Skips time travel cutscene in rando (#956)

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aMannus 2022-07-28 04:18:27 +02:00 committed by GitHub
parent 6818247317
commit fa0a66695c
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@ -493,7 +493,8 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
// Automatically skip certain cutscenes when in rando // Automatically skip certain cutscenes when in rando
// cmd->base == 33: Zelda escaping with impa cutscene // cmd->base == 33: Zelda escaping with impa cutscene
bool randoCsSkip = (gSaveContext.n64ddFlag && cmd->base == 33); // cmd->base == 8: Traveling back/forward in time cutscene
bool randoCsSkip = (gSaveContext.n64ddFlag && (cmd->base == 33 || cmd->base == 8));
bool debugCsSkip = (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) && bool debugCsSkip = (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) &&
(gSaveContext.fileNum != 0xFEDC) && CVar_GetS32("gDebugEnabled", 0)); (gSaveContext.fileNum != 0xFEDC) && CVar_GetS32("gDebugEnabled", 0));