mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 12:05:09 -05:00
Restore Gold skulltula CS from the "0.9" version (#1217)
* GS CS * add to defaults
This commit is contained in:
parent
f5112a709a
commit
eed3942b81
@ -1501,6 +1501,7 @@ namespace SohImGui {
|
|||||||
Tooltip("Restores N64 Weird Frames allowing weirdshots to behave the same as N64");
|
Tooltip("Restores N64 Weird Frames allowing weirdshots to behave the same as N64");
|
||||||
PaddedEnhancementCheckbox("Bombchus out of bounds", "gBombchusOOB", true, false);
|
PaddedEnhancementCheckbox("Bombchus out of bounds", "gBombchusOOB", true, false);
|
||||||
Tooltip("Allows bombchus to explode out of bounds\nSimilar to GameCube and Wii VC");
|
Tooltip("Allows bombchus to explode out of bounds\nSimilar to GameCube and Wii VC");
|
||||||
|
PaddedEnhancementCheckbox("Restore old Gold Skulltula cutscene", "gGsCutscene", true, false);
|
||||||
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
@ -2266,6 +2267,7 @@ namespace SohImGui {
|
|||||||
// Bombchus out of bounds
|
// Bombchus out of bounds
|
||||||
CVar_SetS32("gBombchusOOB", 0);
|
CVar_SetS32("gBombchusOOB", 0);
|
||||||
|
|
||||||
|
CVar_SetS32("gGsCutscene", 0);
|
||||||
// Autosave
|
// Autosave
|
||||||
CVar_SetS32("gAutosave", 0);
|
CVar_SetS32("gAutosave", 0);
|
||||||
}
|
}
|
||||||
|
@ -356,7 +356,7 @@ typedef struct {
|
|||||||
/* 0x00 */ s32 active;
|
/* 0x00 */ s32 active;
|
||||||
/* 0x04 */ Vec3f tip;
|
/* 0x04 */ Vec3f tip;
|
||||||
/* 0x10 */ Vec3f base;
|
/* 0x10 */ Vec3f base;
|
||||||
} WeaponInfo; // size = 0x1C\
|
} WeaponInfo; // size = 0x1C
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
FLAG_NONE,
|
FLAG_NONE,
|
||||||
|
@ -331,6 +331,9 @@ s32 func_80B0C9F0(EnSw* this, GlobalContext* globalCtx) {
|
|||||||
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
|
Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
if(CVar_GetS32("gGsCutscene", 0)) {
|
||||||
|
OnePointCutscene_Init(globalCtx, 2200, 90, &this->actor, MAIN_CAM);
|
||||||
|
}
|
||||||
Enemy_StartFinishingBlow(globalCtx, &this->actor);
|
Enemy_StartFinishingBlow(globalCtx, &this->actor);
|
||||||
if (((this->actor.params & 0xE000) >> 0xD) != 0) {
|
if (((this->actor.params & 0xE000) >> 0xD) != 0) {
|
||||||
this->skelAnime.playSpeed = 8.0f;
|
this->skelAnime.playSpeed = 8.0f;
|
||||||
|
Loading…
Reference in New Issue
Block a user