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Move Child Zelda spoiler write out of for loop so it's not repeatedly hit
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@ -371,10 +371,11 @@ static void WriteSettings(const bool printAll = false) {
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// }
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// }
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// }
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// }
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}
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}
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// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
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jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off";
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}
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}
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// 3drando doesn't have a "skip child zelda" setting, manually add it to the spoilerfile
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jsonData["settings"]["Skip Child Zelda"] = Settings::skipChildZelda ? "On" : "Off";
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// spoilerLog.RootElement()->InsertEndChild(parentNode);
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// spoilerLog.RootElement()->InsertEndChild(parentNode);
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// for (const uint32_t key : allLocations) {
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// for (const uint32_t key : allLocations) {
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