mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 09:22:18 -05:00
Added bombchu minigame difficulty menu (#2080)
* Added bombchu bowling difficulty menu * Removed incorrect diff * Added bombchu bowling difficulty presets * Shortened cucco removal logic
This commit is contained in:
parent
3921f15264
commit
d9a08d0747
@ -165,6 +165,10 @@ const std::vector<const char*> enhancementsCvars = {
|
|||||||
"gConstantAdultGallery",
|
"gConstantAdultGallery",
|
||||||
"gChildShootingGalleryAmmunition",
|
"gChildShootingGalleryAmmunition",
|
||||||
"gAdultShootingGalleryAmmunition",
|
"gAdultShootingGalleryAmmunition",
|
||||||
|
"gCustomizeBombchuBowling",
|
||||||
|
"gBombchuBowlingNoSmallCucco",
|
||||||
|
"gBombchuBowlingNoBigCucco",
|
||||||
|
"gBombchuBowlingAmmunition",
|
||||||
"gCreditsFix",
|
"gCreditsFix",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -546,6 +546,22 @@ namespace GameMenuBar {
|
|||||||
|
|
||||||
UIWidgets::Spacer(0);
|
UIWidgets::Spacer(0);
|
||||||
|
|
||||||
|
if (ImGui::BeginMenu("Bombchu Bowling")) {
|
||||||
|
UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeBombchuBowling");
|
||||||
|
UIWidgets::Tooltip("Turn on/off changes to the bombchu bowling behavior");
|
||||||
|
bool disabled = CVar_GetS32("gCustomizeBombchuBowling", 0) == 0;
|
||||||
|
const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
|
||||||
|
UIWidgets::EnhancementCheckbox("Remove Small Cucco", "gBombchuBowlingNoSmallCucco", disabled, disabledTooltip);
|
||||||
|
UIWidgets::Tooltip("Prevents the small cucco from appearing in the bombchu bowling minigame");
|
||||||
|
UIWidgets::EnhancementCheckbox("Remove Big Cucco", "gBombchuBowlingNoBigCucco", disabled, disabledTooltip);
|
||||||
|
UIWidgets::Tooltip("Prevents the big cucco from appearing in the bombchu bowling minigame");
|
||||||
|
UIWidgets::PaddedEnhancementSliderInt("Bombchu Count: %d", "##cBombchuBowlingAmmunition", "gBombchuBowlingAmmunition", 3, 20, "", 10, false, true, false, disabled, disabledTooltip);
|
||||||
|
UIWidgets::Tooltip("The number of bombchus available at the start of the bombchu bowling minigame");
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
UIWidgets::Spacer(0);
|
||||||
|
|
||||||
if (ImGui::BeginMenu("Fishing")) {
|
if (ImGui::BeginMenu("Fishing")) {
|
||||||
UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeFishing");
|
UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeFishing");
|
||||||
UIWidgets::Tooltip("Turn on/off changes to the fishing behavior");
|
UIWidgets::Tooltip("Turn on/off changes to the fishing behavior");
|
||||||
|
@ -69,6 +69,10 @@ void EnBomBowlMan_Init(Actor* thisx, PlayState* play2) {
|
|||||||
Actor_SetScale(&this->actor, 0.013f);
|
Actor_SetScale(&this->actor, 0.013f);
|
||||||
|
|
||||||
for (i = 0; i < 2; i++) {
|
for (i = 0; i < 2; i++) {
|
||||||
|
if(CVar_GetS32("gCustomizeBombchuBowling", 0) && CVar_GetS32(i == 0 ? "gBombchuBowlingNoSmallCucco" : "gBombchuBowlingNoBigCucco", 0)) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
cucco = (EnSyatekiNiw*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SYATEKI_NIW, cuccoSpawnPos[i].x,
|
cucco = (EnSyatekiNiw*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SYATEKI_NIW, cuccoSpawnPos[i].x,
|
||||||
cuccoSpawnPos[i].y, cuccoSpawnPos[i].z, 0, 0, 0, 1);
|
cuccoSpawnPos[i].y, cuccoSpawnPos[i].z, 0, 0, 0, 1);
|
||||||
|
|
||||||
@ -320,7 +324,12 @@ void EnBomBowlMan_HandlePlayChoice(EnBomBowlMan* this, PlayState* play) {
|
|||||||
Rupees_ChangeBy(-30);
|
Rupees_ChangeBy(-30);
|
||||||
this->minigamePlayStatus = 1;
|
this->minigamePlayStatus = 1;
|
||||||
this->wallStatus[0] = this->wallStatus[1] = 0;
|
this->wallStatus[0] = this->wallStatus[1] = 0;
|
||||||
play->bombchuBowlingStatus = 10;
|
if(CVar_GetS32("gCustomizeBombchuBowling", 0)) {
|
||||||
|
play->bombchuBowlingStatus = CVar_GetS32("gBombchuBowlingAmmunition", 10);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
play->bombchuBowlingStatus = 10;
|
||||||
|
}
|
||||||
Flags_SetSwitch(play, 0x38);
|
Flags_SetSwitch(play, 0x38);
|
||||||
|
|
||||||
if (!this->startedPlaying && !this->playingAgain) {
|
if (!this->startedPlaying && !this->playingAgain) {
|
||||||
|
Loading…
Reference in New Issue
Block a user