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@ -57,7 +57,7 @@ void RegionTable_Init_WaterTemple() {
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LOCATION(RC_WATER_TEMPLE_MAP_CHEST, logic->CanKillEnemy(RE_SPIKE, ED_CLOSE, true, 3)),
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}, {
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//Exits
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Entrance(RR_WATER_TEMPLE_EAST_LOWER, []{return logic->CanKillEnemy(RE_SPIKE);}),
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Entrance(RR_WATER_TEMPLE_EAST_LOWER, []{return logic->CanKillEnemy(RE_SPIKE, ED_CLOSE, true, 3);}),
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});
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areaTable[RR_WATER_TEMPLE_CRACKED_WALL] = Region("Water Temple Cracked Wall", "Water Temple", {RA_WATER_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
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