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Item Tracker Hookshot/Longshot Identifiers (#3848)
* H & L Adds an H and L for Hookshot and Longshot to be able to tell more clearly which one you have. * Added Toggle and Refined Adds a toggle if players don't want it on. Also scales the letter to stay constant with the icons, both size and position. Also now hides the letter if you don't have a hookshot yet. * Clean up some of the comments * prefix
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@ -416,7 +416,25 @@ void DrawItemCount(ItemTrackerItem item) {
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ImVec2 p = ImGui::GetCursorScreenPos();
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int32_t trackerNumberDisplayMode = CVarGetInteger("gItemTrackerCapacityTrack", ITEM_TRACKER_NUMBER_CURRENT_CAPACITY_ONLY);
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int32_t trackerKeyNumberDisplayMode = CVarGetInteger("gItemTrackerKeyTrack", KEYS_COLLECTED_MAX);
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float textScalingFactor = static_cast<float>(iconSize) / 36.0f;
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uint32_t actualItemId = INV_CONTENT(item.id);
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bool hasItem = actualItemId != ITEM_NONE;
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if (CVarGetInteger("gTrackers.ItemTracker.HookshotIdentifier", 0)) {
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if ((actualItemId == ITEM_HOOKSHOT || actualItemId == ITEM_LONGSHOT) && hasItem) {
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// Calculate the scaled position for the text
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ImVec2 textPos = ImVec2(p.x + (iconSize / 2) - (ImGui::CalcTextSize(item.id == ITEM_HOOKSHOT ? "H" : "L").x *
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textScalingFactor / 2) + 8 * textScalingFactor, p.y - 22 * textScalingFactor);
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ImGui::SetCursorScreenPos(textPos);
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ImGui::SetWindowFontScale(textScalingFactor);
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ImGui::Text(item.id == ITEM_HOOKSHOT ? "H" : "L");
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ImGui::SetWindowFontScale(1.0f); // Reset font scale to the original state
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}
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}
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if (item.id == ITEM_KEY_SMALL && IsValidSaveFile()) {
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std::string currentString = "";
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std::string maxString = std::to_string(currentAndMax.maxCapacity);
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@ -1200,6 +1218,10 @@ void ItemTrackerSettingsWindow::DrawElement() {
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shouldUpdateVectors = true;
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}
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}
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UIWidgets::EnhancementCheckbox("Show Hookshot Identifiers", "gTrackers.ItemTracker.HookshotIdentifier");
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UIWidgets::InsertHelpHoverText("Shows an 'H' or an 'L' to more easiely distinguish between Hookshot and Longshot.");
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UIWidgets::Spacer(0);
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ImGui::PopStyleVar(1);
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ImGui::EndTable();
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