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Fix seed generation issues caused by Location Table changes (#4378)
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@ -188,20 +188,8 @@ void Context::ItemReset() {
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}
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void Context::LocationReset() {
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void Context::LocationReset() {
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for (const RandomizerCheck il : allLocations) {
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for (auto& il : itemLocationTable) {
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GetItemLocation(il)->RemoveFromPool();
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il.RemoveFromPool();
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}
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for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
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GetItemLocation(il)->RemoveFromPool();
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}
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for (const RandomizerCheck il : StaticData::GetGossipStoneLocations()) {
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GetItemLocation(il)->RemoveFromPool();
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}
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for (const RandomizerCheck il : StaticData::GetStaticHintLocations()) {
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GetItemLocation(il)->RemoveFromPool();
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}
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}
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}
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}
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