: ", gSaveContext.sohStats.count[COUNT_BACKFLIPS]); DisplayStatIfNonZero("Beans: ", gSaveContext.sohStats.count[COUNT_AMMO_USED_BEAN]);
DisplayStat("Ice Traps: ", gSaveContext.sohStats.count[COUNT_ICE_TRAPS]); ImGui::NewLine();
DisplayStat("Pauses: ", gSaveContext.sohStats.count[COUNT_PAUSES]); ImGui::TreePop();
DisplayStat("Pots Smashed: ", gSaveContext.sohStats.count[COUNT_POTS_BROKEN]); }
DisplayStat("Bushes Cut: ", gSaveContext.sohStats.count[COUNT_BUSHES_CUT]);
DisplayStat("Buttons Pressed: ", buttonPresses);
// Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once.
if (buttonPresses > 0) {
if (ImGui::TreeNode("Buttons...")) {
DisplayStatIfNonZero("A: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_A]);
DisplayStatIfNonZero("B: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_B]);
DisplayStatIfNonZero("L: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_L]);
DisplayStatIfNonZero("R: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_R]);
DisplayStatIfNonZero("Z: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_Z]);
DisplayStatIfNonZero("C-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CUP]);
DisplayStatIfNonZero("C-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]);
DisplayStatIfNonZero("C-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]);
DisplayStatIfNonZero("C-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]);
DisplayStatIfNonZero("D-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DUP]);
DisplayStatIfNonZero("D-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DRIGHT]);
DisplayStatIfNonZero("D-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DDOWN]);
DisplayStatIfNonZero("D-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DLEFT]);
DisplayStatIfNonZero("Start: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_START]);
ImGui::NewLine();
ImGui::TreePop();
} }
DisplayStat("Damage Taken: ", gSaveContext.sohStats.count[COUNT_DAMAGE_TAKEN]);
DisplayStat("Sword Swings: ", gSaveContext.sohStats.count[COUNT_SWORD_SWINGS]);
DisplayStat("Steps Taken: ", gSaveContext.sohStats.count[COUNT_STEPS]);
// If using MM Bunny Hood enhancement, show how long it's been equipped (not counting pause time)
if (CVarGetInteger("gMMBunnyHood", 0) || gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] > 0) {
DisplayTimeHHMMSS(gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD] / 2, "Bunny Hood Time: ", COLOR_WHITE);
}
DisplayStat("Rolls: ", gSaveContext.sohStats.count[COUNT_ROLLS]);
DisplayStat("Bonks: ", gSaveContext.sohStats.count[COUNT_BONKS]);
DisplayStat("Sidehops: ", gSaveContext.sohStats.count[COUNT_SIDEHOPS]);
DisplayStat("Backflips: ", gSaveContext.sohStats.count[COUNT_BACKFLIPS]);
DisplayStat("Ice Traps: ", gSaveContext.sohStats.count[COUNT_ICE_TRAPS]);
DisplayStat("Pauses: ", gSaveContext.sohStats.count[COUNT_PAUSES]);
DisplayStat("Pots Smashed: ", gSaveContext.sohStats.count[COUNT_POTS_BROKEN]);
DisplayStat("Bushes Cut: ", gSaveContext.sohStats.count[COUNT_BUSHES_CUT]);
DisplayStat("Buttons Pressed: ", buttonPresses);
// Show breakdown of ammo used in a collapsible tree. Only show ammo types if they've been used at least once.
if (buttonPresses > 0) {
if (ImGui::TreeNode("Buttons...")) {
DisplayStatIfNonZero("A: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_A]);
DisplayStatIfNonZero("B: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_B]);
DisplayStatIfNonZero("L: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_L]);
DisplayStatIfNonZero("R: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_R]);
DisplayStatIfNonZero("Z: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_Z]);
DisplayStatIfNonZero("C-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CUP]);
DisplayStatIfNonZero("C-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CRIGHT]);
DisplayStatIfNonZero("C-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CDOWN]);
DisplayStatIfNonZero("C-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_CLEFT]);
DisplayStatIfNonZero("D-Up: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DUP]);
DisplayStatIfNonZero("D-Right: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DRIGHT]);
DisplayStatIfNonZero("D-Down: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DDOWN]);
DisplayStatIfNonZero("D-Left: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_DLEFT]);
DisplayStatIfNonZero("Start: ", gSaveContext.sohStats.count[COUNT_BUTTON_PRESSES_START]);
ImGui::NewLine();
ImGui::TreePop();
}
}
ImGui::EndTabItem();
} }
if (ImGui::BeginTabItem("Breakdown")) {
UIWidgets::PaddedEnhancementCheckbox("Room Breakdown", "gGameplayStatRoomBreakdown");
ImGui::SameLine();
UIWidgets::InsertHelpHoverText("Allows a more in-depth perspective of time spent in a certain map.");
if (gPlayState == NULL) {
ImGui::Text("Waiting for file load...");
} else {
for (int i = 0; i < gSaveContext.sohStats.tsIdx; i++) {
TimestampInfo tsInfo = sceneTimestampDisplay[i];
bool canShow = !tsInfo.isRoom || CVarGetInteger("gGameplayStatRoomBreakdown", 0);
if (tsInfo.time > 0 && strnlen(tsInfo.name, 40) > 1 && canShow) {
DisplayTimeHHMMSS(tsInfo.time, tsInfo.name, tsInfo.color);
}
}
std::string toPass;
if (CVarGetInteger("gGameplayStatRoomBreakdown", 0) && gSaveContext.sohStats.sceneNum != SCENE_KAKUSIANA) {
toPass = fmt::format("{:s} Room {:d}", ResolveSceneID(gSaveContext.sohStats.sceneNum, gSaveContext.sohStats.roomNum), gSaveContext.sohStats.roomNum);
} else {
toPass = ResolveSceneID(gSaveContext.sohStats.sceneNum, gSaveContext.sohStats.roomNum);
}
DisplayTimeHHMMSS(CURRENT_MODE_TIMER / 2, toPass.c_str(), COLOR_WHITE);
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
} }
ImGui::PopStyleVar(1); ImGui::PopStyleVar(1);
ImGui::EndTable();
const char* gameplayStatsModeOptions[3] = { "Both", "Timestamps", "Counts"};
ImGui::Text("Display Mode");
ImGui::SameLine();
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
UIWidgets::EnhancementCombobox("gGameplayStatsMode", gameplayStatsModeOptions, 0);
ImGui::Text("Note: Gameplay stats are saved to the current file and will be\nlost if you quit without saving."); ImGui::Text("Note: Gameplay stats are saved to the current file and will be\nlost if you quit without saving.");
ImGui::End(); ImGui::End();
@ -335,94 +524,93 @@ void SetupDisplayNames() {
// To add a timestamp for an item or event, add it to this list and ensure // To add a timestamp for an item or event, add it to this list and ensure
// it has a corresponding entry in the enum (see gameplaystats.h) // it has a corresponding entry in the enum (see gameplaystats.h)
strcpy(timestampDisplayName[ITEM_BOW], "Fairy Bow: "); strcpy(itemTimestampDisplayName[ITEM_BOW], "Fairy Bow: ");
strcpy(timestampDisplayName[ITEM_ARROW_FIRE], "Fire Arrows: "); strcpy(itemTimestampDisplayName[ITEM_ARROW_FIRE], "Fire Arrows: ");
strcpy(timestampDisplayName[ITEM_DINS_FIRE], "Din's Fire: "); strcpy(itemTimestampDisplayName[ITEM_DINS_FIRE], "Din's Fire: ");
strcpy(timestampDisplayName[ITEM_SLINGSHOT], "Slingshot: "); strcpy(itemTimestampDisplayName[ITEM_SLINGSHOT], "Slingshot: ");
strcpy(timestampDisplayName[ITEM_OCARINA_FAIRY], "Fairy Ocarina: "); strcpy(itemTimestampDisplayName[ITEM_OCARINA_FAIRY], "Fairy Ocarina: ");
strcpy(timestampDisplayName[ITEM_OCARINA_TIME], "Ocarina of Time: "); strcpy(itemTimestampDisplayName[ITEM_OCARINA_TIME], "Ocarina of Time: ");
strcpy(timestampDisplayName[ITEM_BOMBCHU], "Bombchus: "); strcpy(itemTimestampDisplayName[ITEM_BOMBCHU], "Bombchus: ");
strcpy(timestampDisplayName[ITEM_HOOKSHOT], "Hookshot: "); strcpy(itemTimestampDisplayName[ITEM_HOOKSHOT], "Hookshot: ");
strcpy(timestampDisplayName[ITEM_LONGSHOT], "Longshot: "); strcpy(itemTimestampDisplayName[ITEM_LONGSHOT], "Longshot: ");
strcpy(timestampDisplayName[ITEM_ARROW_ICE], "Ice Arrows: "); strcpy(itemTimestampDisplayName[ITEM_ARROW_ICE], "Ice Arrows: ");
strcpy(timestampDisplayName[ITEM_FARORES_WIND], "Farore's Wind: "); strcpy(itemTimestampDisplayName[ITEM_FARORES_WIND], "Farore's Wind: ");
strcpy(timestampDisplayName[ITEM_BOOMERANG], "Boomerang: "); strcpy(itemTimestampDisplayName[ITEM_BOOMERANG], "Boomerang: ");
strcpy(timestampDisplayName[ITEM_LENS], "Lens of Truth: "); strcpy(itemTimestampDisplayName[ITEM_LENS], "Lens of Truth: ");
strcpy(timestampDisplayName[ITEM_HAMMER], "Megaton Hammer: "); strcpy(itemTimestampDisplayName[ITEM_HAMMER], "Megaton Hammer: ");
strcpy(timestampDisplayName[ITEM_ARROW_LIGHT], "Light Arrows: "); strcpy(itemTimestampDisplayName[ITEM_ARROW_LIGHT], "Light Arrows: ");
strcpy(timestampDisplayName[ITEM_BOTTLE], "Bottle: "); strcpy(itemTimestampDisplayName[ITEM_BOTTLE], "Bottle: ");
strcpy(timestampDisplayName[ITEM_LETTER_ZELDA], "Zelda's Letter: "); strcpy(itemTimestampDisplayName[ITEM_LETTER_ZELDA], "Zelda's Letter: ");
strcpy(timestampDisplayName[ITEM_SWORD_KOKIRI], "Kokiri Sword: "); strcpy(itemTimestampDisplayName[ITEM_SWORD_KOKIRI], "Kokiri Sword: ");
strcpy(timestampDisplayName[ITEM_SWORD_MASTER], "Master Sword: "); strcpy(itemTimestampDisplayName[ITEM_SWORD_MASTER], "Master Sword: ");
strcpy(timestampDisplayName[ITEM_SWORD_BGS], "Biggoron's Sword: "); strcpy(itemTimestampDisplayName[ITEM_SWORD_BGS], "Biggoron's Sword: ");
strcpy(timestampDisplayName[ITEM_SHIELD_DEKU], "Deku Shield: "); strcpy(itemTimestampDisplayName[ITEM_SHIELD_DEKU], "Deku Shield: ");
strcpy(timestampDisplayName[ITEM_SHIELD_HYLIAN], "Hylian Shield: "); strcpy(itemTimestampDisplayName[ITEM_SHIELD_HYLIAN], "Hylian Shield: ");
strcpy(timestampDisplayName[ITEM_SHIELD_MIRROR], "Mirror Shield: "); strcpy(itemTimestampDisplayName[ITEM_SHIELD_MIRROR], "Mirror Shield: ");
strcpy(timestampDisplayName[ITEM_TUNIC_GORON], "Goron Tunic: "); strcpy(itemTimestampDisplayName[ITEM_TUNIC_GORON], "Goron Tunic: ");
strcpy(timestampDisplayName[ITEM_TUNIC_ZORA], "Zora Tunic: "); strcpy(itemTimestampDisplayName[ITEM_TUNIC_ZORA], "Zora Tunic: ");
strcpy(timestampDisplayName[ITEM_BOOTS_IRON], "Iron Boots: "); strcpy(itemTimestampDisplayName[ITEM_BOOTS_IRON], "Iron Boots: ");
strcpy(timestampDisplayName[ITEM_BOOTS_HOVER], "Hover Boots: "); strcpy(itemTimestampDisplayName[ITEM_BOOTS_HOVER], "Hover Boots: ");
strcpy(timestampDisplayName[ITEM_BOMB_BAG_20], "Bomb Bag: "); strcpy(itemTimestampDisplayName[ITEM_BOMB_BAG_20], "Bomb Bag: ");
strcpy(timestampDisplayName[ITEM_BRACELET], "Goron's Bracelet: "); strcpy(itemTimestampDisplayName[ITEM_BRACELET], "Goron's Bracelet: ");
strcpy(timestampDisplayName[ITEM_GAUNTLETS_SILVER], "Silver Gauntlets: "); strcpy(itemTimestampDisplayName[ITEM_GAUNTLETS_SILVER], "Silver Gauntlets: ");
strcpy(timestampDisplayName[ITEM_GAUNTLETS_GOLD], "Gold Gauntlets: "); strcpy(itemTimestampDisplayName[ITEM_GAUNTLETS_GOLD], "Gold Gauntlets: ");
strcpy(timestampDisplayName[ITEM_SCALE_SILVER], "Silver Scale: "); strcpy(itemTimestampDisplayName[ITEM_SCALE_SILVER], "Silver Scale: ");
strcpy(timestampDisplayName[ITEM_SCALE_GOLDEN], "Gold Scale: "); strcpy(itemTimestampDisplayName[ITEM_SCALE_GOLDEN], "Gold Scale: ");
strcpy(timestampDisplayName[ITEM_WALLET_ADULT], "Adult's Wallet: "); strcpy(itemTimestampDisplayName[ITEM_WALLET_ADULT], "Adult's Wallet: ");
strcpy(timestampDisplayName[ITEM_WALLET_GIANT], "Giant's Wallet: "); strcpy(itemTimestampDisplayName[ITEM_WALLET_GIANT], "Giant's Wallet: ");
strcpy(timestampDisplayName[ITEM_WEIRD_EGG], "Weird Egg: "); strcpy(itemTimestampDisplayName[ITEM_WEIRD_EGG], "Weird Egg: ");
strcpy(timestampDisplayName[ITEM_GERUDO_CARD], "Gerudo's Card: "); strcpy(itemTimestampDisplayName[ITEM_GERUDO_CARD], "Gerudo's Card: ");
strcpy(timestampDisplayName[ITEM_COJIRO], "Cojiro: "); strcpy(itemTimestampDisplayName[ITEM_COJIRO], "Cojiro: ");
strcpy(timestampDisplayName[ITEM_POCKET_EGG], "Pocket Egg: "); strcpy(itemTimestampDisplayName[ITEM_POCKET_EGG], "Pocket Egg: ");
strcpy(timestampDisplayName[ITEM_MASK_SKULL], "Skull Mask: "); strcpy(itemTimestampDisplayName[ITEM_MASK_SKULL], "Skull Mask: ");
strcpy(timestampDisplayName[ITEM_MASK_SPOOKY], "Spooky Mask: "); strcpy(itemTimestampDisplayName[ITEM_MASK_SPOOKY], "Spooky Mask: ");
strcpy(timestampDisplayName[ITEM_MASK_KEATON], "Keaton Mask: "); strcpy(itemTimestampDisplayName[ITEM_MASK_KEATON], "Keaton Mask: ");
strcpy(timestampDisplayName[ITEM_MASK_BUNNY], "Bunny Hood: "); strcpy(itemTimestampDisplayName[ITEM_MASK_BUNNY], "Bunny Hood: ");
strcpy(timestampDisplayName[ITEM_ODD_MUSHROOM], "Odd Mushroom: "); strcpy(itemTimestampDisplayName[ITEM_ODD_MUSHROOM], "Odd Mushroom: ");
strcpy(timestampDisplayName[ITEM_ODD_POTION], "Odd Potion: "); strcpy(itemTimestampDisplayName[ITEM_ODD_POTION], "Odd Potion: ");
strcpy(timestampDisplayName[ITEM_SAW], "Poacher's Saw: "); strcpy(itemTimestampDisplayName[ITEM_SAW], "Poacher's Saw: ");
strcpy(timestampDisplayName[ITEM_SWORD_BROKEN], "Broken Goron Sword: "); strcpy(itemTimestampDisplayName[ITEM_SWORD_BROKEN], "Broken Goron Sword: ");
strcpy(timestampDisplayName[ITEM_PRESCRIPTION], "Prescription: "); strcpy(itemTimestampDisplayName[ITEM_PRESCRIPTION], "Prescription: ");
strcpy(timestampDisplayName[ITEM_FROG], "Eyeball Frog: "); strcpy(itemTimestampDisplayName[ITEM_FROG], "Eyeball Frog: ");
strcpy(timestampDisplayName[ITEM_EYEDROPS], "Eye Drops: "); strcpy(itemTimestampDisplayName[ITEM_EYEDROPS], "Eye Drops: ");
strcpy(timestampDisplayName[ITEM_CLAIM_CHECK], "Claim Check: "); strcpy(itemTimestampDisplayName[ITEM_CLAIM_CHECK], "Claim Check: ");
strcpy(timestampDisplayName[ITEM_SONG_MINUET], "Minuet of Forest: "); strcpy(itemTimestampDisplayName[ITEM_SONG_MINUET], "Minuet of Forest: ");
strcpy(timestampDisplayName[ITEM_SONG_BOLERO], "Bolero of Fire: "); strcpy(itemTimestampDisplayName[ITEM_SONG_BOLERO], "Bolero of Fire: ");
strcpy(timestampDisplayName[ITEM_SONG_SERENADE], "Serenade of Water: "); strcpy(itemTimestampDisplayName[ITEM_SONG_SERENADE], "Serenade of Water: ");
strcpy(timestampDisplayName[ITEM_SONG_REQUIEM], "Requiem of Spirit: "); strcpy(itemTimestampDisplayName[ITEM_SONG_REQUIEM], "Requiem of Spirit: ");
strcpy(timestampDisplayName[ITEM_SONG_NOCTURNE], "Nocturne of Shadow: "); strcpy(itemTimestampDisplayName[ITEM_SONG_NOCTURNE], "Nocturne of Shadow: ");
strcpy(timestampDisplayName[ITEM_SONG_PRELUDE], "Prelude of Light: "); strcpy(itemTimestampDisplayName[ITEM_SONG_PRELUDE], "Prelude of Light: ");
strcpy(timestampDisplayName[ITEM_SONG_LULLABY], "Zelda's Lullaby: "); strcpy(itemTimestampDisplayName[ITEM_SONG_LULLABY], "Zelda's Lullaby: ");
strcpy(timestampDisplayName[ITEM_SONG_EPONA], "Epona's Song: "); strcpy(itemTimestampDisplayName[ITEM_SONG_EPONA], "Epona's Song: ");
strcpy(timestampDisplayName[ITEM_SONG_SARIA], "Saria's Song: "); strcpy(itemTimestampDisplayName[ITEM_SONG_SARIA], "Saria's Song: ");
strcpy(timestampDisplayName[ITEM_SONG_SUN], "Sun's Song: "); strcpy(itemTimestampDisplayName[ITEM_SONG_SUN], "Sun's Song: ");
strcpy(timestampDisplayName[ITEM_SONG_TIME], "Song of Time: "); strcpy(itemTimestampDisplayName[ITEM_SONG_TIME], "Song of Time: ");
strcpy(timestampDisplayName[ITEM_SONG_STORMS], "Song of Storms: "); strcpy(itemTimestampDisplayName[ITEM_SONG_STORMS], "Song of Storms: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_FOREST], "Forest Medallion: "); strcpy(itemTimestampDisplayName[ITEM_MEDALLION_FOREST], "Forest Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_FIRE], "Fire Medallion: "); strcpy(itemTimestampDisplayName[ITEM_MEDALLION_FIRE], "Fire Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_WATER], "Water Medallion: "); strcpy(itemTimestampDisplayName[ITEM_MEDALLION_WATER], "Water Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_SPIRIT], "Spirit Medallion: "); strcpy(itemTimestampDisplayName[ITEM_MEDALLION_SPIRIT], "Spirit Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_SHADOW], "Shadow Medallion: "); strcpy(itemTimestampDisplayName[ITEM_MEDALLION_SHADOW], "Shadow Medallion: ");
strcpy(timestampDisplayName[ITEM_MEDALLION_LIGHT], "Light Medallion: "); strcpy(itemTimestampDisplayName[ITEM_MEDALLION_LIGHT], "Light Medallion: ");
strcpy(timestampDisplayName[ITEM_KOKIRI_EMERALD], "Kokiri's Emerald: "); strcpy(itemTimestampDisplayName[ITEM_KOKIRI_EMERALD], "Kokiri's Emerald: ");
strcpy(timestampDisplayName[ITEM_GORON_RUBY], "Goron's Ruby: "); strcpy(itemTimestampDisplayName[ITEM_GORON_RUBY], "Goron's Ruby: ");
strcpy(timestampDisplayName[ITEM_ZORA_SAPPHIRE], "Zora's Sapphire: "); strcpy(itemTimestampDisplayName[ITEM_ZORA_SAPPHIRE], "Zora's Sapphire: ");
strcpy(timestampDisplayName[ITEM_KEY_BOSS], "Ganon's Boss Key: "); strcpy(itemTimestampDisplayName[ITEM_KEY_BOSS], "Ganon's Boss Key: ");
strcpy(timestampDisplayName[ITEM_SINGLE_MAGIC], "Magic: "); strcpy(itemTimestampDisplayName[ITEM_SINGLE_MAGIC], "Magic: ");
strcpy(timestampDisplayName[ITEM_DOUBLE_DEFENSE], "Double Defense: "); strcpy(itemTimestampDisplayName[ITEM_DOUBLE_DEFENSE], "Double Defense: ");
// Other events // Other events
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GOHMA], "Gohma Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_GOHMA], "Gohma Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_KING_DODONGO], "KD Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_KING_DODONGO], "KD Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_BARINADE], "Barinade Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_BARINADE], "Barinade Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_PHANTOM_GANON], "PG Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_PHANTOM_GANON], "PG Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_VOLVAGIA], "Volvagia Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_VOLVAGIA], "Volvagia Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_MORPHA], "Morpha Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_MORPHA], "Morpha Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_BONGO_BONGO], "Bongo Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_BONGO_BONGO], "Bongo Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_TWINROVA], "Twinrova Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_TWINROVA], "Twinrova Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GANONDORF], "Ganondorf Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_GANONDORF], "Ganondorf Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_DEFEAT_GANON], "Ganon Defeated: "); strcpy(itemTimestampDisplayName[TIMESTAMP_DEFEAT_GANON], "Ganon Defeated: ");
strcpy(timestampDisplayName[TIMESTAMP_FOUND_GREG], "Greg Found: ");
} }
void SetupDisplayColors() { void SetupDisplayColors() {
@ -433,42 +621,42 @@ void SetupDisplayColors() {
case ITEM_SONG_SARIA: case ITEM_SONG_SARIA:
case ITEM_MEDALLION_FOREST: case ITEM_MEDALLION_FOREST:
case TIMESTAMP_FOUND_GREG: case TIMESTAMP_FOUND_GREG:
timestampDisplayColor[i] = COLOR_GREEN; itemTimestampDisplayColor[i] = COLOR_GREEN;
break; break;
case ITEM_SONG_BOLERO: case ITEM_SONG_BOLERO:
case ITEM_GORON_RUBY: case ITEM_GORON_RUBY:
case ITEM_MEDALLION_FIRE: case ITEM_MEDALLION_FIRE:
timestampDisplayColor[i] = COLOR_RED; itemTimestampDisplayColor[i] = COLOR_RED;
break; break;
case ITEM_SONG_SERENADE: case ITEM_SONG_SERENADE:
case ITEM_ZORA_SAPPHIRE: case ITEM_ZORA_SAPPHIRE:
case ITEM_MEDALLION_WATER: case ITEM_MEDALLION_WATER:
timestampDisplayColor[i] = COLOR_BLUE; itemTimestampDisplayColor[i] = COLOR_BLUE;
break; break;
case ITEM_SONG_LULLABY: case ITEM_SONG_LULLABY:
case ITEM_SONG_NOCTURNE: case ITEM_SONG_NOCTURNE:
case ITEM_MEDALLION_SHADOW: case ITEM_MEDALLION_SHADOW:
timestampDisplayColor[i] = COLOR_PURPLE; itemTimestampDisplayColor[i] = COLOR_PURPLE;
break; break;
case ITEM_SONG_EPONA: case ITEM_SONG_EPONA:
case ITEM_SONG_REQUIEM: case ITEM_SONG_REQUIEM:
case ITEM_MEDALLION_SPIRIT: case ITEM_MEDALLION_SPIRIT:
timestampDisplayColor[i] = COLOR_ORANGE; itemTimestampDisplayColor[i] = COLOR_ORANGE;
break; break;
case ITEM_SONG_SUN: case ITEM_SONG_SUN:
case ITEM_SONG_PRELUDE: case ITEM_SONG_PRELUDE:
case ITEM_MEDALLION_LIGHT: case ITEM_MEDALLION_LIGHT:
case ITEM_ARROW_LIGHT: case ITEM_ARROW_LIGHT:
timestampDisplayColor[i] = COLOR_YELLOW; itemTimestampDisplayColor[i] = COLOR_YELLOW;
break; break;
case ITEM_SONG_STORMS: case ITEM_SONG_STORMS:
timestampDisplayColor[i] = COLOR_GREY; itemTimestampDisplayColor[i] = COLOR_GREY;
break; break;
case ITEM_SONG_TIME: case ITEM_SONG_TIME:
timestampDisplayColor[i] = COLOR_LIGHT_BLUE; itemTimestampDisplayColor[i] = COLOR_LIGHT_BLUE;
break; break;
default: default:
timestampDisplayColor[i] = COLOR_WHITE; itemTimestampDisplayColor[i] = COLOR_WHITE;
break; break;
} }
} }

View File

@ -4,6 +4,9 @@
// I.E. game time counts frames at 20fps/2, pause time counts frames at 30fps/3 // I.E. game time counts frames at 20fps/2, pause time counts frames at 30fps/3
// Frame counts in z_play.c and z_kaleido_scope_call.c // Frame counts in z_play.c and z_kaleido_scope_call.c
#define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.sohStats.playTimer / 2 + gSaveContext.sohStats.pauseTimer / 3) #define GAMEPLAYSTAT_TOTAL_TIME (gSaveContext.sohStats.playTimer / 2 + gSaveContext.sohStats.pauseTimer / 3)
#define CURRENT_MODE_TIMER (CVarGetInteger("gGameplayStatRoomBreakdown", 0) ?\
gSaveContext.sohStats.roomTimer :\
gSaveContext.sohStats.sceneTimer)
void InitStatTracker(); void InitStatTracker();

View File

@ -489,9 +489,17 @@ void SaveManager::InitFileNormal() {
} }
gSaveContext.sohStats.playTimer = 0; gSaveContext.sohStats.playTimer = 0;
gSaveContext.sohStats.pauseTimer = 0; gSaveContext.sohStats.pauseTimer = 0;
for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.timestamp); timestamp++) { for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp); timestamp++) {
gSaveContext.sohStats.timestamp[timestamp] = 0; gSaveContext.sohStats.itemTimestamp[timestamp] = 0;
} }
for (int timestamp = 0; timestamp < ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps); timestamp++) {
gSaveContext.sohStats.sceneTimestamps[timestamp].sceneTime = 0;
gSaveContext.sohStats.sceneTimestamps[timestamp].roomTime = 0;
gSaveContext.sohStats.sceneTimestamps[timestamp].scene = 254;
gSaveContext.sohStats.sceneTimestamps[timestamp].room = 254;
gSaveContext.sohStats.sceneTimestamps[timestamp].isRoom = 0;
}
gSaveContext.sohStats.tsIdx = 0;
for (int count = 0; count < ARRAY_COUNT(gSaveContext.sohStats.count); count++) { for (int count = 0; count < ARRAY_COUNT(gSaveContext.sohStats.count); count++) {
gSaveContext.sohStats.count[count] = 0; gSaveContext.sohStats.count[count] = 0;
} }
@ -1069,8 +1077,8 @@ void SaveManager::LoadBaseVersion2() {
}); });
SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer); SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer);
SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer); SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer);
SaveManager::Instance->LoadArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) { SaveManager::Instance->LoadArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.timestamp[i]); SaveManager::Instance->LoadData("", gSaveContext.sohStats.itemTimestamp[i]);
}); });
SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) { SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]); SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]);
@ -1283,9 +1291,20 @@ void SaveManager::LoadBaseVersion3() {
}); });
SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer); SaveManager::Instance->LoadData("playTimer", gSaveContext.sohStats.playTimer);
SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer); SaveManager::Instance->LoadData("pauseTimer", gSaveContext.sohStats.pauseTimer);
SaveManager::Instance->LoadArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) { SaveManager::Instance->LoadArray("itemTimestamps", ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.timestamp[i]); SaveManager::Instance->LoadData("", gSaveContext.sohStats.itemTimestamp[i]);
}); });
SaveManager::Instance->LoadArray("sceneTimestamps", ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps), [](size_t i) {
SaveManager::Instance->LoadStruct("", [&i]() {
SaveManager::Instance->LoadData("scene", gSaveContext.sohStats.sceneTimestamps[i].scene);
SaveManager::Instance->LoadData("room", gSaveContext.sohStats.sceneTimestamps[i].room);
SaveManager::Instance->LoadData("sceneTime", gSaveContext.sohStats.sceneTimestamps[i].sceneTime);
SaveManager::Instance->LoadData("roomTime", gSaveContext.sohStats.sceneTimestamps[i].roomTime);
SaveManager::Instance->LoadData("isRoom", gSaveContext.sohStats.sceneTimestamps[i].isRoom);
});
});
SaveManager::Instance->LoadData("tsIdx", gSaveContext.sohStats.tsIdx);
SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) { SaveManager::Instance->LoadArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]); SaveManager::Instance->LoadData("", gSaveContext.sohStats.count[i]);
}); });
@ -1481,9 +1500,19 @@ void SaveManager::SaveBase() {
}); });
SaveManager::Instance->SaveData("playTimer", gSaveContext.sohStats.playTimer); SaveManager::Instance->SaveData("playTimer", gSaveContext.sohStats.playTimer);
SaveManager::Instance->SaveData("pauseTimer", gSaveContext.sohStats.pauseTimer); SaveManager::Instance->SaveData("pauseTimer", gSaveContext.sohStats.pauseTimer);
SaveManager::Instance->SaveArray("timestamps", ARRAY_COUNT(gSaveContext.sohStats.timestamp), [](size_t i) { SaveManager::Instance->SaveArray("itemTimestamps", ARRAY_COUNT(gSaveContext.sohStats.itemTimestamp), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.sohStats.timestamp[i]); SaveManager::Instance->SaveData("", gSaveContext.sohStats.itemTimestamp[i]);
}); });
SaveManager::Instance->SaveArray("sceneTimestamps", ARRAY_COUNT(gSaveContext.sohStats.sceneTimestamps), [](size_t i) {
SaveManager::Instance->SaveStruct("", [&i]() {
SaveManager::Instance->SaveData("scene", gSaveContext.sohStats.sceneTimestamps[i].scene);
SaveManager::Instance->SaveData("room", gSaveContext.sohStats.sceneTimestamps[i].room);
SaveManager::Instance->SaveData("sceneTime", gSaveContext.sohStats.sceneTimestamps[i].sceneTime);
SaveManager::Instance->SaveData("roomTime", gSaveContext.sohStats.sceneTimestamps[i].roomTime);
SaveManager::Instance->SaveData("isRoom", gSaveContext.sohStats.sceneTimestamps[i].isRoom);
});
});
SaveManager::Instance->SaveData("tsIdx", gSaveContext.sohStats.tsIdx);
SaveManager::Instance->SaveArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) { SaveManager::Instance->SaveArray("counts", ARRAY_COUNT(gSaveContext.sohStats.count), [](size_t i) {
SaveManager::Instance->SaveData("", gSaveContext.sohStats.count[i]); SaveManager::Instance->SaveData("", gSaveContext.sohStats.count[i]);
}); });

View File

@ -1625,7 +1625,7 @@ void func_80084BF4(PlayState* play, u16 flag) {
void GameplayStats_SetTimestamp(PlayState* play, u8 item) { void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
// If we already have a timestamp for this item, do nothing // If we already have a timestamp for this item, do nothing
if (gSaveContext.sohStats.timestamp[item] != 0){ if (gSaveContext.sohStats.itemTimestamp[item] != 0){
return; return;
} }
// Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys // Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys
@ -1644,20 +1644,20 @@ void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
// Count any bottled item as a bottle // Count any bottled item as a bottle
if (item >= ITEM_BOTTLE && item <= ITEM_POE) { if (item >= ITEM_BOTTLE && item <= ITEM_POE) {
if (gSaveContext.sohStats.timestamp[ITEM_BOTTLE] == 0) { if (gSaveContext.sohStats.itemTimestamp[ITEM_BOTTLE] == 0) {
gSaveContext.sohStats.timestamp[ITEM_BOTTLE] = time; gSaveContext.sohStats.itemTimestamp[ITEM_BOTTLE] = time;
} }
return; return;
} }
// Count any bombchu pack as bombchus // Count any bombchu pack as bombchus
if (item == ITEM_BOMBCHU || (item >= ITEM_BOMBCHUS_5 && item <= ITEM_BOMBCHUS_20)) { if (item == ITEM_BOMBCHU || (item >= ITEM_BOMBCHUS_5 && item <= ITEM_BOMBCHUS_20)) {
if (gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] == 0) { if (gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] == 0) {
gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] = time; gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = time;
} }
return; return;
} }
gSaveContext.sohStats.timestamp[item] = time; gSaveContext.sohStats.itemTimestamp[item] = time;
} }
// Gameplay stat tracking: Update time the item was acquired // Gameplay stat tracking: Update time the item was acquired
@ -1673,28 +1673,28 @@ void Randomizer_GameplayStats_SetTimestamp(uint16_t item) {
// Use ITEM_KEY_BOSS to timestamp Ganon's boss key // Use ITEM_KEY_BOSS to timestamp Ganon's boss key
if (item == RG_GANONS_CASTLE_BOSS_KEY) { if (item == RG_GANONS_CASTLE_BOSS_KEY) {
gSaveContext.sohStats.timestamp[ITEM_KEY_BOSS] = time; gSaveContext.sohStats.itemTimestamp[ITEM_KEY_BOSS] = time;
} }
// Count any bottled item as a bottle // Count any bottled item as a bottle
if (item >= RG_EMPTY_BOTTLE && item <= RG_BOTTLE_WITH_BIG_POE) { if (item >= RG_EMPTY_BOTTLE && item <= RG_BOTTLE_WITH_BIG_POE) {
if (gSaveContext.sohStats.timestamp[ITEM_BOTTLE] == 0) { if (gSaveContext.sohStats.itemTimestamp[ITEM_BOTTLE] == 0) {
gSaveContext.sohStats.timestamp[ITEM_BOTTLE] = time; gSaveContext.sohStats.itemTimestamp[ITEM_BOTTLE] = time;
} }
return; return;
} }
// Count any bombchu pack as bombchus // Count any bombchu pack as bombchus
if (item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_DROP) { if (item >= RG_BOMBCHU_5 && item <= RG_BOMBCHU_DROP) {
if (gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] = 0) { if (gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = 0) {
gSaveContext.sohStats.timestamp[ITEM_BOMBCHU] = time; gSaveContext.sohStats.itemTimestamp[ITEM_BOMBCHU] = time;
} }
return; return;
} }
if (item == RG_MAGIC_SINGLE) { if (item == RG_MAGIC_SINGLE) {
gSaveContext.sohStats.timestamp[ITEM_SINGLE_MAGIC] = time; gSaveContext.sohStats.itemTimestamp[ITEM_SINGLE_MAGIC] = time;
} }
if (item == RG_DOUBLE_DEFENSE) { if (item == RG_DOUBLE_DEFENSE) {
gSaveContext.sohStats.timestamp[ITEM_DOUBLE_DEFENSE] = time; gSaveContext.sohStats.itemTimestamp[ITEM_DOUBLE_DEFENSE] = time;
} }
} }
@ -2525,7 +2525,7 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
if (item == RG_GREG_RUPEE) { if (item == RG_GREG_RUPEE) {
Rupees_ChangeBy(1); Rupees_ChangeBy(1);
Flags_SetRandomizerInf(RAND_INF_GREG_FOUND); Flags_SetRandomizerInf(RAND_INF_GREG_FOUND);
gSaveContext.sohStats.timestamp[TIMESTAMP_FOUND_GREG] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_FOUND_GREG] = GAMEPLAYSTAT_TOTAL_TIME;
return Return_Item_Entry(giEntry, RG_NONE); return Return_Item_Entry(giEntry, RG_NONE);
} }

View File

@ -647,6 +647,33 @@ void Play_Init(GameState* thisx) {
gSaveContext.natureAmbienceId = play->sequenceCtx.natureAmbienceId; gSaveContext.natureAmbienceId = play->sequenceCtx.natureAmbienceId;
func_8002DF18(play, GET_PLAYER(play)); func_8002DF18(play, GET_PLAYER(play));
AnimationContext_Update(play, &play->animationCtx); AnimationContext_Update(play, &play->animationCtx);
if (gSaveContext.sohStats.sceneNum != gPlayState->sceneNum) {
u16 idx = gSaveContext.sohStats.tsIdx;
gSaveContext.sohStats.sceneTimestamps[idx].sceneTime = gSaveContext.sohStats.sceneTimer / 2;
gSaveContext.sohStats.sceneTimestamps[idx].roomTime = gSaveContext.sohStats.roomTimer / 2;
gSaveContext.sohStats.sceneTimestamps[idx].scene = gSaveContext.sohStats.sceneNum;
gSaveContext.sohStats.sceneTimestamps[idx].room = gSaveContext.sohStats.roomNum;
gSaveContext.sohStats.sceneTimestamps[idx].isRoom =
gPlayState->sceneNum == gSaveContext.sohStats.sceneTimestamps[idx].scene &&
gPlayState->roomCtx.curRoom.num != gSaveContext.sohStats.sceneTimestamps[idx].room;
gSaveContext.sohStats.tsIdx++;
gSaveContext.sohStats.sceneTimer = 0;
gSaveContext.sohStats.roomTimer = 0;
} else if (gSaveContext.sohStats.roomNum != gPlayState->roomCtx.curRoom.num) {
u16 idx = gSaveContext.sohStats.tsIdx;
gSaveContext.sohStats.sceneTimestamps[idx].roomTime = gSaveContext.sohStats.roomTimer / 2;
gSaveContext.sohStats.sceneTimestamps[idx].scene = gSaveContext.sohStats.sceneNum;
gSaveContext.sohStats.sceneTimestamps[idx].room = gSaveContext.sohStats.roomNum;
gSaveContext.sohStats.sceneTimestamps[idx].isRoom =
gPlayState->sceneNum == gSaveContext.sohStats.sceneTimestamps[idx].scene &&
gPlayState->roomCtx.curRoom.num != gSaveContext.sohStats.sceneTimestamps[idx].room;
gSaveContext.sohStats.tsIdx++;
gSaveContext.sohStats.roomTimer = 0;
}
gSaveContext.sohStats.sceneNum = gPlayState->sceneNum;
gSaveContext.sohStats.roomNum = gPlayState->roomCtx.curRoom.num;
gSaveContext.respawnFlag = 0; gSaveContext.respawnFlag = 0;
#if 0 #if 0
if (dREG(95) != 0) { if (dREG(95) != 0) {
@ -1085,6 +1112,8 @@ void Play_Update(PlayState* play) {
// Gameplay stat tracking // Gameplay stat tracking
if (!gSaveContext.sohStats.gameComplete) { if (!gSaveContext.sohStats.gameComplete) {
gSaveContext.sohStats.playTimer++; gSaveContext.sohStats.playTimer++;
gSaveContext.sohStats.sceneTimer++;
gSaveContext.sohStats.roomTimer++;
if (CVarGetInteger("gMMBunnyHood", 0) && Player_GetMask(play) == PLAYER_MASK_BUNNY) { if (CVarGetInteger("gMMBunnyHood", 0) && Player_GetMask(play) == PLAYER_MASK_BUNNY) {
gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++; gSaveContext.sohStats.count[COUNT_TIME_BUNNY_HOOD]++;

View File

@ -641,11 +641,21 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) {
void func_80097534(PlayState* play, RoomContext* roomCtx) { void func_80097534(PlayState* play, RoomContext* roomCtx) {
roomCtx->prevRoom.num = -1; roomCtx->prevRoom.num = -1;
roomCtx->prevRoom.segment = NULL; roomCtx->prevRoom.segment = NULL;
func_80031B14(play, &play->actorCtx); func_80031B14(play, &play->actorCtx); //kills all actors without room num set to -1
Actor_SpawnTransitionActors(play, &play->actorCtx); Actor_SpawnTransitionActors(play, &play->actorCtx);
Map_InitRoomData(play, roomCtx->curRoom.num); Map_InitRoomData(play, roomCtx->curRoom.num);
if (!((play->sceneNum >= SCENE_SPOT00) && (play->sceneNum <= SCENE_SPOT20))) { if (!((play->sceneNum >= SCENE_SPOT00) && (play->sceneNum <= SCENE_SPOT20))) {
Map_SavePlayerInitialInfo(play); Map_SavePlayerInitialInfo(play);
} }
Audio_SetEnvReverb(play->roomCtx.curRoom.echo); Audio_SetEnvReverb(play->roomCtx.curRoom.echo);
u8 idx = gSaveContext.sohStats.tsIdx;
gSaveContext.sohStats.sceneTimestamps[idx].scene = gSaveContext.sohStats.sceneNum;
gSaveContext.sohStats.sceneTimestamps[idx].room = gSaveContext.sohStats.roomNum;
gSaveContext.sohStats.sceneTimestamps[idx].roomTime = gSaveContext.sohStats.roomTimer / 2;
gSaveContext.sohStats.sceneTimestamps[idx].isRoom =
gPlayState->sceneNum == gSaveContext.sohStats.sceneTimestamps[idx].scene &&
gPlayState->roomCtx.curRoom.num != gSaveContext.sohStats.sceneTimestamps[idx].room;
gSaveContext.sohStats.tsIdx++;
gSaveContext.sohStats.roomNum = roomCtx->curRoom.num;
gSaveContext.sohStats.roomTimer = 0;
} }

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@ -1330,7 +1330,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, PlayState* play) {
this->cameraAt.x = camera->at.x; this->cameraAt.x = camera->at.x;
this->cameraAt.y = camera->at.y; this->cameraAt.y = camera->at.y;
this->cameraAt.z = camera->at.z; this->cameraAt.z = camera->at.z;
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_KING_DODONGO] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_KING_DODONGO] = GAMEPLAYSTAT_TOTAL_TIME;
break; break;
case 5: case 5:
tempSin = Math_SinS(this->actor.shape.rot.y - 0x1388) * 150.0f; tempSin = Math_SinS(this->actor.shape.rot.y - 0x1388) * 150.0f;

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@ -893,7 +893,7 @@ void BossFd2_CollisionCheck(BossFd2* this, PlayState* play) {
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_DEAD); Audio_PlayActorSound2(&this->actor, NA_SE_EN_VALVAISA_DEAD);
Enemy_StartFinishingBlow(play, &this->actor); Enemy_StartFinishingBlow(play, &this->actor);
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_VOLVAGIA] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_VOLVAGIA] = GAMEPLAYSTAT_TOTAL_TIME;
} else if (damage) { } else if (damage) {
BossFd2_SetupDamaged(this, play); BossFd2_SetupDamaged(this, play);
this->work[FD2_DAMAGE_FLASH_TIMER] = 10; this->work[FD2_DAMAGE_FLASH_TIMER] = 10;

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@ -2802,7 +2802,7 @@ void BossGanon_UpdateDamage(BossGanon* this, PlayState* play) {
func_80078914(&sZeroVec, NA_SE_EN_LAST_DAMAGE); func_80078914(&sZeroVec, NA_SE_EN_LAST_DAMAGE);
Audio_QueueSeqCmd(0x100100FF); Audio_QueueSeqCmd(0x100100FF);
this->screenFlashTimer = 4; this->screenFlashTimer = 4;
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_GANONDORF] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_GANONDORF] = GAMEPLAYSTAT_TOTAL_TIME;
} else { } else {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_DAMAGE2); Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_DAMAGE2);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CUTBODY); Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_CUTBODY);

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@ -1680,7 +1680,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
(player->swordState != 0) && (player->heldItemAction == PLAYER_IA_SWORD_MASTER)) { (player->swordState != 0) && (player->heldItemAction == PLAYER_IA_SWORD_MASTER)) {
func_80064520(play, &play->csCtx); func_80064520(play, &play->csCtx);
gSaveContext.sohStats.gameComplete = true; gSaveContext.sohStats.gameComplete = true;
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_GANON] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_GANON] = GAMEPLAYSTAT_TOTAL_TIME;
this->unk_39E = Play_CreateSubCamera(play); this->unk_39E = Play_CreateSubCamera(play);
Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT); Play_ChangeCameraStatus(play, MAIN_CAM, CAM_STAT_WAIT);
Play_ChangeCameraStatus(play, this->unk_39E, CAM_STAT_ACTIVE); Play_ChangeCameraStatus(play, this->unk_39E, CAM_STAT_ACTIVE);

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@ -1280,7 +1280,7 @@ void BossGanondrof_CollisionCheck(BossGanondrof* this, PlayState* play) {
if ((s8)this->actor.colChkInfo.health <= 0) { if ((s8)this->actor.colChkInfo.health <= 0) {
BossGanondrof_SetupDeath(this, play); BossGanondrof_SetupDeath(this, play);
Enemy_StartFinishingBlow(play, &this->actor); Enemy_StartFinishingBlow(play, &this->actor);
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_PHANTOM_GANON] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_PHANTOM_GANON] = GAMEPLAYSTAT_TOTAL_TIME;
return; return;
} }
} }

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@ -1841,7 +1841,7 @@ void BossGoma_UpdateHit(BossGoma* this, PlayState* play) {
} else { } else {
BossGoma_SetupDefeated(this, play); BossGoma_SetupDefeated(this, play);
Enemy_StartFinishingBlow(play, &this->actor); Enemy_StartFinishingBlow(play, &this->actor);
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_GOHMA] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_GOHMA] = GAMEPLAYSTAT_TOTAL_TIME;
} }
this->invincibilityFrames = 10; this->invincibilityFrames = 10;

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@ -1786,7 +1786,7 @@ void BossMo_CoreCollisionCheck(BossMo* this, PlayState* play) {
if (((sMorphaTent1->csCamera == 0) && (sMorphaTent2 == NULL)) || if (((sMorphaTent1->csCamera == 0) && (sMorphaTent2 == NULL)) ||
((sMorphaTent1->csCamera == 0) && (sMorphaTent2 != NULL) && (sMorphaTent2->csCamera == 0))) { ((sMorphaTent1->csCamera == 0) && (sMorphaTent2 != NULL) && (sMorphaTent2->csCamera == 0))) {
Enemy_StartFinishingBlow(play, &this->actor); Enemy_StartFinishingBlow(play, &this->actor);
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_MORPHA] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_MORPHA] = GAMEPLAYSTAT_TOTAL_TIME;
Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF); Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
this->csState = MO_DEATH_START; this->csState = MO_DEATH_START;
sMorphaTent1->drawActor = false; sMorphaTent1->drawActor = false;

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@ -2557,7 +2557,7 @@ void BossSst_HeadCollisionCheck(BossSst* this, PlayState* play) {
if (Actor_ApplyDamage(&this->actor) == 0) { if (Actor_ApplyDamage(&this->actor) == 0) {
Enemy_StartFinishingBlow(play, &this->actor); Enemy_StartFinishingBlow(play, &this->actor);
BossSst_HeadSetupDeath(this, play); BossSst_HeadSetupDeath(this, play);
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_BONGO_BONGO] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_BONGO_BONGO] = GAMEPLAYSTAT_TOTAL_TIME;
} else { } else {
BossSst_HeadSetupDamage(this); BossSst_HeadSetupDamage(this);
} }

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@ -5285,7 +5285,7 @@ void BossTw_TwinrovaDamage(BossTw* this, PlayState* play, u8 damage) {
BossTw_TwinrovaSetupDeathCS(this, play); BossTw_TwinrovaSetupDeathCS(this, play);
Enemy_StartFinishingBlow(play, &this->actor); Enemy_StartFinishingBlow(play, &this->actor);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_TWINROBA_YOUNG_DEAD); Audio_PlayActorSound2(&this->actor, NA_SE_EN_TWINROBA_YOUNG_DEAD);
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_TWINROVA] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_TWINROVA] = GAMEPLAYSTAT_TOTAL_TIME;
return; return;
} }

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@ -1394,7 +1394,7 @@ void BossVa_BodyPhase4(BossVa* this, PlayState* play) {
if (sFightPhase >= PHASE_DEATH) { if (sFightPhase >= PHASE_DEATH) {
BossVa_SetupBodyDeath(this, play); BossVa_SetupBodyDeath(this, play);
Enemy_StartFinishingBlow(play, &this->actor); Enemy_StartFinishingBlow(play, &this->actor);
gSaveContext.sohStats.timestamp[TIMESTAMP_DEFEAT_BARINADE] = GAMEPLAYSTAT_TOTAL_TIME; gSaveContext.sohStats.itemTimestamp[TIMESTAMP_DEFEAT_BARINADE] = GAMEPLAYSTAT_TOTAL_TIME;
return; return;
} }
this->actor.speedXZ = -10.0f; this->actor.speedXZ = -10.0f;