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limit entrance discovered saving to end of operation (#3459)
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@ -76,7 +76,7 @@ static s16 newIceCavernEntrance = ICE_CAVERN_ENTRANCE;
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static s8 hasCopiedEntranceTable = 0;
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static s8 hasCopiedEntranceTable = 0;
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static s8 hasModifiedEntranceTable = 0;
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static s8 hasModifiedEntranceTable = 0;
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void Entrance_SetEntranceDiscovered(u16 entranceIndex);
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void Entrance_SetEntranceDiscovered(u16 entranceIndex, u8 isReversedEntrance);
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u8 Entrance_EntranceIsNull(EntranceOverride* entranceOverride) {
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u8 Entrance_EntranceIsNull(EntranceOverride* entranceOverride) {
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return entranceOverride->index == 0 && entranceOverride->destination == 0 && entranceOverride->blueWarp == 0
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return entranceOverride->index == 0 && entranceOverride->destination == 0 && entranceOverride->blueWarp == 0
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@ -276,13 +276,13 @@ s16 Entrance_OverrideNextIndex(s16 nextEntranceIndex) {
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return nextEntranceIndex;
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return nextEntranceIndex;
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}
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}
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Entrance_SetEntranceDiscovered(nextEntranceIndex);
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Entrance_SetEntranceDiscovered(nextEntranceIndex, false);
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EntranceTracker_SetLastEntranceOverride(nextEntranceIndex);
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EntranceTracker_SetLastEntranceOverride(nextEntranceIndex);
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return Grotto_OverrideSpecialEntrance(Entrance_GetOverride(nextEntranceIndex));
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return Grotto_OverrideSpecialEntrance(Entrance_GetOverride(nextEntranceIndex));
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}
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}
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s16 Entrance_OverrideDynamicExit(s16 dynamicExitIndex) {
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s16 Entrance_OverrideDynamicExit(s16 dynamicExitIndex) {
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Entrance_SetEntranceDiscovered(dynamicExitList[dynamicExitIndex]);
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Entrance_SetEntranceDiscovered(dynamicExitList[dynamicExitIndex], false);
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EntranceTracker_SetLastEntranceOverride(dynamicExitList[dynamicExitIndex]);
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EntranceTracker_SetLastEntranceOverride(dynamicExitList[dynamicExitIndex]);
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return Grotto_OverrideSpecialEntrance(Entrance_GetOverride(dynamicExitList[dynamicExitIndex]));
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return Grotto_OverrideSpecialEntrance(Entrance_GetOverride(dynamicExitList[dynamicExitIndex]));
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}
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}
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@ -784,7 +784,7 @@ u8 Entrance_GetIsEntranceDiscovered(u16 entranceIndex) {
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return 0;
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return 0;
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}
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}
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void Entrance_SetEntranceDiscovered(u16 entranceIndex) {
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void Entrance_SetEntranceDiscovered(u16 entranceIndex, u8 isReversedEntrance) {
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// Skip if already set to save time from setting the connected entrance or
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// Skip if already set to save time from setting the connected entrance or
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// if this entrance is outside of the randomized entrance range (i.e. is a dynamic entrance)
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// if this entrance is outside of the randomized entrance range (i.e. is a dynamic entrance)
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if (entranceIndex > MAX_ENTRANCE_RANDO_USED_INDEX || Entrance_GetIsEntranceDiscovered(entranceIndex)) {
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if (entranceIndex > MAX_ENTRANCE_RANDO_USED_INDEX || Entrance_GetIsEntranceDiscovered(entranceIndex)) {
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@ -796,14 +796,20 @@ void Entrance_SetEntranceDiscovered(u16 entranceIndex) {
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if (idx < SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT) {
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if (idx < SAVEFILE_ENTRANCES_DISCOVERED_IDX_COUNT) {
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u32 entranceBit = 1 << (entranceIndex - (idx * bitsPerIndex));
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u32 entranceBit = 1 << (entranceIndex - (idx * bitsPerIndex));
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gSaveContext.sohStats.entrancesDiscovered[idx] |= entranceBit;
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gSaveContext.sohStats.entrancesDiscovered[idx] |= entranceBit;
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// Set connected
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for (size_t i = 0; i < ENTRANCE_OVERRIDES_MAX_COUNT; i++) {
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// Set reverse entrance when not decoupled
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if (entranceIndex == gSaveContext.entranceOverrides[i].index) {
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if (!Randomizer_GetSettingValue(RSK_DECOUPLED_ENTRANCES) && !isReversedEntrance) {
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Entrance_SetEntranceDiscovered(gSaveContext.entranceOverrides[i].overrideDestination);
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for (size_t i = 0; i < ENTRANCE_OVERRIDES_MAX_COUNT; i++) {
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break;
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if (entranceIndex == gSaveContext.entranceOverrides[i].index) {
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Entrance_SetEntranceDiscovered(gSaveContext.entranceOverrides[i].overrideDestination, true);
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break;
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}
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}
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}
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}
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}
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}
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}
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// Save entrancesDiscovered
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Save_SaveSection(SECTION_ID_ENTRANCES);
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// Save entrancesDiscovered when it is not the reversed entrance
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if (!isReversedEntrance) {
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Save_SaveSection(SECTION_ID_ENTRANCES);
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}
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}
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}
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@ -63,7 +63,7 @@ void Entrance_OverrideSpawnScene(int32_t sceneNum, int32_t spawn);
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int32_t Entrance_OverrideSpawnSceneRoom(int32_t sceneNum, int32_t spawn, int32_t room);
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int32_t Entrance_OverrideSpawnSceneRoom(int32_t sceneNum, int32_t spawn, int32_t room);
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void Entrance_EnableFW(void);
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void Entrance_EnableFW(void);
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uint8_t Entrance_GetIsEntranceDiscovered(uint16_t entranceIndex);
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uint8_t Entrance_GetIsEntranceDiscovered(uint16_t entranceIndex);
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void Entrance_SetEntranceDiscovered(uint16_t entranceIndex);
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void Entrance_SetEntranceDiscovered(uint16_t entranceIndex, uint8_t isReversedEntrance);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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#endif
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#endif
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@ -140,7 +140,7 @@ s16 Grotto_OverrideSpecialEntrance(s16 nextEntranceIndex) {
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// If Link hits a grotto exit, load the entrance index from the grotto exit list
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// If Link hits a grotto exit, load the entrance index from the grotto exit list
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// based on the current grotto ID
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// based on the current grotto ID
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if (nextEntranceIndex == 0x7FFF) {
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if (nextEntranceIndex == 0x7FFF) {
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Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId);
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Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId, false);
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EntranceTracker_SetLastEntranceOverride(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId);
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EntranceTracker_SetLastEntranceOverride(ENTRANCE_RANDO_GROTTO_EXIT_START + grottoId);
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nextEntranceIndex = grottoExitList[grottoId];
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nextEntranceIndex = grottoExitList[grottoId];
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}
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}
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@ -211,7 +211,7 @@ void Grotto_OverrideActorEntrance(Actor* thisx) {
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if (grottoContent == grottoLoadTable[index].content && gPlayState->sceneNum == grottoLoadTable[index].scene) {
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if (grottoContent == grottoLoadTable[index].content && gPlayState->sceneNum == grottoLoadTable[index].scene) {
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// Find the override for the matching index from the grotto Load List
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// Find the override for the matching index from the grotto Load List
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Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_LOAD_START + index);
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Entrance_SetEntranceDiscovered(ENTRANCE_RANDO_GROTTO_LOAD_START + index, false);
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EntranceTracker_SetLastEntranceOverride(ENTRANCE_RANDO_GROTTO_LOAD_START + index);
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EntranceTracker_SetLastEntranceOverride(ENTRANCE_RANDO_GROTTO_LOAD_START + index);
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index = grottoLoadList[index];
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index = grottoLoadList[index];
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