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https://github.com/HarbourMasters/Shipwright.git
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Add'l Console Commands (#1207)
* Added console commands * Style conformance
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@ -309,6 +309,69 @@ static bool EntranceHandler(std::shared_ptr<Ship::Console> Console, const std::v
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gSaveContext.nextTransition = 11;
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}
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static bool VoidHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (gGlobalCtx != nullptr) {
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gSaveContext.respawn[RESPAWN_MODE_DOWN].tempSwchFlags = gGlobalCtx->actorCtx.flags.tempSwch;
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gSaveContext.respawn[RESPAWN_MODE_DOWN].tempCollectFlags = gGlobalCtx->actorCtx.flags.tempCollect;
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gSaveContext.respawnFlag = 1;
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gGlobalCtx->sceneLoadFlag = 0x14;
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gGlobalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex;
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gGlobalCtx->fadeTransition = 2;
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gSaveContext.nextTransition = 2;
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} else {
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SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
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return CMD_FAILED;
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}
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return CMD_SUCCESS;
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}
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static bool ReloadHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (gGlobalCtx != nullptr) {
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gGlobalCtx->nextEntranceIndex = gSaveContext.entranceIndex;
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gGlobalCtx->sceneLoadFlag = 0x14;
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gGlobalCtx->fadeTransition = 11;
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gSaveContext.nextTransition = 11;
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} else {
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SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
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return CMD_FAILED;
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}
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return CMD_SUCCESS;
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}
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static bool FWHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (gGlobalCtx != nullptr) {
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if (gSaveContext.respawn[RESPAWN_MODE_TOP].data > 0) {
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gGlobalCtx->sceneLoadFlag = 0x14;
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gGlobalCtx->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_TOP].entranceIndex;
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gGlobalCtx->fadeTransition = 5;
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} else {
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SohImGui::console->SendErrorMessage("Farore's wind not set!");
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}
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}
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else {
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SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
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return CMD_FAILED;
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}
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return CMD_SUCCESS;
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}
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static bool FileSelectHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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if (gGlobalCtx != nullptr) {
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SET_NEXT_GAMESTATE(&gGlobalCtx->state, FileChoose_Init, FileChooseContext);
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gGlobalCtx->state.running = 0;
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} else {
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SohImGui::console->SendErrorMessage("gGlobalCtx == nullptr");
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return CMD_FAILED;
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}
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return CMD_SUCCESS;
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}
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static bool QuitHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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gGlobalCtx->state.running = 0;
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return CMD_SUCCESS;
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}
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static bool SaveStateHandler(std::shared_ptr<Ship::Console> Console, const std::vector<std::string>& args) {
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unsigned int slot = OTRGlobals::Instance->gSaveStateMgr->GetCurrentSlot();
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const SaveStateReturn rtn = OTRGlobals::Instance->gSaveStateMgr->AddRequest({ slot, RequestType::SAVE });
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@ -496,6 +559,11 @@ void DebugConsole_Init(void) {
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CMD_REGISTER("entrance", { EntranceHandler,
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"Sends player to the entered entrance (hex)",
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{ { "entrance", Ship::ArgumentType::NUMBER } } });
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CMD_REGISTER("void", {VoidHandler, "Voids out of the current map.",});
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CMD_REGISTER("reload", {ReloadHandler, "Reloads the current map.",});
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CMD_REGISTER("file_select", {FileSelectHandler, "Returns to the file select.",});
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CMD_REGISTER("fw", {FWHandler,"Spawns the player where Farore's Wind is set.", });
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CMD_REGISTER("quit", {QuitHandler, "Quits the game.",});
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CMD_REGISTER("save_state", { SaveStateHandler, "Save a state." });
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CMD_REGISTER("load_state", { LoadStateHandler, "Load a state." });
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