mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 03:12:18 -05:00
Move Child Zelda spoiler write out of for loop so it's not repeatedly hit
This commit is contained in:
parent
17b3f65276
commit
cddca2700a
@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
|
|||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
|
|
||||||
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
|
||||||
|
jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off";
|
||||||
|
|
||||||
// spoilerLog.RootElement()->InsertEndChild(parentNode);
|
// spoilerLog.RootElement()->InsertEndChild(parentNode);
|
||||||
|
|
||||||
// for (const uint32_t key : allLocations) {
|
// for (const uint32_t key : allLocations) {
|
||||||
|
Loading…
Reference in New Issue
Block a user