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Fix purple rupee issue (#895)
* moved few break to fix purple rupee issue * fix breaks
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@ -996,6 +996,7 @@ void EnItem00_Draw(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.shape.shadowScale = 0.3f;
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this->actor.world.rot.x = 0x4000;
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GetItem_Draw(globalCtx, GID_RUPEE_PURPLE);
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break;
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} else {
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Actor_SetScale(&this->actor, 0.03f);
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this->actor.shape.shadowScale = 6.0f;
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