From fa0a66695c00aea3cf787a00d9876bd7672e827e Mon Sep 17 00:00:00 2001 From: aMannus Date: Thu, 28 Jul 2022 04:18:27 +0200 Subject: [PATCH] Skips time travel cutscene in rando (#956) --- soh/src/code/z_demo.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/soh/src/code/z_demo.c b/soh/src/code/z_demo.c index 46b5fd9cf..885446271 100644 --- a/soh/src/code/z_demo.c +++ b/soh/src/code/z_demo.c @@ -493,7 +493,8 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt // Automatically skip certain cutscenes when in rando // cmd->base == 33: Zelda escaping with impa cutscene - bool randoCsSkip = (gSaveContext.n64ddFlag && cmd->base == 33); + // cmd->base == 8: Traveling back/forward in time cutscene + bool randoCsSkip = (gSaveContext.n64ddFlag && (cmd->base == 33 || cmd->base == 8)); bool debugCsSkip = (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) && (gSaveContext.fileNum != 0xFEDC) && CVar_GetS32("gDebugEnabled", 0));