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https://github.com/HarbourMasters/Shipwright.git
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Fix: Unbreak Wii U sliders (#1486)
* Unbreak Wii U sliders * #elseif -> #elif
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@ -545,8 +545,10 @@ namespace GameMenuBar {
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}
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
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#if defined(__SWITCH__) || defined(__WIIU__)
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#ifdef __SWITCH__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
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#elif __WIIU__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
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#else
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
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#endif
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@ -1073,8 +1075,10 @@ namespace GameMenuBar {
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}
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
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#if defined(__SWITCH__) || defined(__WIIU__)
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#ifdef __SWITCH__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
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#elif __WIIU__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
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#else
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
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#endif
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@ -322,8 +322,10 @@ namespace UIWidgets {
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f);
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}
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if (PlusMinusButton) {
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#if defined(__SWITCH__) || defined(__WIIU__)
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#ifdef __SWITCH__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f);
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#elif __WIIU__
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2);
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#else
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ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f);
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#endif
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