diff --git a/soh/src/overlays/gamestates/ovl_title/z_title.c b/soh/src/overlays/gamestates/ovl_title/z_title.c index de83f8c2a..7c63ef35c 100644 --- a/soh/src/overlays/gamestates/ovl_title/z_title.c +++ b/soh/src/overlays/gamestates/ovl_title/z_title.c @@ -301,6 +301,9 @@ void Title_Init(GameState* thisx) { saveloading = true; gSaveContext.fileNum = selectedfile; Sram_OpenSave(); + Randomizer_LoadSettings(""); + Randomizer_LoadHintLocations(""); + Randomizer_LoadItemLocations("", true); gSaveContext.gameMode = 0; gSaveContext.magic = gSaveContext.magic; SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);