From cddca2700a2e9d133bbffea0956bb09d35ef735a Mon Sep 17 00:00:00 2001 From: Josh Bodner Date: Wed, 20 Jul 2022 23:08:57 -0700 Subject: [PATCH] Move Child Zelda spoiler write out of for loop so it's not repeatedly hit --- soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp index b182d8dca..8010bad06 100644 --- a/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp @@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) { // } // } } - - // 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile - jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off"; } + + // 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile + jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off"; + // spoilerLog.RootElement()->InsertEndChild(parentNode); // for (const uint32_t key : allLocations) {