Fix hookshot dot (#3137)

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louist103 2023-08-21 19:20:17 -04:00 committed by GitHub
parent 3fb698bab8
commit f0035e3090
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@ -1367,7 +1367,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange
const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor);
gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a);
}
gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleTex, 3, 0);
gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotRedicleVtx, 3, 0);
gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0);
CLOSE_DISPS(play->state.gfxCtx);