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https://github.com/HarbourMasters/Shipwright.git
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Added bombchu minigame difficulty menu (#2080)
* Added bombchu bowling difficulty menu * Removed incorrect diff * Added bombchu bowling difficulty presets * Shortened cucco removal logic
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3921f15264
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@ -165,6 +165,10 @@ const std::vector<const char*> enhancementsCvars = {
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"gConstantAdultGallery",
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"gConstantAdultGallery",
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"gChildShootingGalleryAmmunition",
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"gChildShootingGalleryAmmunition",
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"gAdultShootingGalleryAmmunition",
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"gAdultShootingGalleryAmmunition",
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"gCustomizeBombchuBowling",
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"gBombchuBowlingNoSmallCucco",
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"gBombchuBowlingNoBigCucco",
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"gBombchuBowlingAmmunition",
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"gCreditsFix",
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"gCreditsFix",
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};
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};
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@ -546,6 +546,22 @@ namespace GameMenuBar {
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Bombchu Bowling")) {
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UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeBombchuBowling");
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UIWidgets::Tooltip("Turn on/off changes to the bombchu bowling behavior");
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bool disabled = CVar_GetS32("gCustomizeBombchuBowling", 0) == 0;
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const char* disabledTooltip = "This option is disabled because \"Customize Behavior\" is turned off";
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UIWidgets::EnhancementCheckbox("Remove Small Cucco", "gBombchuBowlingNoSmallCucco", disabled, disabledTooltip);
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UIWidgets::Tooltip("Prevents the small cucco from appearing in the bombchu bowling minigame");
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UIWidgets::EnhancementCheckbox("Remove Big Cucco", "gBombchuBowlingNoBigCucco", disabled, disabledTooltip);
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UIWidgets::Tooltip("Prevents the big cucco from appearing in the bombchu bowling minigame");
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UIWidgets::PaddedEnhancementSliderInt("Bombchu Count: %d", "##cBombchuBowlingAmmunition", "gBombchuBowlingAmmunition", 3, 20, "", 10, false, true, false, disabled, disabledTooltip);
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UIWidgets::Tooltip("The number of bombchus available at the start of the bombchu bowling minigame");
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ImGui::EndMenu();
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}
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UIWidgets::Spacer(0);
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if (ImGui::BeginMenu("Fishing")) {
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if (ImGui::BeginMenu("Fishing")) {
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UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeFishing");
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UIWidgets::EnhancementCheckbox("Customize Behavior", "gCustomizeFishing");
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UIWidgets::Tooltip("Turn on/off changes to the fishing behavior");
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UIWidgets::Tooltip("Turn on/off changes to the fishing behavior");
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@ -69,6 +69,10 @@ void EnBomBowlMan_Init(Actor* thisx, PlayState* play2) {
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Actor_SetScale(&this->actor, 0.013f);
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Actor_SetScale(&this->actor, 0.013f);
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for (i = 0; i < 2; i++) {
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for (i = 0; i < 2; i++) {
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if(CVar_GetS32("gCustomizeBombchuBowling", 0) && CVar_GetS32(i == 0 ? "gBombchuBowlingNoSmallCucco" : "gBombchuBowlingNoBigCucco", 0)) {
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continue;
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}
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cucco = (EnSyatekiNiw*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SYATEKI_NIW, cuccoSpawnPos[i].x,
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cucco = (EnSyatekiNiw*)Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SYATEKI_NIW, cuccoSpawnPos[i].x,
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cuccoSpawnPos[i].y, cuccoSpawnPos[i].z, 0, 0, 0, 1);
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cuccoSpawnPos[i].y, cuccoSpawnPos[i].z, 0, 0, 0, 1);
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@ -320,7 +324,12 @@ void EnBomBowlMan_HandlePlayChoice(EnBomBowlMan* this, PlayState* play) {
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Rupees_ChangeBy(-30);
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Rupees_ChangeBy(-30);
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this->minigamePlayStatus = 1;
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this->minigamePlayStatus = 1;
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this->wallStatus[0] = this->wallStatus[1] = 0;
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this->wallStatus[0] = this->wallStatus[1] = 0;
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if(CVar_GetS32("gCustomizeBombchuBowling", 0)) {
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play->bombchuBowlingStatus = CVar_GetS32("gBombchuBowlingAmmunition", 10);
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}
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else {
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play->bombchuBowlingStatus = 10;
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play->bombchuBowlingStatus = 10;
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}
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Flags_SetSwitch(play, 0x38);
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Flags_SetSwitch(play, 0x38);
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if (!this->startedPlaying && !this->playingAgain) {
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if (!this->startedPlaying && !this->playingAgain) {
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