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Fix bean salesman bug (#4410)
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4dbb86e980
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@ -554,18 +554,6 @@ void CheckTrackerTransition(uint32_t sceneNum) {
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}
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}
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void CheckTrackerFrame() {
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if (!GameInteractor::IsSaveLoaded()) {
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return;
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}
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// TODO: Move to OnAmmoChange hook once it gets added.
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if (!OTRGlobals::Instance->gRandoContext->GetItemLocation(RC_ZR_MAGIC_BEAN_SALESMAN)->HasObtained()) {
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if (BEANS_BOUGHT >= 10) {
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SetCheckCollected(RC_ZR_MAGIC_BEAN_SALESMAN);
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}
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}
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}
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void CheckTrackerItemReceive(GetItemEntry giEntry) {
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if (!GameInteractor::IsSaveLoaded() || vector_contains_scene(skipScenes, gPlayState->sceneNum)) {
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return;
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@ -1738,7 +1726,6 @@ void CheckTrackerWindow::InitElement() {
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Teardown();
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});
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(CheckTrackerFrame);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>(CheckTrackerTransition);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnShopSlotChange>(CheckTrackerShopSlotChange);
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
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