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Put hookshot reticle on TITLE_CARD_DISP
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73194eee14
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@ -1215,7 +1215,7 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2
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if (BgCheck_AnyLineTest3(&globalCtx->colCtx, &sp8C, &sp80, &sp74, &sp9C, 1, 1, 1, 1, &bgId)) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2572);
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OVERLAY_DISP = Gfx_CallSetupDL(OVERLAY_DISP, 0x07);
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TITLE_CARD_DISP = Gfx_CallSetupDL(TITLE_CARD_DISP, 0x07);
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SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &sp74, &sp68, &sp64);
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@ -1224,10 +1224,10 @@ void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2
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Matrix_Translate(sp74.x, sp74.y, sp74.z, MTXMODE_NEW);
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Matrix_Scale(sp60, sp60, sp60, MTXMODE_APPLY);
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gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
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gSPMatrix(TITLE_CARD_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
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gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL);
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gSPSegment(TITLE_CARD_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
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gSPDisplayList(TITLE_CARD_DISP++, gLinkAdultHookshotReticleDL);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592);
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}
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