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https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-25 02:42:18 -05:00
Removes console from Windows release builds. (#1536)
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parent
d83c6f1753
commit
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@ -31,6 +31,8 @@ cd Shipwright
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# Setup cmake project
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# Setup cmake project
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& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64 # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging)
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& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64 # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging)
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# or for VS2019
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& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 16 2019" -T v142 -A x64
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# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
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# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
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& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets # --config Release (if you're packaging)
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& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets # --config Release (if you're packaging)
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# Compile project
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# Compile project
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@ -13,6 +13,7 @@
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#include "Blob.h"
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#include "Blob.h"
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#include "Matrix.h"
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#include "Matrix.h"
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#include "Hooks.h"
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#include "Hooks.h"
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#include <string>
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#include "Lib/Fast3D/gfx_pc.h"
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#include "Lib/Fast3D/gfx_pc.h"
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#include "Lib/Fast3D/gfx_sdl.h"
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#include "Lib/Fast3D/gfx_sdl.h"
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#include "Lib/Fast3D/gfx_dxgi.h"
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#include "Lib/Fast3D/gfx_dxgi.h"
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@ -500,12 +501,38 @@ namespace Ship {
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std::vector<spdlog::sink_ptr> Sinks;
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std::vector<spdlog::sink_ptr> Sinks;
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auto SohConsoleSink = std::make_shared<spdlog::sinks::soh_sink_mt>();
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auto SohConsoleSink = std::make_shared<spdlog::sinks::soh_sink_mt>();
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SohConsoleSink->set_level(spdlog::level::trace);
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//SohConsoleSink->set_level(spdlog::level::trace);
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Sinks.push_back(SohConsoleSink);
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Sinks.push_back(SohConsoleSink);
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#if (!defined(_WIN32) && !defined(__WIIU__)) || defined(_DEBUG)
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#if (!defined(_WIN32) && !defined(__WIIU__)) || defined(_DEBUG)
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#if defined(_DEBUG) && defined(_WIN32)
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if (AllocConsole() == 0) {
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throw std::system_error(GetLastError(), std::generic_category(), "Failed to create debug console");
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}
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SetConsoleOutputCP(CP_UTF8);
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FILE* fDummy;
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freopen_s(&fDummy, "CONOUT$", "w", stdout);
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freopen_s(&fDummy, "CONOUT$", "w", stderr);
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freopen_s(&fDummy, "CONIN$", "r", stdin);
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std::cout.clear();
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std::clog.clear();
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std::cerr.clear();
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std::cin.clear();
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HANDLE hConOut = CreateFile(_T("CONOUT$"), GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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HANDLE hConIn = CreateFile(_T("CONIN$"), GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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SetStdHandle(STD_OUTPUT_HANDLE, hConOut);
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SetStdHandle(STD_ERROR_HANDLE, hConOut);
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SetStdHandle(STD_INPUT_HANDLE, hConIn);
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std::wcout.clear();
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std::wclog.clear();
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std::wcerr.clear();
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std::wcin.clear();
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#endif
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auto ConsoleSink = std::make_shared<spdlog::sinks::stdout_color_sink_mt>();
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auto ConsoleSink = std::make_shared<spdlog::sinks::stdout_color_sink_mt>();
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ConsoleSink->set_level(spdlog::level::trace);
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//ConsoleSink->set_level(spdlog::level::trace);
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Sinks.push_back(ConsoleSink);
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Sinks.push_back(ConsoleSink);
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#endif
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#endif
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@ -1695,7 +1695,6 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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"NDEBUG"
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"NDEBUG"
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">"
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">"
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"INCLUDE_GAME_PRINTF;"
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"INCLUDE_GAME_PRINTF;"
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"_CONSOLE;"
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"UNICODE;"
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"UNICODE;"
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"_UNICODE"
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"_UNICODE"
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STORMLIB_NO_AUTO_LINK
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STORMLIB_NO_AUTO_LINK
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@ -1710,11 +1709,10 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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"ENABLE_OPENGL"
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"ENABLE_OPENGL"
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">"
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">"
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"$<$<CONFIG:Release>:"
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"$<$<CONFIG:Release>:"
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"INCLUDE_GAME_PRINTF;"
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"NDEBUG;"
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"NDEBUG;"
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">"
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">"
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"INCLUDE_GAME_PRINTF;"
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"WIN32;"
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"WIN32;"
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"_CONSOLE;"
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"UNICODE;"
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"UNICODE;"
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"_UNICODE"
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"_UNICODE"
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STORMLIB_NO_AUTO_LINK
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STORMLIB_NO_AUTO_LINK
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@ -1799,7 +1797,7 @@ if(MSVC)
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/INCREMENTAL:NO
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/INCREMENTAL:NO
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>
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>
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/DEBUG;
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/DEBUG;
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/SUBSYSTEM:CONSOLE;
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/SUBSYSTEM:WINDOWS;
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/FORCE:MULTIPLE
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/FORCE:MULTIPLE
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)
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)
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elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
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elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
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@ -1814,7 +1812,7 @@ if(MSVC)
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/FORCE:MULTIPLE
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/FORCE:MULTIPLE
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>
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>
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/DEBUG;
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/DEBUG;
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/SUBSYSTEM:CONSOLE
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/SUBSYSTEM:WINDOWS
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)
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)
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endif()
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endif()
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endif()
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endif()
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@ -12,7 +12,7 @@ extern "C"
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#include "../../libultraship/libultraship/luslog.h"
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#include "../../libultraship/libultraship/luslog.h"
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#include <soh/Enhancements/item-tables/ItemTableTypes.h>
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#include <soh/Enhancements/item-tables/ItemTableTypes.h>
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#if defined(INCLUDE_GAME_PRINTF) && !defined(NDEBUG)
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#if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG)
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#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__)
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#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__)
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#else
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#else
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#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__)
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#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__)
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@ -38,7 +38,11 @@ void Main_LogSystemHeap(void) {
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osSyncPrintf(VT_RST);
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osSyncPrintf(VT_RST);
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}
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}
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#ifdef _WIN32
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int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hInstPrev, PSTR cmdline, int cmdshow)
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#else
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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#endif
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{
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{
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#ifdef __linux__
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#ifdef __linux__
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SetupHandlerLinux();
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SetupHandlerLinux();
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@ -49,6 +53,7 @@ int main(int argc, char** argv)
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GameConsole_Init();
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GameConsole_Init();
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InitOTR();
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InitOTR();
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BootCommands_Init();
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BootCommands_Init();
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Main(0);
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Main(0);
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DeinitOTR();
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DeinitOTR();
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return 0;
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return 0;
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