From d53c8588e2f4e9b6c277694fb703db8ec5a2a275 Mon Sep 17 00:00:00 2001 From: aMannus Date: Thu, 15 Sep 2022 22:48:51 +0200 Subject: [PATCH] Fix: Unbreak Wii U sliders (#1486) * Unbreak Wii U sliders * #elseif -> #elif --- soh/soh/GameMenuBar.cpp | 8 ++++++-- soh/soh/UIWidgets.cpp | 4 +++- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/soh/soh/GameMenuBar.cpp b/soh/soh/GameMenuBar.cpp index 09db46434..2c688228f 100644 --- a/soh/soh/GameMenuBar.cpp +++ b/soh/soh/GameMenuBar.cpp @@ -545,8 +545,10 @@ namespace GameMenuBar { } ImGui::SameLine(); ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); - #if defined(__SWITCH__) || defined(__WIIU__) + #ifdef __SWITCH__ ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); + #elif __WIIU__ + ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2); #else ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); #endif @@ -1073,8 +1075,10 @@ namespace GameMenuBar { } ImGui::SameLine(); ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); - #if defined(__SWITCH__) || defined(__WIIU__) + #ifdef __SWITCH__ ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); + #elif __WIIU__ + ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2); #else ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); #endif diff --git a/soh/soh/UIWidgets.cpp b/soh/soh/UIWidgets.cpp index b6ee0c2de..53a3b8b01 100644 --- a/soh/soh/UIWidgets.cpp +++ b/soh/soh/UIWidgets.cpp @@ -322,8 +322,10 @@ namespace UIWidgets { ImGui::SetCursorPosX(ImGui::GetCursorPosX() - 7.0f); } if (PlusMinusButton) { - #if defined(__SWITCH__) || defined(__WIIU__) + #ifdef __SWITCH__ ImGui::PushItemWidth(ImGui::GetWindowSize().x - 110.0f); + #elif __WIIU__ + ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f * 2); #else ImGui::PushItemWidth(ImGui::GetWindowSize().x - 79.0f); #endif