From d2153d601c997a30768a880a449aea6459e741fc Mon Sep 17 00:00:00 2001 From: Christopher Leggett Date: Tue, 20 Sep 2022 21:11:10 -0400 Subject: [PATCH] Fixes Restore Old GS Cutscene to only trigger on Gold Skulltulas. (#1529) --- soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c index 1a68dc3d5..8f81d3a95 100644 --- a/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/soh/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -331,11 +331,11 @@ s32 func_80B0C9F0(EnSw* this, GlobalContext* globalCtx) { Audio_PlayActorSound2(&this->actor, NA_SE_EN_STALTU_DAMAGE); return true; } - if(CVar_GetS32("gGsCutscene", 0)) { - OnePointCutscene_Init(globalCtx, 2200, 90, &this->actor, MAIN_CAM); - } Enemy_StartFinishingBlow(globalCtx, &this->actor); if (((this->actor.params & 0xE000) >> 0xD) != 0) { + if (CVar_GetS32("gGsCutscene", 0)) { + OnePointCutscene_Init(globalCtx, 2200, 90, &this->actor, MAIN_CAM); + } this->skelAnime.playSpeed = 8.0f; if ((globalCtx->state.frames & 1) == 0) { this->unk_420 = 0.1f;