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fix rainbow popping (#2441)
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@ -384,13 +384,14 @@ int hue = 0;
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// Runs every frame to update rainbow hue, a potential future optimization is to only run this a once or twice a second and increase the speed of the rainbow hue rotation.
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void CosmeticsUpdateTick(bool& open) {
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int index = 0;
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float rainbowSpeed = CVarGetFloat("gCosmetics.RainbowSpeed", 0.6f);
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for (auto& [id, cosmeticOption] : cosmeticOptions) {
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if (cosmeticOption.supportsRainbow && CVarGetInteger(cosmeticOption.rainbowCvar, 0)) {
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float frequency = 2 * M_PI / (360 * CVarGetFloat("gCosmetics.RainbowSpeed", 0.6f));
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float frequency = 2 * M_PI / (360 * rainbowSpeed);
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Color_RGBA8 newColor;
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newColor.r = sin(frequency * ((hue + index)) + 0) * 127 + 128;
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newColor.g = sin(frequency * ((hue + index)) + (2 * M_PI / 3)) * 127 + 128;
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newColor.b = sin(frequency * ((hue + index)) + (4 * M_PI / 3)) * 127 + 128;
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newColor.r = sin(frequency * (hue + index) + 0) * 127 + 128;
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newColor.g = sin(frequency * (hue + index) + (2 * M_PI / 3)) * 127 + 128;
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newColor.b = sin(frequency * (hue + index) + (4 * M_PI / 3)) * 127 + 128;
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newColor.a = 255;
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cosmeticOption.currentColor.x = newColor.r / 255.0;
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@ -404,12 +405,12 @@ void CosmeticsUpdateTick(bool& open) {
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// Technically this would work if you replaced "60" with 1 but the hue would be so close it's
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// indistinguishable, 60 gives us a big enough gap to notice the difference.
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if (!CVarGetInteger("gCosmetics.RainbowSync", 0)) {
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index+= (60 * CVarGetFloat("gCosmetics.RainbowSpeed", 0.6f));
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index+= (60 * rainbowSpeed);
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}
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}
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ApplyOrResetCustomGfxPatches(false);
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hue++;
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if (hue >= 360) hue = 0;
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if (hue >= (360 * rainbowSpeed)) hue = 0;
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}
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/*
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