khan -> dev

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briaguya 2023-03-06 23:39:08 -05:00 committed by GitHub
commit eb28d114cd
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 10 additions and 3 deletions

View File

@ -874,7 +874,7 @@ void Play_Update(PlayState* play) {
// Also don't save when you first load a file to prevent consumables like magic from being lost
// Also don't save if there's a pending shop sale to prevent getting the item for a discount!
if ((CVarGetInteger("gAutosave", 0) >= 1) && (CVarGetInteger("gAutosave", 0) <= 3) &&
(gSaveContext.cutsceneIndex == 0) && (play->gameplayFrames > 60) && (gSaveContext.pendingSale == ITEM_NONE) &&
(gSaveContext.cutsceneIndex < 0xFFF0) && (play->gameplayFrames > 60) && (gSaveContext.pendingSale == ITEM_NONE) &&
(play->sceneNum != SCENE_YOUSEI_IZUMI_TATE) && (play->sceneNum != SCENE_KAKUSIANA) && (play->sceneNum != SCENE_KENJYANOMA)) {
Play_PerformSave(play);
}

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@ -13,6 +13,7 @@
#include "objects/object_mastergolon/object_mastergolon.h"
#include "objects/object_masterzoora/object_masterzoora.h"
#include "objects/object_masterkokirihead/object_masterkokirihead.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
@ -934,7 +935,12 @@ void EnOssan_State_StartConversation(EnOssan* this, PlayState* play, Player* pla
EnOssan_TryPaybackMask(this, play);
return;
case OSSAN_HAPPY_STATE_ANGRY:
// In ER, handle happy mask throwing link out with not enough rupees
if (gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
play->nextEntranceIndex = Entrance_OverrideNextIndex(0x1D1);
} else {
play->nextEntranceIndex = 0x1D1;
}
play->sceneLoadFlag = 0x14;
play->fadeTransition = 0x2E;
return;

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@ -12604,7 +12604,8 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
}
this->unk_84F = 1;
equipItem = giEntry.itemId;
equipNow = CVarGetInteger("gAskToEquip", 0) && equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_TUNIC_ZORA &&
equipNow = CVarGetInteger("gAskToEquip", 0) && giEntry.modIndex == MOD_NONE &&
equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_TUNIC_ZORA &&
((gItemAgeReqs[equipItem] == 9 || gItemAgeReqs[equipItem] == gSaveContext.linkAge) ||
CVarGetInteger("gTimelessEquipment", 0));