diff --git a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c index 1a4e21e4a..b287a5da6 100644 --- a/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c +++ b/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c @@ -14,7 +14,7 @@ void BgSpot01Idomizu_Destroy(Actor* thisx, PlayState* play); void BgSpot01Idomizu_Update(Actor* thisx, PlayState* play); void BgSpot01Idomizu_Draw(Actor* thisx, PlayState* play); -void func_808ABB84(BgSpot01Idomizu* this, PlayState* play); +void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play); const ActorInit Bg_Spot01_Idomizu_InitVars = { ACTOR_BG_SPOT01_IDOMIZU, @@ -42,14 +42,14 @@ void BgSpot01Idomizu_Init(Actor* thisx, PlayState* play) { } else { this->waterHeight = 52.0f; } - this->actionFunc = func_808ABB84; + this->actionFunc = BgSpot01Idomizu_UpdateWaterLevel; this->actor.world.pos.y = this->waterHeight; } void BgSpot01Idomizu_Destroy(Actor* thisx, PlayState* play) { } -void func_808ABB84(BgSpot01Idomizu* this, PlayState* play) { +void BgSpot01Idomizu_UpdateWaterLevel(BgSpot01Idomizu* this, PlayState* play) { if (Flags_GetEventChkInf(EVENTCHKINF_DRAINED_WELL_IN_KAKARIKO)) { this->waterHeight = -550.0f; }