From f0035e3090e8bb48e77813832a6469b649c66600 Mon Sep 17 00:00:00 2001 From: louist103 <35883445+louist103@users.noreply.github.com> Date: Mon, 21 Aug 2023 19:20:17 -0400 Subject: [PATCH] Fix hookshot dot (#3137) --- soh/src/code/z_player_lib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 78ef4932d..4c0e89f5d 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -1367,7 +1367,7 @@ void Player_DrawHookshotReticle(PlayState* play, Player* this, f32 hookshotRange const Color_RGBA8 color = CVarGetColor("gCosmetics.HookshotReticle_NonTarget.Value", defaultColor); gDPSetPrimColor(WORLD_OVERLAY_DISP++, 0, 0, color.r, color.g, color.b, color.a); } - gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotReticleTex, 3, 0); + gSPVertex(WORLD_OVERLAY_DISP++, (uintptr_t)gLinkAdultHookshotRedicleVtx, 3, 0); gSP1Triangle(WORLD_OVERLAY_DISP++, 0, 1, 2, 0); CLOSE_DISPS(play->state.gfxCtx);