mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-22 01:12:19 -05:00
Rando cleanup (#3157)
* Remove 3drando setting descriptions * Remove 3drando cosmetics * Remove part of 3drando's menu * Remove 3drando's music & sfx randomizers * Remove 3drando's patch system * Remove 3drando's citra logging * Remove some of 3drando's custom messages Some can't be removed (like the ganon la hint) as they are used * Remove useless params in item_location.cpp These types of SpoilerCollectionCheck just checked the rand inf corresponding to check and ignored the scene & flags params. * Remove 3drando's unused check categories * Remove some of 3drando's menu system * Remove 3drando's preset system * Remove some unused settings code * Remove some unused settings * Remove some unused ItemLocation params * Remove SpoilerCollectionCheck::Fishing param
This commit is contained in:
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@ -2,55 +2,10 @@
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enum class Category {
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cNull,
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cKokiriForest,
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cForest,
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cGrotto,
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cMinigame,
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cChestMinigame,
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cLostWoods,
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cDekuScrub,
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cDekuScrubUpgrades,
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cNeedSpiritualStones,
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cSacredForestMeadow,
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cHyruleField,
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cLakeHylia,
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cGerudo,
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cGerudoValley,
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cGerudoFortress,
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cHauntedWasteland,
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cDesertColossus,
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cInnerMarket,
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cMarket,
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cHyruleCastle,
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cKakarikoVillage,
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cKakariko,
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cSkulltulaHouse,
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cGraveyard,
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cDeathMountainTrail,
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cDeathMountain,
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cGoronCity,
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cDeathMountainCrater,
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cZorasRiver,
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cZorasDomain,
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cZorasFountain,
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cLonLonRanch,
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cDekuTree,
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cDodongosCavern,
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cJabuJabusBelly,
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cForestTemple,
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cFireTemple,
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cWaterTemple,
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cSpiritTemple,
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cShadowTemple,
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cBottomOfTheWell,
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cIceCavern,
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cGerudoTrainingGrounds,
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cGanonsCastle,
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cSkulltula,
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cBossHeart,
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cTempleOfTime,
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cFairies,
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cOutsideGanonsCastle,
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cSong,
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cSongDungeonReward,
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cCow,
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@ -66,6 +21,5 @@ enum class Category {
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enum class OptionCategory {
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Setting,
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Cosmetic,
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Toggle,
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};
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@ -1,152 +0,0 @@
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#include "cosmetics.hpp"
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#include "random.hpp"
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#include <sstream>
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namespace Cosmetics {
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bool ValidHexString(std::string_view hexStr) {
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return hexStr.find_first_not_of("0123456789ABCDEFabcdef") == std::string_view::npos && hexStr.length() == 6;
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}
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Color_RGBAf HexStrToColorRGBAf(const std::string& hexStr) {
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uint32_t hex = std::stoi(hexStr, nullptr, 16);
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return Color_RGBAf{
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.r = ((hex & 0xFF0000) >> 16) / 255.0f,
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.g = ((hex & 0x00FF00) >> 8) / 255.0f,
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.b = (hex & 0x0000FF) / 255.0f,
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.a = 1.0f,
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};
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}
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Color_RGBA8 HexStrToColorRGBA8(const std::string& hexStr) {
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uint32_t hex = std::stoi(hexStr, nullptr, 16);
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return Color_RGBA8{
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.r = (uint8_t)((hex & 0xFF0000) >> 16),
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.g = (uint8_t)((hex & 0x00FF00) >> 8),
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.b = (uint8_t)(hex & 0x0000FF),
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.a = 0xFF,
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};
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}
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std::string CustomColorOptionText(std::string_view color) {
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return std::string(CUSTOM_COLOR_STR.substr(0, CUSTOM_COLOR_STR.length() - 6)).append(color);
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}
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std::string GetCustomColor(const std::string& str) {
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return str.substr(str.length() - 6);
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}
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const std::array<std::string_view, 13> gauntletColors = {
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"FFFFFF", //Silver
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"FECF0F", //Gold
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"000006", //Black
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"025918", //Green
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"06025A", //Blue
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"600602", //Bronze
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"FF0000", //Red
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"025DB0", //Sky Blue
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"FA6A90", //Pink
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"FF00FF", //Magenta
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"D83A00", //Orange
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"5B8A06", //Lime
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"800080", //Purple
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};
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const std::array<std::string_view, 28> tunicColors = {
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"168A0E", //Kokiri Green
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"96000E", //Goron Red
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"002A8E", //Zora Blue
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"202020", //Black
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"FFFFFF", //White
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"FF4A0A", //Orange
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"86FF23", //Yellow
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"0094B0", //Cyan
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"362076", //Indigo
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"7B0080", //Purple
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"F04F7D", //Pink
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"323232", //Dark Gray
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"E44B4B", //Salmon
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"5A1A20", //Wine Red
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"7E705B", //Beige
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"583923", //Brown
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"72602B", //Sand
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"6b7E5D", //Tea Green
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"3C5800", //Dark Green
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"6CFFF8", //Powder Blue
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"005A4B", //Teal
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"0259FF", //Sky Blue
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"33405E", //Faded Blue
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"635AD2", //Lavender
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"9C1B4B", //Magenta
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"52314F", //Mauve
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"505A59", //Silver
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"F16F16", //Gold
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};
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const std::array<std::string_view, 20> naviInnerColors = {
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"FFFFFF", //White
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"00FF00", //Green
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"9696FF", //Light Blue
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"FFFF00", //Yellow
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"FF0000", //Red
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"FF00FF", //Magenta
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"FECC3C", //Gold
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"000000", //Black
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"FFFFFF", //Tatl
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"49146C", //Tael
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"2C9EC4", //Fi
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"E6DE83", //Ciela
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"D14902", //Epona
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"629C5F", //Ezlo
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"A83317", //KoRL
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"032660", //Linebeck
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"D62E31", //Loftwing
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"192426", //Midna
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"977A6C", //Phantom Zelda
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"FF0000", //Rainbow (starts at red)
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};
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const std::array<std::string_view, 20> naviOuterColors = {
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"0000FF", //White
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"00FF00", //Green
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"9696FF", //Light Blue
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"C89B00", //Yellow
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"FF0000", //Red
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"C8009B", //Magenta
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"FEC007", //Gold
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"000000", //Black
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"C89800", //Tatl
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"FF0000", //Tael
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"2C1983", //Fi
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"C6BE5B", //Ciela
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"551F08", //Epona
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"3F5D37", //Ezlo
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"DED7C5", //KoRL
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"EFFFFF", //Linebeck
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"FDE6CC", //Loftwing
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"D28330", //Midna
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"6F4667", //Phantom Zelda
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"FF0000", //Rainbow (starts at red)
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};
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const std::array<std::string_view, 13> weaponTrailColors = {
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"FFFFFF", //White
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"000000", //Black
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"FF0000", //Red
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"00FF00", //Green
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"0000FF", //Blue
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"FFFF00", //Yellow
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"00FFFF", //Cyan
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"FF00FF", //Magenta
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"FFA500", //Orange
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"FFD700", //Gold
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"800080", //Purple
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"FF69B4", //Pink
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"FF0000", //Rainbow (starts at red)
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};
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//Generate random hex color
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std::string RandomColor() {
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std::ostringstream color;
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color << std::hex << (rand() % 0x1000000); //use default rand to not interfere with main settings
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return color.str();
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}
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} //namespace Cosmetics
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@ -1,51 +0,0 @@
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace Cosmetics {
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constexpr std::string_view RANDOM_CHOICE_STR = "Random Choice";
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constexpr std::string_view RANDOM_COLOR_STR = "Random Color";
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constexpr std::string_view CUSTOM_COLOR_STR = "Custom #FFFFFF";
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constexpr std::string_view CUSTOM_COLOR_PREFIX = "Custom #";
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constexpr std::string_view RANDOM_CHOICE_DESC = "A random color from the list of colors will be\nchosen.";
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constexpr std::string_view RANDOM_COLOR_DESC = "A completely random color will be chosen.";
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constexpr std::string_view CUSTOM_COLOR_DESC = "Press A and type in a custom 6 digit hex color.";
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enum CosmeticSettings {
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RANDOM_CHOICE,
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RANDOM_COLOR,
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CUSTOM_COLOR,
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NON_COLOR_COUNT,
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};
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struct Color_RGBAf {
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float r;
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float g;
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float b;
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float a;
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};
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struct Color_RGBA8 {
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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extern const std::array<std::string_view, 13> gauntletColors;
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extern const std::array<std::string_view, 28> tunicColors;
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extern const std::array<std::string_view, 20> naviInnerColors;
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extern const std::array<std::string_view, 20> naviOuterColors;
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extern const std::array<std::string_view, 13> weaponTrailColors;
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bool ValidHexString(std::string_view hexStr);
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Color_RGBAf HexStrToColorRGBAf(const std::string& hexStr);
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Color_RGBA8 HexStrToColorRGBA8(const std::string& hexStr);
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std::string CustomColorOptionText(std::string_view color);
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std::string GetCustomColor(const std::string& str);
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std::string RandomColor();
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} //namespace Cosmetics
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#include "custom_messages.hpp"
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#include "debug.hpp"
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#include "shops.hpp"
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#include "z64item.h"
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@ -121,9 +120,7 @@ constexpr std::array DungeonColors = {
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};
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std::set<MessageEntry, MessageEntryComp> messageEntries;
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std::vector<MessageEntry> arrangedMessageEntries;
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std::stringstream messageData;
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std::string arrangedMessageData;
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//textBoxType and textBoxPosition are defined here: https://wiki.cloudmodding.com/oot/Text_Format#Message_Id
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void CreateMessage(uint32_t textId, uint32_t unk_04, uint32_t textBoxType, uint32_t textBoxPosition,
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@ -161,229 +158,6 @@ constexpr std::array DungeonColors = {
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CreateMessage(textId, unk_04, textBoxType, textBoxPosition, text.GetEnglish(), text.GetFrench(), text.GetSpanish());
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}
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uint32_t NumMessages() {
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return messageEntries.size();
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}
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std::pair<const char*, uint32_t> RawMessageEntryData() {
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arrangedMessageEntries.assign(messageEntries.begin(), messageEntries.end());
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const char* data = (const char*)arrangedMessageEntries.data();
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uint32_t size = arrangedMessageEntries.size() * sizeof(MessageEntry);
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return { data, size };
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}
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std::pair<const char*, uint32_t> RawMessageData() {
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arrangedMessageData = messageData.str();
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const char* data = arrangedMessageData.data();
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uint32_t size = arrangedMessageData.size();
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return { data, size };
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}
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void CreateAlwaysIncludedMessages() {
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// Bombchu (10) Purchase Prompt
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CreateMessage(0x8C, 0, 2, 3,
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INSTANT_TEXT_ON()+"Bombchu (10): 99 Rupees"+INSTANT_TEXT_OFF()+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"Buy"+NEWLINE()+"Don't buy"+COLOR(QM_WHITE)+MESSAGE_END(),
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INSTANT_TEXT_ON()+"Bombchus (10): 99 rubis"+INSTANT_TEXT_OFF()+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"Acheter"+NEWLINE()+"Ne pas acheter"+COLOR(QM_WHITE)+MESSAGE_END(),
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INSTANT_TEXT_ON()+"Bombchus (10): 99 rupias"+INSTANT_TEXT_OFF()+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"Comprar"+NEWLINE()+"No comprar"+COLOR(QM_WHITE)+MESSAGE_END());
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//Gold Skulltula Tokens (there are two text IDs the game uses)
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for (const uint32_t textId : {0xB4, 0xB5}) {
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CreateMessage(textId, 0, 2, 3,
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INSTANT_TEXT_ON()+"You destroyed a "+COLOR(QM_RED)+"Gold Skulltula"+COLOR(QM_WHITE)+". You got a"+NEWLINE()+"token proving you destroyed it!"+NEWLINE()+NEWLINE()+"You have "+COLOR(QM_RED)+SKULLTULAS_DESTROYED()+COLOR(QM_WHITE)+" tokens!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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INSTANT_TEXT_ON()+"Vous venez de détruire une "+COLOR(QM_RED)+"Skulltula d'or"+COLOR(QM_WHITE)+"!"+NEWLINE()+"Ce symbole prouve votre prouesse!"+NEWLINE()+NEWLINE()+"Vous avez "+COLOR(QM_RED)+SKULLTULAS_DESTROYED()+COLOR(QM_WHITE)+" jetons!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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INSTANT_TEXT_ON()+"¡Has eliminado una "+COLOR(QM_RED)+"skulltula dorada"+COLOR(QM_WHITE)+" y has"+NEWLINE()+"conseguido un símbolo para probarlo!"+NEWLINE()+NEWLINE()+"¡Tienes "+COLOR(QM_RED)+SKULLTULAS_DESTROYED()+COLOR(QM_WHITE)+" símbolos!"+INSTANT_TEXT_OFF()+MESSAGE_END());
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}
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//Bombchu (10) Description
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CreateMessage(0xBC, 0, 2, 3,
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INSTANT_TEXT_ON()+COLOR(QM_RED)+"Bombchu (10): 99 Rupees"+NEWLINE()+COLOR(QM_WHITE)+"These look like toy mice, but they're"+NEWLINE()+"actually self-propelled time bombs!"+INSTANT_TEXT_OFF()+SHOP_MESSAGE_BOX()+MESSAGE_END(),
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INSTANT_TEXT_ON()+COLOR(QM_RED)+"Bombchus (10): 99 rubis"+NEWLINE()+COLOR(QM_WHITE)+"Profilée comme une souris mécanique, il"+NEWLINE()+"s'agit en fait d'une bombe à retardement"+NEWLINE()+"autopropulsée!"+INSTANT_TEXT_OFF()+SHOP_MESSAGE_BOX()+MESSAGE_END(),
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INSTANT_TEXT_ON()+COLOR(QM_RED)+"Bombchus (10): 99 rupias"+NEWLINE()+COLOR(QM_WHITE)+"Aunque parezcan ratoncitos de juguete,"+NEWLINE()+"¡son bombas de relojería autopropulsadas!"+INSTANT_TEXT_OFF()+SHOP_MESSAGE_BOX()+MESSAGE_END());
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//Boss Keys
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for (uint32_t bossKey = 0; bossKey <= (DUNGEON_SHADOW_TEMPLE - DUNGEON_FOREST_TEMPLE); bossKey++) {
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uint32_t dungeon = DUNGEON_FOREST_TEMPLE + bossKey;
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CreateMessage(0x9D4 + bossKey, 0, 2, 3,
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_BOSS)+INSTANT_TEXT_ON()+"You got the "+COLOR(DungeonColors[dungeon])+EnglishDungeonNames[dungeon]+NEWLINE()+"Boss Key"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_BOSS)+INSTANT_TEXT_ON()+"Vous trouvez la "+COLOR(DungeonColors[dungeon])+"Clé d'Or "+NEWLINE()+FrenchDungeonArticles[dungeon]+" "+FrenchDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_BOSS)+INSTANT_TEXT_ON()+"¡Tienes la "+COLOR(DungeonColors[dungeon])+"gran llave "+SpanishDungeonArticles[dungeon]+NEWLINE()+SpanishDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
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}
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CreateMessage(0x9D9, 0, 2, 3,
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_BOSS)+INSTANT_TEXT_ON()+"You got the "+COLOR(DungeonColors[DUNGEON_GANONS_CASTLE_FIRST_PART])+EnglishDungeonNames[DUNGEON_GANONS_CASTLE_FIRST_PART]+NEWLINE()+"Boss Key"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_BOSS)+INSTANT_TEXT_ON()+"Vous trouvez la "+COLOR(DungeonColors[DUNGEON_GANONS_CASTLE_FIRST_PART])+"Clé d'Or "+NEWLINE()+FrenchDungeonArticles[DUNGEON_GANONS_CASTLE_FIRST_PART]+" "+FrenchDungeonNames[DUNGEON_GANONS_CASTLE_FIRST_PART]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_BOSS)+INSTANT_TEXT_ON()+"¡Tienes la "+COLOR(DungeonColors[DUNGEON_GANONS_CASTLE_FIRST_PART])+"gran llave "+SpanishDungeonArticles[DUNGEON_GANONS_CASTLE_FIRST_PART]+NEWLINE()+SpanishDungeonNames[DUNGEON_GANONS_CASTLE_FIRST_PART]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
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//Compasses
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for (uint32_t dungeon = DUNGEON_DEKU_TREE; dungeon <= DUNGEON_ICE_CAVERN; dungeon++) {
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CreateMessage(0x9DA + dungeon, 0, 2, 3,
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_COMPASS)+INSTANT_TEXT_ON()+"You got the "+COLOR(DungeonColors[dungeon])+EnglishDungeonNames[dungeon]+NEWLINE()+"Compass"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_COMPASS)+INSTANT_TEXT_ON()+"Vous trouvez la "+COLOR(DungeonColors[dungeon])+"boussole "+NEWLINE()+FrenchDungeonArticles[dungeon]+FrenchDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_COMPASS)+INSTANT_TEXT_ON()+"¡Tienes la "+COLOR(DungeonColors[dungeon])+"brújula "+SpanishDungeonArticles[dungeon]+NEWLINE()+SpanishDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
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}
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//Maps
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for (uint32_t dungeon = DUNGEON_DEKU_TREE; dungeon <= DUNGEON_ICE_CAVERN; dungeon++) {
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CreateMessage(0x9E4 + dungeon, 0, 2, 3,
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_DUNGEON_MAP)+INSTANT_TEXT_ON()+"You got the "+COLOR(DungeonColors[dungeon])+EnglishDungeonNames[dungeon]+NEWLINE()+"Map"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
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UNSKIPPABLE()+ITEM_OBTAINED(ITEM_DUNGEON_MAP)+INSTANT_TEXT_ON()+"Vous trouvez la "+COLOR(DungeonColors[dungeon])+"carte "+NEWLINE()+FrenchDungeonArticles[dungeon]+FrenchDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_DUNGEON_MAP)+INSTANT_TEXT_ON()+"¡Has obtenido el "+COLOR(DungeonColors[dungeon])+"mapa "+SpanishDungeonArticles[dungeon]+NEWLINE()+SpanishDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
//Small Keys
|
||||
for (uint32_t smallKey = 0; smallKey <= (DUNGEON_BOTTOM_OF_THE_WELL - DUNGEON_FOREST_TEMPLE); smallKey++) {
|
||||
uint32_t dungeon = DUNGEON_FOREST_TEMPLE + smallKey;
|
||||
CreateMessage(0x9EE + smallKey, 0, 2, 3,
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"You got a "+COLOR(DungeonColors[dungeon])+EnglishDungeonNames[dungeon]+NEWLINE()+"Small Key"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"Vous trouvez une "+COLOR(DungeonColors[dungeon])+"Petite Clé"+NEWLINE()+FrenchDungeonArticles[dungeon]+FrenchDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"¡Has obtenido una "+COLOR(DungeonColors[dungeon])+"llave pequeña "+SpanishDungeonArticles[dungeon]+NEWLINE()+SpanishDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
for (uint32_t smallKey = 0; smallKey <= (DUNGEON_GANONS_CASTLE_FIRST_PART - DUNGEON_GERUDO_TRAINING_GROUNDS); smallKey++) {
|
||||
uint32_t dungeon = DUNGEON_GERUDO_TRAINING_GROUNDS + smallKey;
|
||||
CreateMessage(0x9F4 + smallKey, 0, 2, 3,
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"You got a "+COLOR(DungeonColors[dungeon])+EnglishDungeonNames[dungeon]+NEWLINE()+"Small Key"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"Vous trouvez une "+COLOR(DungeonColors[dungeon])+"Petite Clé"+NEWLINE()+FrenchDungeonArticles[dungeon]+FrenchDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"¡Has obtenido una "+COLOR(DungeonColors[dungeon])+"llave pequeña "+SpanishDungeonArticles[dungeon]+NEWLINE()+SpanishDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
//Key Rings
|
||||
for (uint32_t smallKey = 0; smallKey <= (DUNGEON_BOTTOM_OF_THE_WELL - DUNGEON_FOREST_TEMPLE); smallKey++) {
|
||||
uint32_t dungeon = DUNGEON_FOREST_TEMPLE + smallKey;
|
||||
CreateMessage(0x9300 + smallKey, 0, 2, 3,
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"You got a "+COLOR(DungeonColors[dungeon])+EnglishDungeonNames[dungeon]+NEWLINE()+"Key Ring"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"Vous trouvez un "+COLOR(DungeonColors[dungeon])+"trousseau"+NEWLINE()+FrenchDungeonArticles[dungeon]+FrenchDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"¡Has obtenido un "+COLOR(DungeonColors[dungeon])+"llavero "+SpanishDungeonArticles[dungeon]+NEWLINE()+SpanishDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
for (uint32_t smallKey = 0; smallKey <= (DUNGEON_GANONS_CASTLE_FIRST_PART - DUNGEON_GERUDO_TRAINING_GROUNDS); smallKey++) {
|
||||
uint32_t dungeon = DUNGEON_GERUDO_TRAINING_GROUNDS + smallKey;
|
||||
CreateMessage(0x9306 + smallKey, 0, 2, 3,
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"You got a "+COLOR(DungeonColors[dungeon])+EnglishDungeonNames[dungeon]+NEWLINE()+"Key Ring"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"Vous trouvez un "+COLOR(DungeonColors[dungeon])+"trousseau"+NEWLINE()+FrenchDungeonArticles[dungeon]+FrenchDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"¡Has obtenido un "+COLOR(DungeonColors[dungeon])+"llavero "+SpanishDungeonArticles[dungeon]+NEWLINE()+SpanishDungeonNames[dungeon]+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
//Tycoon's Wallet
|
||||
CreateMessage(0x09F7, 0, 2, 3,
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_WALLET_GIANT)+INSTANT_TEXT_ON()+"You got a "+COLOR(QM_RED)+"Tycoon's Wallet"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+NEWLINE()+"It's gigantic! Now you can carry"+NEWLINE()+"up to "+COLOR(QM_YELLOW)+"999 "+COLOR(QM_WHITE)+COLOR(QM_YELLOW)+"Rupees"+COLOR(QM_WHITE)+"!"+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_WALLET_GIANT)+INSTANT_TEXT_ON()+"Vous obtenez la "+COLOR(QM_RED)+"Bourse de Magnat"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+NEWLINE()+"Elle peut contenir jusqu'à "+COLOR(QM_YELLOW)+"999 "+COLOR(QM_WHITE)+COLOR(QM_YELLOW)+"rubis"+COLOR(QM_WHITE)+"!"+NEWLINE()+"C'est gigantesque!"+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_WALLET_GIANT)+INSTANT_TEXT_ON()+"¡Has conseguido una "+COLOR(QM_RED)+"bolsa para ricachones"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+NEWLINE()+"¡Qué descomunal! Ya puedes llevar"+NEWLINE()+"hasta "+COLOR(QM_YELLOW)+"999 "+COLOR(QM_WHITE)+COLOR(QM_YELLOW)+"rupias"+COLOR(QM_WHITE)+"!"+MESSAGE_END());
|
||||
//Saria's Song Default Hint
|
||||
CreateMessage(0x0A00, 0, 2, 3,
|
||||
UNSKIPPABLE()+"Have you tried talking to the gossip"+NEWLINE()+ "stones around Hyrule? They might have"+NEWLINE()+"some good advice... Hee hee!"+WAIT_FOR_INPUT()+"If you learn something from the gossip stones,"+NEWLINE()+"I will remember it!"+EVENT_TRIGGER()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"As-tu parlé aux pierres à potins"+NEWLINE()+ "dans Hyrule? Elles sont de bons conseils..."+NEWLINE()+"Hi hi!"+WAIT_FOR_INPUT()+"Si elles te révèlent quelque chose,"+NEWLINE()+"je m'en souviendrai!"+EVENT_TRIGGER()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"¿Has probado a consultarle a las"+NEWLINE()+ "piedras chismosas esparcidas por Hyrule? Puede"+NEWLINE()+"que sean de ayuda a tu empresa... ¡Ji, ji!"+WAIT_FOR_INPUT()+"¡Puedo recordarte todo lo que aprendas de ellas,"+NEWLINE()+"si así lo deseas!"+EVENT_TRIGGER()+MESSAGE_END());
|
||||
//Poe Collector (when enough has been sold)
|
||||
CreateMessage(0x70F8, 0, 0, 0,
|
||||
UNSKIPPABLE()+"Wait a minute! WOW!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"You have earned enough points!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Young man, you are a genuine "+COLOR(QM_RED)+"ghost hunter"+COLOR(QM_WHITE)+"!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Is that what you expected me to say?"+NEWLINE()+"Heh heh heh!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Because of you, I have extra inventory of"+NEWLINE()+COLOR(QM_RED)+"Big Poes"+COLOR(QM_WHITE)+", so this will be the last time I can"+NEWLINE()
|
||||
+"buy one of these ghosts."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"You're thinking about what I promised would"+NEWLINE()+"happen when you earned enough points."+NEWLINE()+"Heh heh."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Don't worry. I didn't forget. Just take this."+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"Ooooh! WHOA!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Tu as obtenu suffisamment de points!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Tu es un véritable "+COLOR(QM_RED)+"chasseur de fantômes"+COLOR(QM_WHITE)+"!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Il est content, hein?"+NEWLINE()+"Il est content le monsieur?"+NEWLINE()+"Hé hé hé!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Grâce à toi, mon stock d'"+COLOR(QM_RED)+"Âmes"+COLOR(QM_WHITE)+" est plein!"+NEWLINE()+"C'est donc la dernière fois que nous"+NEWLINE()+"faisons affaire."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Je sais, je sais..."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Nous avions passé un pacte..."+NEWLINE()+"Tu as eu tes points et je t'en félicite..."+NEWLINE()+"Hé hé hé!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Alors prends donc ceci, mon bon ami!"+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"¡Un momento! ¡OYE!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"¡Has conseguido los puntos suficientes!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"¡Jovencito, eres un auténtico "+COLOR(QM_RED)+"cazador de"+NEWLINE()+"fantasmas"+COLOR(QM_WHITE)+"!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"¿Era eso lo que esperabas que dijera?"+NEWLINE()+"¡Je, je je!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Gracias a ti, ya tengo la cantidad necesaria"+NEWLINE()+"de "+COLOR(QM_RED)+"grandes poes"+COLOR(QM_WHITE)+", así que esta será la"+NEWLINE()
|
||||
+"última vez que te compre unos de ese tipo."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"¿Recuerdas lo que te dije que ocurriría"+NEWLINE()+"cuando tuvieses suficientes puntos?"+NEWLINE()+"Je, je, je."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Tranquilo, que no se me ha olvidado."+NEWLINE()+"Toma esto."+MESSAGE_END());
|
||||
//Ice Trap
|
||||
CreateMessage(0x9002, 0, 2, 3,
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+COLOR(QM_RED)+"FOOL!"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+COLOR(QM_RED)+"IDIOT!"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+COLOR(QM_RED)+"¡TONTO!"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
//Business Scrubs
|
||||
//The less significant byte represents the price of the item
|
||||
for (uint32_t price = 0; price <= 95; price += 5) {
|
||||
CreateMessage(0x9000 + price, 0, 0, 0,
|
||||
INSTANT_TEXT_ON()+"I'll sell you something good for "+COLOR(QM_RED)+std::to_string(price)+" Rupees"+COLOR(QM_WHITE)+"!"+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"OK"+NEWLINE()+"No way"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+"Je te vends un truc super pour "+COLOR(QM_RED)+std::to_string(price)+" Rubis"+COLOR(QM_WHITE)+"!"+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"D'accord"+NEWLINE()+"Hors de question"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+"¡Te puedo vender algo bueno por "+COLOR(QM_RED)+std::to_string(price)+" rupias"+COLOR(QM_WHITE)+"!"+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"Vale"+NEWLINE()+"Ni hablar"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
//Poe Collector
|
||||
//The last digit represent the number of poes needed to collect
|
||||
for (uint32_t poes = 1; poes <= 10; poes++) {
|
||||
CreateMessage(0x9080 + poes, 0, 0, 0,
|
||||
UNSKIPPABLE()+"Oh, you brought a Poe today!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Hmmmm!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Very interesting! This is a "+COLOR(QM_RED)+"Big Poe"+COLOR(QM_WHITE)+"!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"I'll buy it for "+COLOR(QM_RED)+"50 Rupees"+COLOR(QM_WHITE)+"."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"On top of that, I'll put "+COLOR(QM_RED)+"100 points "+COLOR(QM_WHITE)+"on"+NEWLINE()+"your card."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"If you earn "+COLOR(QM_RED)+std::to_string(poes * 100)+" points"+COLOR(QM_WHITE)+", you'll be a"+NEWLINE()+"happy man! Heh heh."+MESSAGE_END(),
|
||||
|
||||
UNSKIPPABLE()+"Oh! Tu as apporté un fantôme!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Hmmmm!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Magnifique!"+NEWLINE()+"C'est une "+COLOR(QM_RED)+"Âme"+COLOR(QM_WHITE)+"!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Je t'en donne "+COLOR(QM_RED)+"50 Rubis"+COLOR(QM_WHITE)+"."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Et en plus, j'inscris "+COLOR(QM_RED)+"100 points "+COLOR(QM_WHITE)+NEWLINE()+"sur ta carte."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Obtiens "+COLOR(QM_RED)+std::to_string(poes * 100)+" points"+COLOR(QM_WHITE)+" et tu ne"+NEWLINE()+"seras pas déçu..."+NEWLINE()+"Hé hé hé."+MESSAGE_END(),
|
||||
|
||||
UNSKIPPABLE()+"¡Vaya! ¡Traes un poe!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"¡Mmm! ¿A ver?"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"¡Qué interesante! ¡Es un "+COLOR(QM_RED)+"gran poe"+COLOR(QM_WHITE)+"!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"Te daré "+COLOR(QM_RED)+"50 rupias "+COLOR(QM_WHITE)+"por él."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Y además agregaré "+COLOR(QM_RED)+"100 puntos "+COLOR(QM_WHITE)+"a tu"+NEWLINE()+"tarjeta."+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()
|
||||
+"¡Si llegas a "+COLOR(QM_RED)+std::to_string(poes * 100)+" puntos"+COLOR(QM_WHITE)+", serás muy feliz!"+NEWLINE()+"Je, je, je..."+MESSAGE_END());
|
||||
}
|
||||
|
||||
//Talon (this is to prevent accidentally skipping Malon in HC)
|
||||
CreateMessage(0x9100, 0, 2, 0,
|
||||
UNSKIPPABLE()+"You should go talk to my daughter Malon,"+NEWLINE()+"she has an item for you."+NEWLINE()+SET_SPEED(3)+"........."+SET_SPEED(0)+WAIT_FOR_INPUT()+"I have to think about some stuff now,"+NEWLINE()+"please don't distract me."+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"Zzzz... Muh... Malon..."+NEWLINE()+"Parler avec... Malon..."+NEWLINE()+SET_SPEED(3)+"........."+SET_SPEED(0)+WAIT_FOR_INPUT()+"Si fatigué..."+NEWLINE()+"Quelle vie..."+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"Habla con Malon, tiene algo que darte..."+SET_SPEED(3)+"........."+SET_SPEED(0)+MESSAGE_END());
|
||||
|
||||
//Bow Shooting Gallery reminder
|
||||
CreateMessage(0x9140, 0, 0, 0,
|
||||
UNSKIPPABLE()+"Wonderful! Bravo! Perfect!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Here's a fantastic present! But I have"+COLOR(QM_RED)+NEWLINE()+"something else "+COLOR(QM_WHITE)+"for you once you have a bow."+SET_SPEED(30)+" "+EVENT_TRIGGER()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"Merveilleux! Bravo! C'est parfait!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"Voici un prix fantastique! J'aurai "+COLOR(QM_RED)+"autre chose"+COLOR(QM_WHITE)+NEWLINE()+"pour toi quand tu auras un arc."+SET_SPEED(30)+" "+EVENT_TRIGGER()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"¡Espectacular! ¡Bravo! ¡Perfecto!"+WAIT_FOR_INPUT()+NEWLINE()+UNSKIPPABLE()+"¡Toma este sensacional regalo! Pero te tengo"+NEWLINE()+"guardado "+COLOR(QM_RED)+"algo más "+COLOR(QM_WHITE)+"para cuando traigas tu"+NEWLINE()+"propio arco."+SET_SPEED(30)+" "+EVENT_TRIGGER()+MESSAGE_END());
|
||||
|
||||
//Shopsanity items
|
||||
//64 textboxes, 2 for each of 32 potential shopsanity items
|
||||
for(uint32_t shopitems = 0; shopitems < NonShopItems.size(); shopitems++) {
|
||||
Text name = NonShopItems[shopitems].Name;
|
||||
std::string price = std::to_string(NonShopItems[shopitems].Price);
|
||||
//Prevent names from being too long and overflowing textbox
|
||||
if (name.GetEnglish() == "Piece of Heart (Treasure Chest Minigame)") {
|
||||
name = Text{"Piece of Heart", "Quart de Coeur", "Pieza de corazón"};
|
||||
} else if (name.GetEnglish() == "Green Rupee (Treasure Chest Minigame)") {
|
||||
name = Text{"Green Rupee", "Rubis Vert", "Rupia verde"};
|
||||
}
|
||||
//Message to display when hovering over the item
|
||||
if (NonShopItems[shopitems].Repurchaseable) { //Different checkbox for repurchaseable items
|
||||
CreateMessage(0x9200+shopitems*2, 0, 0, 0,
|
||||
INSTANT_TEXT_ON()+COLOR(QM_RED)+name.GetEnglish()+": "+price+" Rupees"+NEWLINE()+COLOR(QM_WHITE)+"Special deal!"+NEWLINE()+"Buy as many as you want!"+SHOP_MESSAGE_BOX()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+COLOR(QM_RED)+name.GetFrench()+": "+price+" rubis"+NEWLINE()+COLOR(QM_WHITE)+"Offre spéciale!"+NEWLINE()+"Achetez-en à volonté!"+SHOP_MESSAGE_BOX()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+COLOR(QM_RED)+name.GetSpanish()+": "+price+" rupias"+NEWLINE()+COLOR(QM_WHITE)+"¡Oferta especial!"+NEWLINE()+"¡Compra todo lo que quieras!"+SHOP_MESSAGE_BOX()+MESSAGE_END());
|
||||
}
|
||||
else { //Normal textbox
|
||||
CreateMessage(0x9200+shopitems*2, 0, 0, 0,
|
||||
INSTANT_TEXT_ON()+COLOR(QM_RED)+name.GetEnglish()+": "+price+" Rupees"+NEWLINE()+COLOR(QM_WHITE)+"Special deal! ONE LEFT!"+NEWLINE()+"Get it while it lasts!"+SHOP_MESSAGE_BOX()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+COLOR(QM_RED)+name.GetFrench()+": "+price+" rubis"+NEWLINE()+COLOR(QM_WHITE)+"Offre spéciale! DERNIER EN STOCK!"+NEWLINE()+"Faites vite!"+SHOP_MESSAGE_BOX()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+COLOR(QM_RED)+name.GetSpanish()+": "+price+" rupias"+NEWLINE()+COLOR(QM_WHITE)+"¡Oferta especial! ¡SOLO QUEDA UNA UNIDAD!"+NEWLINE()+"¡Hazte con ella antes de que se agote!"+SHOP_MESSAGE_BOX()+MESSAGE_END());
|
||||
}
|
||||
//Message to display when going to buy the item
|
||||
CreateMessage(0x9200+shopitems*2+1, 0, 0, 0,
|
||||
INSTANT_TEXT_ON()+name.GetEnglish()+": "+price+" Rupees"+INSTANT_TEXT_OFF()+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"Buy"+NEWLINE()+"Don't buy"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+name.GetFrench()+": "+price+" rubis"+INSTANT_TEXT_OFF()+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"Acheter"+NEWLINE()+"Ne pas acheter"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
INSTANT_TEXT_ON()+name.GetSpanish()+": "+price+" rupias"+INSTANT_TEXT_OFF()+NEWLINE()+NEWLINE()+TWO_WAY_CHOICE()+COLOR(QM_GREEN)+"Comprar"+NEWLINE()+"No comprar"+COLOR(QM_WHITE)+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
//easter egg
|
||||
CreateMessage(0x96F, 0, 2, 2,
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"Oh hey, you watched all the credits!"+NEWLINE()+CENTER_TEXT()+"Here's a prize for your patience."+NEWLINE()+CENTER_TEXT()+"Unlocking MQ and saving..."+NEWLINE()+NEWLINE()+CENTER_TEXT()+COLOR(QM_RED)+"Do not remove the Game Card"+NEWLINE()+CENTER_TEXT()+"or turn the power off."+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"The Legend of Zelda Ocarina of Time 3D"+NEWLINE()+CENTER_TEXT()+"Master Quest va être déverrouillé."+NEWLINE()+CENTER_TEXT()+"Sauvegarde... Veuillez patienter."+NEWLINE()+NEWLINE()+CENTER_TEXT()+COLOR(QM_RED)+"N'éteignez pas la console et"+NEWLINE()+CENTER_TEXT()+"ne retirez pas la carte de jeu"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"Desbloqueando The Legend of Zelda"+NEWLINE()+CENTER_TEXT()+"Ocarina of Time 3D Master Quest."+NEWLINE()+CENTER_TEXT()+"Guardando. Espera un momento..."+NEWLINE()+NEWLINE()+CENTER_TEXT()+COLOR(QM_RED)+"No saques la tarjeta de juego"+NEWLINE()+CENTER_TEXT()+"ni apagues la consola."+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
CreateMessage(0x970, 0, 2, 3,
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"Master Quest doesn't affect the Randomizer,"+NEWLINE()+CENTER_TEXT()+"so you can use 3 more save slots now."+NEWLINE()+NEWLINE()+CENTER_TEXT()+"Thanks for playing!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"Vous pouvez désormais jouer à"+NEWLINE()+CENTER_TEXT()+"The Legend of Zelda Ocarina of Time 3D"+NEWLINE()+CENTER_TEXT()+"Master Quest!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"¡Ya puedes jugar The Legend of Zelda"+NEWLINE()+CENTER_TEXT()+"Ocarina of Time 3D Master Quest!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
|
||||
//Messages for the new Lake Hylia switch
|
||||
CreateMessage(0x346, 0, 1, 3,
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"Water level control system."+NEWLINE()+CENTER_TEXT()+"Keep away!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"Contrôle du niveau d'eau."+NEWLINE()+CENTER_TEXT()+"Ne pas toucher!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+INSTANT_TEXT_ON()+CENTER_TEXT()+"Control del nivel del agua."+NEWLINE()+CENTER_TEXT()+"¡No te acerques!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
CreateMessage(0x1B3, 0, 0, 3,
|
||||
UNSKIPPABLE()+"This switch is rustier than you think."+WAIT_FOR_INPUT()+"Something must be wrong with the pipe"+NEWLINE()+"system in the Water Temple."+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"Cet interrupteur est très rouillé."+WAIT_FOR_INPUT()+"Quelque chose ne va pas avec"+NEWLINE()+"la tuyauterie du Temple de l'Eau."+MESSAGE_END(),
|
||||
UNSKIPPABLE()+"El interruptor está más oxidado de lo que"+NEWLINE()+"aparenta."+WAIT_FOR_INPUT()+"Algo debe andar mal en el sistema de"+NEWLINE()+"cañerías del Templo del Agua."+MESSAGE_END());
|
||||
|
||||
//Treasure chest shop keys. If they're not randomized leave the base game text
|
||||
if (Settings::ShuffleChestMinigame.Is(SHUFFLECHESTMINIGAME_SINGLE_KEYS)) {
|
||||
CreateMessage(0x0F3, 0, 2, 3,
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"You got a "+COLOR(QM_RED)+"Treasure Chest Shop"+NEWLINE()+"Small Key"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"Vous trouvez une "+COLOR(QM_RED)+"Petite Clé"+NEWLINE()+"de la Chasse-aux-Trésors"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"¡Has obtenido una "+COLOR(QM_RED)+"llave pequeña del"+NEWLINE()+"Cofre del Tesoro"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
} else if (Settings::ShuffleChestMinigame.Is(SHUFFLECHESTMINIGAME_PACK)) {
|
||||
CreateMessage(0x0F3, 0, 2, 3,
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"You got all 6 "+COLOR(QM_RED)+"Treasure Chest Shop"+NEWLINE()+"Small Keys"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"Vous trouvez les "+COLOR(QM_RED)+"petites clés"+NEWLINE()+"de la Chasse-aux-Trésors"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END(),
|
||||
UNSKIPPABLE()+ITEM_OBTAINED(ITEM_KEY_SMALL)+INSTANT_TEXT_ON()+"¡Has obtenido todas las 6 "+COLOR(QM_RED)+"llaves"+NEWLINE()+"pequeñas del Cofre del Tesoro"+COLOR(QM_WHITE)+"!"+INSTANT_TEXT_OFF()+MESSAGE_END());
|
||||
}
|
||||
}
|
||||
|
||||
Text AddColorsAndFormat(Text text, const std::vector<uint8_t>& colors /*= {}*/) {
|
||||
|
||||
//for each language
|
||||
@ -465,7 +239,7 @@ constexpr std::array DungeonColors = {
|
||||
textStr->replace(firstHashtag, 1, COLOR(color));
|
||||
size_t secondHashtag = textStr->find('#');
|
||||
if (secondHashtag == std::string::npos) {
|
||||
CitraPrint("ERROR: Couldn't find second '#' in " + (*textStr));
|
||||
//CitraPrint("ERROR: Couldn't find second '#' in " + (*textStr));
|
||||
} else {
|
||||
textStr->replace(secondHashtag, 1, COLOR(QM_WHITE));
|
||||
}
|
||||
@ -477,9 +251,7 @@ constexpr std::array DungeonColors = {
|
||||
|
||||
void ClearMessages() {
|
||||
messageEntries.clear();
|
||||
arrangedMessageEntries.clear();
|
||||
messageData.str("");
|
||||
arrangedMessageData = "";
|
||||
}
|
||||
|
||||
std::string MESSAGE_END() { return "\x7F\x00"s; }
|
||||
@ -513,7 +285,7 @@ constexpr std::array DungeonColors = {
|
||||
std::string UNSKIPPABLE() { return "\x7F\x19"s; }
|
||||
std::string TWO_WAY_CHOICE() { return "\x7F\x1A\xFF\xFF\xFF\xFF"s; }
|
||||
std::string NEWLINE() { return "\x7F\x1C"s; }
|
||||
std::string COLOR(uint8_t x) { return "\x7F\x1D"s + char(x); }
|
||||
std::string COLOR(uint8_t x) { return "\x7F\x1D"s + char(x); }
|
||||
std::string CENTER_TEXT() { return "\x7F\x1E"s; }
|
||||
std::string IF_NOT_MQ() { return "\x7F\x29"s; }
|
||||
std::string MQ_ELSE() { return "\x7F\x2A"s; }
|
||||
|
@ -47,23 +47,10 @@ typedef struct {
|
||||
MessageLanguageInfo info[10];
|
||||
} MessageEntry; // size = 0x60
|
||||
|
||||
typedef struct {
|
||||
char magic[4]; //"QM\0\0"
|
||||
uint32_t unk_04;
|
||||
uint32_t numEntries;
|
||||
uint32_t unk_0C;
|
||||
} MessageFileHeader;
|
||||
|
||||
void CreateMessage(uint32_t textId, uint32_t unk_04, uint32_t textBoxType, uint32_t textBoxPosition,
|
||||
std::string englishText, std::string frenchText, std::string spanishText);
|
||||
void CreateMessageFromTextObject(uint32_t textId, uint32_t unk_04, uint32_t textBoxType, uint32_t textBoxPosition, const Text& text);
|
||||
|
||||
uint32_t NumMessages();
|
||||
|
||||
std::pair<const char*, uint32_t> RawMessageEntryData();
|
||||
std::pair<const char*, uint32_t> RawMessageData();
|
||||
|
||||
void CreateAlwaysIncludedMessages();
|
||||
Text AddColorsAndFormat(Text text, const std::vector<uint8_t>& colors = {});
|
||||
void ClearMessages();
|
||||
|
||||
|
@ -1,5 +0,0 @@
|
||||
#include "debug.hpp"
|
||||
|
||||
void CitraPrint (std::string_view str) {
|
||||
|
||||
}
|
@ -1,5 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string_view>
|
||||
|
||||
void CitraPrint(std::string_view str);
|
@ -5,7 +5,6 @@
|
||||
#include "item_list.hpp"
|
||||
#include "item_pool.hpp"
|
||||
#include "item_location.hpp"
|
||||
#include "debug.hpp"
|
||||
#include "spoiler_log.hpp"
|
||||
#include "hints.hpp"
|
||||
#include "location_access.hpp"
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
#include "keys.hpp"
|
||||
#include "location_access.hpp"
|
||||
#include "debug.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <list>
|
||||
@ -85,13 +84,13 @@ public:
|
||||
}
|
||||
|
||||
void printAgeTimeAccess() {
|
||||
CitraPrint("Name: ");
|
||||
CitraPrint(name);
|
||||
//CitraPrint("Name: ");
|
||||
//CitraPrint(name);
|
||||
auto message = "Child Day: " + std::to_string(CheckConditionAtAgeTime(Logic::IsChild, Logic::AtDay)) + "\t"
|
||||
"Child Night: " + std::to_string(CheckConditionAtAgeTime(Logic::IsChild, Logic::AtNight)) + "\t"
|
||||
"Adult Day: " + std::to_string(CheckConditionAtAgeTime(Logic::IsAdult, Logic::AtDay)) + "\t"
|
||||
"Adult Night: " + std::to_string(CheckConditionAtAgeTime(Logic::IsAdult, Logic::AtNight));
|
||||
CitraPrint(message);
|
||||
//CitraPrint(message);
|
||||
}
|
||||
|
||||
bool ConditionsMet(bool allAgeTimes = false) const {
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "hint_list.hpp"
|
||||
#include "entrance.hpp"
|
||||
#include "shops.hpp"
|
||||
#include "debug.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
@ -917,7 +916,6 @@ void VanillaFill() {
|
||||
//Finish up
|
||||
CreateItemOverrides();
|
||||
CreateEntranceOverrides();
|
||||
CreateAlwaysIncludedMessages();
|
||||
CreateWarpSongTexts();
|
||||
}
|
||||
|
||||
@ -1072,7 +1070,6 @@ int Fill() {
|
||||
printf("Done");
|
||||
CreateItemOverrides();
|
||||
CreateEntranceOverrides();
|
||||
CreateAlwaysIncludedMessages();
|
||||
if (GossipStoneHints.IsNot(HINTS_NO_HINTS)) {
|
||||
printf("\x1b[10;10HCreating Hints...");
|
||||
CreateAllHints();
|
||||
|
@ -266,12 +266,6 @@ static void AddHint(Text hint, const uint32_t gossipStone, const std::vector<uin
|
||||
Location(gossipStone)->SetHintedLocation(hintedLocation);
|
||||
Location(gossipStone)->SetHintType(hintType);
|
||||
Location(gossipStone)->SetHintedRegion(GetHintRegion(Location(hintedLocation)->GetParentRegionKey())->GetHint().GetText().GetEnglish());
|
||||
|
||||
//create the in game message
|
||||
// uint32_t messageId = 0x400 + Location(gossipStone)->GetFlag();
|
||||
// uint32_t sariaMessageId = 0xA00 + Location(gossipStone)->GetFlag();
|
||||
// CreateMessageFromTextObject(messageId, 0, 2, 3, AddColorsAndFormat(hint, colors));
|
||||
// CreateMessageFromTextObject(sariaMessageId, 0, 2, 3, AddColorsAndFormat(hint + EVENT_TRIGGER(), colors));
|
||||
}
|
||||
|
||||
static void CreateLocationHint(const std::vector<uint32_t>& possibleHintLocations) {
|
||||
|
@ -70,10 +70,10 @@ ItemOverride_Value Item::Value() const {
|
||||
if (getItemId == GI_ICE_TRAP) {
|
||||
val.looksLikeItemId = RandomElement(IceTrapModels);
|
||||
}
|
||||
if (!Settings::ColoredBossKeys && (getItemId >= 0x95 && getItemId <= 0x9A)) { //Boss keys
|
||||
if (getItemId >= 0x95 && getItemId <= 0x9A) { //Boss keys
|
||||
val.looksLikeItemId = GI_KEY_BOSS;
|
||||
}
|
||||
if (!Settings::ColoredKeys && (getItemId >= 0xAF && getItemId <= 0xB7)) { //Small keys
|
||||
if (getItemId >= 0xAF && getItemId <= 0xB7) { //Small keys
|
||||
val.looksLikeItemId = GI_KEY_SMALL;
|
||||
}
|
||||
if (type == ITEMTYPE_SHOP) {
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -50,7 +50,6 @@ typedef union ItemOverride_Key {
|
||||
char pad_;
|
||||
uint8_t scene;
|
||||
uint8_t type;
|
||||
uint8_t flag;
|
||||
};
|
||||
} ItemOverride_Key;
|
||||
|
||||
@ -119,20 +118,16 @@ class SpoilerCollectionCheck {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_CHEST, scene, flag);
|
||||
}
|
||||
|
||||
static auto Cow(uint8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COW, scene, flag);
|
||||
static auto Cow() {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COW, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto Fishing(uint8_t bit) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MINIGAME, 0x00, bit);
|
||||
static auto Fishing() {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MINIGAME, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto Scrub(uint8_t scene, uint8_t bit) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SCRUB, scene, bit);
|
||||
}
|
||||
|
||||
static auto Biggoron(uint8_t mask) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_BIGGORON, 0x00, mask);
|
||||
static auto Scrub() {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SCRUB, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto GerudoToken() {
|
||||
@ -147,28 +142,28 @@ class SpoilerCollectionCheck {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER, scene, flag);
|
||||
}
|
||||
|
||||
static auto ShopItem(uint8_t scene, uint8_t itemSlot) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM, scene, itemSlot);
|
||||
static auto ShopItem() {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto MagicBeans(uint8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS, scene, flag);
|
||||
static auto MagicBeans() {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto Merchant(int8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT, scene, flag);
|
||||
static auto Merchant() {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT, 0x00, 0x00);
|
||||
}
|
||||
|
||||
static auto RandomizerInf(int8_t scene, uint8_t flag) {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF, scene, flag);
|
||||
static auto RandomizerInf() {
|
||||
return SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF, 0x00, 0x00);
|
||||
}
|
||||
};
|
||||
|
||||
class ItemLocation {
|
||||
public:
|
||||
ItemLocation() = default;
|
||||
ItemLocation(RandomizerCheck rc_, uint8_t scene_, ItemLocationType type_, uint8_t flag_, std::string name_, uint32_t hintKey_, uint32_t vanillaItem_, std::vector<Category> categories_, uint16_t price_ = 0, SpoilerCollectionCheck collectionCheck_ = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup_ = SpoilerCollectionCheckGroup::GROUP_NO_GROUP)
|
||||
: rc(rc_), scene(scene_), type(type_), flag(flag_), name(std::move(name_)), hintKey(hintKey_), vanillaItem(vanillaItem_), categories(std::move(categories_)), price(price_), collectionCheck(collectionCheck_), collectionCheckGroup(collectionCheckGroup_) {}
|
||||
ItemLocation(RandomizerCheck rc_, uint8_t scene_, ItemLocationType type_, std::string name_, uint32_t hintKey_, uint32_t vanillaItem_, std::vector<Category> categories_, uint16_t price_ = 0, SpoilerCollectionCheck collectionCheck_ = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup_ = SpoilerCollectionCheckGroup::GROUP_NO_GROUP)
|
||||
: rc(rc_), scene(scene_), type(type_), name(std::move(name_)), hintKey(hintKey_), vanillaItem(vanillaItem_), categories(std::move(categories_)), price(price_), collectionCheck(collectionCheck_), collectionCheckGroup(collectionCheckGroup_) {}
|
||||
|
||||
ItemOverride_Key Key() const {
|
||||
ItemOverride_Key key;
|
||||
@ -176,7 +171,6 @@ public:
|
||||
|
||||
key.scene = scene;
|
||||
key.type = static_cast<uint8_t>(type); //TODO make sure these match up
|
||||
key.flag = flag;
|
||||
return key;
|
||||
}
|
||||
|
||||
@ -196,10 +190,6 @@ public:
|
||||
return scene;
|
||||
}
|
||||
|
||||
uint8_t GetFlag() const {
|
||||
return flag;
|
||||
}
|
||||
|
||||
bool IsAddedToPool() const {
|
||||
return addedToPool;
|
||||
}
|
||||
@ -384,26 +374,16 @@ public:
|
||||
}
|
||||
|
||||
void AddExcludeOption() {
|
||||
//setting description /*--------------------------------------------------*/
|
||||
std::string_view desc = "Decide which locations you want to exclude from\n"
|
||||
"the location pool. Locations that require an item\n"
|
||||
"to be placed at them based on your current\n"
|
||||
"settings cannot be excluded and won't be shown\n"
|
||||
"unless you change your settings.\n"
|
||||
"\n"
|
||||
"If you exclude too many locations, it might not\n"
|
||||
"be possible to fill the world.";
|
||||
|
||||
//add option to forbid any location from progress items
|
||||
if (name.length() < 23) {
|
||||
excludedOption = Option::Bool(name, {"Include", "Exclude"}, {desc});
|
||||
excludedOption = Option::Bool(name, {"Include", "Exclude"});
|
||||
} else {
|
||||
//insert a newline character if the text is too long for one row
|
||||
size_t lastSpace = name.rfind(' ', 23);
|
||||
std::string settingText = name;
|
||||
settingText.replace(lastSpace, 1, "\n ");
|
||||
|
||||
excludedOption = Option::Bool(settingText, {"Include", "Exclude"}, {desc});
|
||||
excludedOption = Option::Bool(settingText, {"Include", "Exclude"});
|
||||
}
|
||||
|
||||
// RANDOTODO: this without string compares and loops
|
||||
@ -418,48 +398,48 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static auto Base(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Base, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
static auto Base(RandomizerCheck rc, uint8_t scene, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Base, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto Chest(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Chest, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_CHEST, scene, flag), collectionCheckGroup};
|
||||
return ItemLocation{rc, scene, ItemLocationType::Chest, std::move(name), hintKey, vanillaItem, std::move(categories), 0, SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_CHEST, scene, flag), collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto Chest(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck, SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Chest, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
static auto Chest(RandomizerCheck rc, uint8_t scene, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck, SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Chest, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto Collectable(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Collectable, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE, scene, flag), collectionCheckGroup};
|
||||
return ItemLocation{rc, scene, ItemLocationType::Collectable, std::move(name), hintKey, vanillaItem, std::move(categories), 0, SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE, scene, flag), collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto Collectable(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck, SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Collectable, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
static auto Collectable(RandomizerCheck rc, uint8_t scene, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck, SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Collectable, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto GSToken(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, std::vector<Category>&& categories, SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::GSToken, flag, std::move(name), hintKey, GOLD_SKULLTULA_TOKEN, std::move(categories), 0, SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_GOLD_SKULLTULA, scene, flag), collectionCheckGroup};
|
||||
return ItemLocation{rc, scene, ItemLocationType::GSToken, std::move(name), hintKey, GOLD_SKULLTULA_TOKEN, std::move(categories), 0, SpoilerCollectionCheck(SpoilerCollectionCheckType::SPOILER_CHK_GOLD_SKULLTULA, scene, flag), collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto GrottoScrub(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::GrottoScrub, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
static auto GrottoScrub(RandomizerCheck rc, uint8_t scene, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::GrottoScrub, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto Delayed(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Delayed, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
static auto Delayed(RandomizerCheck rc, uint8_t scene, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::Delayed, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto Reward(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::TempleReward, flag, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
static auto Reward(RandomizerCheck rc, uint8_t scene, std::string&& name, const uint32_t hintKey, const uint32_t vanillaItem, std::vector<Category>&& categories, SpoilerCollectionCheck collectionCheck = SpoilerCollectionCheck(), SpoilerCollectionCheckGroup collectionCheckGroup = SpoilerCollectionCheckGroup::GROUP_NO_GROUP) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::TempleReward, std::move(name), hintKey, vanillaItem, std::move(categories), 0, collectionCheck, collectionCheckGroup};
|
||||
}
|
||||
|
||||
static auto OtherHint(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, std::vector<Category>&& categories) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::OtherHint, flag, std::move(name), NONE, NONE, std::move(categories)};
|
||||
static auto OtherHint(RandomizerCheck rc, std::string&& name) {
|
||||
return ItemLocation{rc, 0, ItemLocationType::OtherHint, std::move(name), NONE, NONE, {}};
|
||||
}
|
||||
|
||||
static auto HintStone(RandomizerCheck rc, uint8_t scene, uint8_t flag, std::string&& name, std::vector<Category>&& categories) {
|
||||
return ItemLocation{rc, scene, ItemLocationType::HintStone, flag, std::move(name), NONE, NONE, std::move(categories)};
|
||||
static auto HintStone(RandomizerCheck rc, std::string&& name) {
|
||||
return ItemLocation{rc, 0, ItemLocationType::HintStone, std::move(name), NONE, NONE, {}};
|
||||
}
|
||||
|
||||
void ResetVariables() {
|
||||
@ -479,7 +459,6 @@ private:
|
||||
RandomizerCheck rc;
|
||||
uint8_t scene;
|
||||
ItemLocationType type;
|
||||
uint8_t flag;
|
||||
bool checked = false;
|
||||
|
||||
std::string name;
|
||||
@ -493,7 +472,7 @@ private:
|
||||
HintType hintType;
|
||||
std::string hintedRegion;
|
||||
uint32_t delayedItem = NONE;
|
||||
Option excludedOption = Option::Bool(name, {"Include", "Exclude"}, {"", ""});
|
||||
Option excludedOption = Option::Bool(name, {"Include", "Exclude"});
|
||||
uint16_t price = 0;
|
||||
SpoilerCollectionCheck collectionCheck;
|
||||
SpoilerCollectionCheckGroup collectionCheckGroup;
|
||||
|
@ -162,8 +162,8 @@ Entrance* Area::GetExit(uint32_t exitToReturn) {
|
||||
return &exit;
|
||||
}
|
||||
}
|
||||
auto message = "ERROR: EXIT " + AreaTable(exitToReturn)->regionName + " DOES NOT EXIST IN " + this->regionName;
|
||||
CitraPrint(message);
|
||||
//auto message = "ERROR: EXIT " + AreaTable(exitToReturn)->regionName + " DOES NOT EXIST IN " + this->regionName;
|
||||
//CitraPrint(message);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
@ -214,7 +214,7 @@ public:
|
||||
"Child Night: " + std::to_string(childNight) + "\t"
|
||||
"Adult Day: " + std::to_string(adultDay) + "\t"
|
||||
"Adult Night: " + std::to_string(adultNight);
|
||||
CitraPrint(message);
|
||||
//CitraPrint(message);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -8,7 +8,6 @@
|
||||
|
||||
#include "settings.hpp"
|
||||
#include "dungeon.hpp"
|
||||
#include "setting_descriptions.hpp"
|
||||
|
||||
using namespace Settings;
|
||||
|
||||
@ -462,11 +461,6 @@ namespace Logic {
|
||||
}
|
||||
|
||||
uint8_t GetDifficultyValueFromString(Option& glitchOption) {
|
||||
for (size_t i = 0; i < GlitchDifficulties.size(); i++) {
|
||||
if (glitchOption.GetSelectedOptionText() == GlitchDifficulties[i]) {
|
||||
return i + 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -5,15 +5,12 @@
|
||||
#include <sstream>
|
||||
#include <ctime>
|
||||
|
||||
#include "cosmetics.hpp"
|
||||
#include "menu.hpp"
|
||||
#include "patch.hpp"
|
||||
#include "preset.hpp"
|
||||
#include "playthrough.hpp"
|
||||
#include "randomizer.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "spoiler_log.hpp"
|
||||
#include "location_access.hpp"
|
||||
#include "debug.hpp"
|
||||
#include <spdlog/spdlog.h>
|
||||
#include "../../randomizer/randomizerTypes.h"
|
||||
#include <boost_custom/container_hash/hash_32.hpp>
|
||||
@ -22,496 +19,9 @@ namespace {
|
||||
bool seedChanged;
|
||||
uint16_t pastSeedLength;
|
||||
std::vector<std::string> presetEntries;
|
||||
std::vector<Menu*> menuList;
|
||||
Option* currentSetting;
|
||||
Menu* currentMenu;
|
||||
} // namespace
|
||||
|
||||
void PrintTopScreen() {
|
||||
SPDLOG_DEBUG("\x1b[2;11H%sOcarina of Time 3D Randomizer%s", CYAN, RESET);
|
||||
SPDLOG_DEBUG("\x1b[3;18H%s%s-%s%s", CYAN, RANDOMIZER_VERSION, COMMIT_NUMBER, RESET);
|
||||
SPDLOG_DEBUG("\x1b[4;10HA/B/D-pad: Navigate Menu\n");
|
||||
SPDLOG_DEBUG(" Select: Exit to Homebrew Menu\n");
|
||||
SPDLOG_DEBUG(" Y: New Random Seed\n");
|
||||
SPDLOG_DEBUG(" X: Input Custom Seed\n");
|
||||
SPDLOG_DEBUG("\x1b[11;7HCurrent Seed: %u", Settings::seed);
|
||||
}
|
||||
|
||||
void MenuInit() {
|
||||
Settings::InitSettings();
|
||||
|
||||
seedChanged = false;
|
||||
|
||||
Menu* main = new Menu("Main", MenuType::MainMenu, &Settings::mainMenu, MAIN_MENU);
|
||||
menuList.push_back(main);
|
||||
currentMenu = main;
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
if (!CreatePresetDirectories()) {
|
||||
printf("\x1b[20;5Failed to create preset directories.");
|
||||
printf("\x1b[21;5Loading presets might crash.");
|
||||
}
|
||||
|
||||
// If cached presets exist, load them
|
||||
LoadCachedSettings();
|
||||
LoadCachedCosmetics();
|
||||
// If Randomize all settings in a category is selected
|
||||
// Re-randomize them
|
||||
Settings::RandomizeAllSettings();
|
||||
|
||||
PrintTopScreen();
|
||||
|
||||
PrintMainMenu();
|
||||
}
|
||||
|
||||
#define KEY_DUP 0
|
||||
#define KEY_DDOWN 1
|
||||
#define KEY_DLEFT 2
|
||||
#define KEY_DRIGHT 3
|
||||
#define KEY_A 4
|
||||
#define KEY_B 5
|
||||
#define KEY_Y 6
|
||||
#define KEY_X 7
|
||||
|
||||
void MoveCursor(uint32_t kDown, bool updatedByHeld) {
|
||||
// Option sub menus need special checking for locked options
|
||||
if (currentMenu->mode == OPTION_SUB_MENU) {
|
||||
// Cancel if holding and reached first/last selectable option
|
||||
if (updatedByHeld) {
|
||||
bool noSelectableOption = true;
|
||||
if (kDown & KEY_DUP) {
|
||||
for (int i = currentMenu->menuIdx - 1; i >= 0; i--) {
|
||||
if (!currentMenu->settingsList->at(i)->IsHidden() &&
|
||||
!currentMenu->settingsList->at(i)->IsLocked()) {
|
||||
noSelectableOption = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (kDown & KEY_DDOWN) {
|
||||
for (size_t i = currentMenu->menuIdx + 1; i < currentMenu->settingsList->size(); i++) {
|
||||
if (!currentMenu->settingsList->at(i)->IsHidden() &&
|
||||
!currentMenu->settingsList->at(i)->IsLocked()) {
|
||||
noSelectableOption = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (noSelectableOption) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
// Loop through settings until an unlocked one is reached
|
||||
do {
|
||||
if ((kDown & KEY_DUP) != 0) {
|
||||
currentMenu->menuIdx--;
|
||||
}
|
||||
if ((kDown & KEY_DDOWN) != 0) {
|
||||
currentMenu->menuIdx++;
|
||||
}
|
||||
|
||||
// Bounds checking
|
||||
if (currentMenu->menuIdx == currentMenu->settingsList->size()) {
|
||||
currentMenu->menuIdx = 0;
|
||||
} else if (currentMenu->menuIdx == 0xFFFF) {
|
||||
currentMenu->menuIdx = static_cast<uint16_t>(currentMenu->settingsList->size() - 1);
|
||||
}
|
||||
|
||||
currentSetting = currentMenu->settingsList->at(currentMenu->menuIdx);
|
||||
} while (currentSetting->IsLocked() || currentSetting->IsHidden());
|
||||
}
|
||||
// All other menus except reset-to-defaults confirmation
|
||||
else if (currentMenu->mode != RESET_TO_DEFAULTS) {
|
||||
// Cancel if holding and reached first/last menu
|
||||
if (updatedByHeld) {
|
||||
if ((kDown & KEY_DUP && currentMenu->menuIdx == 0) ||
|
||||
(kDown & KEY_DDOWN && currentMenu->menuIdx == currentMenu->itemsList->size() - 1)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (kDown & KEY_DUP) {
|
||||
currentMenu->menuIdx--;
|
||||
}
|
||||
if (kDown & KEY_DDOWN) {
|
||||
currentMenu->menuIdx++;
|
||||
}
|
||||
|
||||
// Bounds checking
|
||||
uint16_t max = -1;
|
||||
if (currentMenu->mode == LOAD_PRESET || currentMenu->mode == DELETE_PRESET) { // Number of presets if applicable
|
||||
max = presetEntries.size();
|
||||
} else if (currentMenu->mode == GENERATE_MODE) { // Generate menu: 2 options
|
||||
max = 2;
|
||||
} else if (currentMenu->itemsList != nullptr) {
|
||||
max = currentMenu->itemsList->size(); // Default max: Number of items in menu
|
||||
}
|
||||
if (currentMenu->menuIdx == max) {
|
||||
currentMenu->menuIdx = 0;
|
||||
} else if (currentMenu->menuIdx == 0xFFFF) {
|
||||
currentMenu->menuIdx = max - 1;
|
||||
}
|
||||
|
||||
// Scroll Check
|
||||
if (currentMenu->menuIdx > currentMenu->settingBound + (MAX_SUBMENUS_ON_SCREEN - 1)) {
|
||||
currentMenu->settingBound = currentMenu->menuIdx - (MAX_SUBMENUS_ON_SCREEN - 1);
|
||||
} else if (currentMenu->menuIdx < currentMenu->settingBound) {
|
||||
currentMenu->settingBound = currentMenu->menuIdx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MenuUpdate(uint32_t kDown, bool updatedByHeld) {
|
||||
// Check for menu change
|
||||
// If user pressed A on a non-option, non-action menu, they're navigating to a new menu
|
||||
if (kDown & KEY_A && currentMenu->mode != OPTION_SUB_MENU && currentMenu->type != MenuType::Action) {
|
||||
if (currentMenu->itemsList->size() > currentMenu->menuIdx) {
|
||||
Menu* newMenu;
|
||||
newMenu = currentMenu->itemsList->at(currentMenu->menuIdx);
|
||||
menuList.push_back(newMenu);
|
||||
currentMenu = menuList.back();
|
||||
ModeChangeInit();
|
||||
kDown = 0;
|
||||
}
|
||||
// If they pressed B on any menu other than main, go backwards to the previous menu
|
||||
} else if (kDown & KEY_B && currentMenu->mode != MAIN_MENU) {
|
||||
// Want to reset generate menu when leaving
|
||||
if (currentMenu->mode == POST_GENERATE) {
|
||||
currentMenu->mode = GENERATE_MODE;
|
||||
}
|
||||
PrintTopScreen();
|
||||
menuList.pop_back();
|
||||
currentMenu = menuList.back();
|
||||
ModeChangeInit();
|
||||
kDown = 0;
|
||||
}
|
||||
|
||||
if (currentMenu->mode != POST_GENERATE) {
|
||||
|
||||
// New Random Seed
|
||||
if (kDown & KEY_Y) {
|
||||
Settings::seed = rand();
|
||||
seedChanged = true;
|
||||
}
|
||||
|
||||
// Input Custom Seed
|
||||
if (kDown & KEY_X) {
|
||||
// Settings::seed = GetInput("Enter Seed");
|
||||
seedChanged = true;
|
||||
}
|
||||
|
||||
// Reprint seed if it changed
|
||||
if (seedChanged) {
|
||||
printf("\x1b[11;21H%u", Settings::seed);
|
||||
seedChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Print current menu (if applicable)
|
||||
MoveCursor(kDown, updatedByHeld); // Move cursor, if applicable
|
||||
if (currentMenu->mode == MAIN_MENU) {
|
||||
PrintMainMenu();
|
||||
ClearDescription();
|
||||
} else if (currentMenu->mode == OPTION_SUB_MENU) {
|
||||
UpdateOptionSubMenu(kDown);
|
||||
PrintOptionSubMenu();
|
||||
} else if (currentMenu->mode == LOAD_PRESET) {
|
||||
UpdatePresetsMenu(kDown);
|
||||
PrintPresetsMenu();
|
||||
} else if (currentMenu->mode == DELETE_PRESET) {
|
||||
UpdatePresetsMenu(kDown);
|
||||
PrintPresetsMenu();
|
||||
} else if (currentMenu->mode == RESET_TO_DEFAULTS) {
|
||||
UpdateResetToDefaultsMenu(kDown);
|
||||
PrintResetToDefaultsMenu();
|
||||
} else if (currentMenu->mode == GENERATE_MODE) {
|
||||
UpdateGenerateMenu(kDown);
|
||||
if (currentMenu->mode != POST_GENERATE) {
|
||||
PrintGenerateMenu();
|
||||
}
|
||||
} else if (currentMenu->mode == SUB_MENU) {
|
||||
PrintSubMenu();
|
||||
}
|
||||
}
|
||||
|
||||
void ModeChangeInit() {
|
||||
if (currentMenu->mode == OPTION_SUB_MENU) {
|
||||
// loop through until we reach an unlocked setting
|
||||
while (currentMenu->settingsList->at(currentMenu->menuIdx)->IsLocked() ||
|
||||
currentMenu->settingsList->at(currentMenu->menuIdx)->IsHidden()) {
|
||||
currentMenu->menuIdx++;
|
||||
}
|
||||
currentSetting = currentMenu->settingsList->at(currentMenu->menuIdx);
|
||||
|
||||
} else if (currentMenu->mode == SAVE_PRESET) {
|
||||
ClearDescription();
|
||||
if (SaveSpecifiedPreset(GetInput("Preset Name").substr(0, 19), OptionCategory::Setting)) {
|
||||
printf("\x1b[24;5HPreset Saved!");
|
||||
printf("\x1b[26;5HPress B to return to the preset menu.");
|
||||
} else {
|
||||
printf("\x1b[24;5HFailed to save preset.");
|
||||
printf("\x1b[26;5HPress B to return to the preset menu.");
|
||||
}
|
||||
|
||||
} else if (currentMenu->mode == LOAD_PRESET || currentMenu->mode == DELETE_PRESET) {
|
||||
presetEntries = GetSettingsPresets();
|
||||
|
||||
} else if (currentMenu->mode == GENERATE_MODE) {
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateCustomCosmeticColors(uint32_t kDown) {
|
||||
if (kDown & KEY_A) {
|
||||
if (currentSetting->GetSelectedOptionText().compare(0, 8, Cosmetics::CUSTOM_COLOR_PREFIX) == 0) {
|
||||
std::string newColor = GetInput("Enter a 6 digit hex color").substr(0, 6);
|
||||
if (Cosmetics::ValidHexString(newColor)) {
|
||||
currentSetting->SetSelectedOptionText(Cosmetics::CustomColorOptionText(newColor));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateOptionSubMenu(uint32_t kDown) {
|
||||
if ((kDown & KEY_DRIGHT) != 0) {
|
||||
currentSetting->NextOptionIndex();
|
||||
}
|
||||
if ((kDown & KEY_DLEFT) != 0) {
|
||||
currentSetting->PrevOptionIndex();
|
||||
}
|
||||
|
||||
// Bounds checking
|
||||
currentSetting->SanitizeSelectedOptionIndex();
|
||||
|
||||
currentSetting->SetVariable();
|
||||
Settings::ForceChange(kDown, currentSetting);
|
||||
UpdateCustomCosmeticColors(kDown);
|
||||
}
|
||||
|
||||
void UpdatePresetsMenu(uint32_t kDown) {
|
||||
// clear any potential message
|
||||
ClearDescription();
|
||||
if (kDown & KEY_A && currentMenu->mode == LOAD_PRESET && !presetEntries.empty()) {
|
||||
if (LoadPreset(presetEntries[currentMenu->menuIdx], OptionCategory::Setting)) {
|
||||
Settings::ResolveExcludedLocationConflicts();
|
||||
for (Menu* menu : Settings::GetAllOptionMenus()) {
|
||||
menu->ResetMenuIndex();
|
||||
}
|
||||
printf("\x1b[24;5HPreset Loaded!");
|
||||
} else {
|
||||
printf("\x1b[24;5HFailed to load preset.");
|
||||
}
|
||||
} else if (kDown & KEY_A && currentMenu->mode == DELETE_PRESET && !presetEntries.empty()) {
|
||||
if (DeletePreset(presetEntries[currentMenu->menuIdx], OptionCategory::Setting)) {
|
||||
presetEntries.erase(presetEntries.begin() + currentMenu->menuIdx);
|
||||
if (currentMenu->menuIdx == presetEntries.size()) { // Catch when last preset is deleted
|
||||
currentMenu->menuIdx--;
|
||||
}
|
||||
printf("\x1b[24;5HPreset Deleted.");
|
||||
} else {
|
||||
printf("\x1b[24;5HFailed to delete preset.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateResetToDefaultsMenu(uint32_t kDown) {
|
||||
// clear any potential message
|
||||
ClearDescription();
|
||||
if (kDown & KEY_A) {
|
||||
Settings::SetDefaultSettings();
|
||||
printf("\x1b[24;5HSettings have been reset to defaults.");
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateGenerateMenu(uint32_t kDown) {
|
||||
if ((kDown & KEY_A) != 0) {
|
||||
Settings::PlayOption = currentMenu->menuIdx;
|
||||
// GenerateRandomizer();
|
||||
// This is just a dummy mode to stop the prompt from appearing again
|
||||
currentMenu->mode = POST_GENERATE;
|
||||
}
|
||||
}
|
||||
|
||||
void PrintMainMenu() {
|
||||
printf("\x1b[0;%dHMain Settings", 1 + (BOTTOM_WIDTH - 13) / 2);
|
||||
|
||||
for (uint8_t i = 0; i < MAX_SUBMENUS_ON_SCREEN; i++) {
|
||||
if (i >= Settings::mainMenu.size())
|
||||
break;
|
||||
|
||||
Menu* menu = Settings::mainMenu[i];
|
||||
|
||||
uint8_t row = 3 + i;
|
||||
// make the current menu green
|
||||
if (currentMenu->menuIdx == i) {
|
||||
printf("\x1b[%d;%dH%s>", row, 2, GREEN);
|
||||
printf("\x1b[%d;%dH%s%s", row, 3, menu->name.c_str(), RESET);
|
||||
} else {
|
||||
printf("\x1b[%d;%dH%s", row, 3, menu->name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrintOptionSubMenu() {
|
||||
// bounds checking incase settings go off screen
|
||||
// this is complicated to account for hidden settings and there's probably a better way to do it
|
||||
uint16_t hiddenSettings = 0;
|
||||
uint16_t visibleSettings = 0;
|
||||
for (uint16_t i = currentMenu->settingBound; visibleSettings < MAX_SUBMENU_SETTINGS_ON_SCREEN; i++) {
|
||||
if (i >= currentMenu->settingsList->size()) {
|
||||
break;
|
||||
}
|
||||
if (currentMenu->settingsList->at(i)->IsHidden()) {
|
||||
hiddenSettings++;
|
||||
} else {
|
||||
visibleSettings++;
|
||||
}
|
||||
}
|
||||
bool isLastVisibleSetting = true;
|
||||
for (size_t i = currentMenu->menuIdx + 1; i < currentMenu->settingsList->size(); i++) {
|
||||
if (!currentMenu->settingsList->at(i)->IsHidden()) {
|
||||
isLastVisibleSetting = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (currentMenu->menuIdx >=
|
||||
currentMenu->settingBound - (isLastVisibleSetting ? 0 : 1) + MAX_SUBMENU_SETTINGS_ON_SCREEN + hiddenSettings) {
|
||||
currentMenu->settingBound = currentMenu->menuIdx;
|
||||
uint8_t offset = 0;
|
||||
// skip over hidden settings
|
||||
while (offset < MAX_SUBMENU_SETTINGS_ON_SCREEN - (isLastVisibleSetting ? 1 : 2)) {
|
||||
currentMenu->settingBound--;
|
||||
if (currentMenu->settingBound == 0) {
|
||||
break;
|
||||
}
|
||||
offset += currentMenu->settingsList->at(currentMenu->settingBound)->IsHidden() ? 0 : 1;
|
||||
}
|
||||
} else if (currentMenu->menuIdx < currentMenu->settingBound + 1) {
|
||||
currentMenu->settingBound = std::max(currentMenu->menuIdx - 1, 0);
|
||||
}
|
||||
|
||||
// print menu name
|
||||
printf("\x1b[0;%dH%s", 1 + (BOTTOM_WIDTH - currentMenu->name.length()) / 2, currentMenu->name.c_str());
|
||||
|
||||
// keep count of hidden settings to not make blank spaces appear in the list
|
||||
hiddenSettings = 0;
|
||||
|
||||
for (uint8_t i = 0; i - hiddenSettings < MAX_SUBMENU_SETTINGS_ON_SCREEN; i++) {
|
||||
// break if there are no more settings to print
|
||||
if (i + currentMenu->settingBound >= currentMenu->settingsList->size())
|
||||
break;
|
||||
|
||||
Option* setting = currentMenu->settingsList->at(i + currentMenu->settingBound);
|
||||
|
||||
uint8_t row = 3 + ((i - hiddenSettings) * 2);
|
||||
// make the current setting green
|
||||
if (currentMenu->menuIdx == i + currentMenu->settingBound) {
|
||||
printf("\x1b[%d;%dH%s>", row, 1, GREEN);
|
||||
printf("\x1b[%d;%dH%s:", row, 2, setting->GetName().data());
|
||||
printf("\x1b[%d;%dH%s%s", row, 26, setting->GetSelectedOptionText().data(), RESET);
|
||||
// dim to make a locked setting grey
|
||||
} else if (setting->IsLocked()) {
|
||||
printf("\x1b[%d;%dH%s%s:", row, 2, DIM, setting->GetName().data());
|
||||
printf("\x1b[%d;%dH%s%s", row, 26, setting->GetSelectedOptionText().data(), RESET);
|
||||
// don't display hidden settings
|
||||
} else if (setting->IsHidden()) {
|
||||
hiddenSettings++;
|
||||
continue;
|
||||
} else {
|
||||
printf("\x1b[%d;%dH%s:", row, 2, setting->GetName().data());
|
||||
printf("\x1b[%d;%dH%s", row, 26, setting->GetSelectedOptionText().data());
|
||||
}
|
||||
}
|
||||
|
||||
PrintOptionDescription();
|
||||
}
|
||||
|
||||
void PrintSubMenu() {
|
||||
printf("\x1b[0;%dH%s", 1 + (BOTTOM_WIDTH - currentMenu->name.length()) / 2, currentMenu->name.c_str());
|
||||
|
||||
for (uint8_t i = 0; i < MAX_SUBMENUS_ON_SCREEN; i++) {
|
||||
if (i >= currentMenu->itemsList->size())
|
||||
break;
|
||||
|
||||
uint8_t row = 3 + i;
|
||||
// make the current menu green
|
||||
if (currentMenu->menuIdx == currentMenu->settingBound + i) {
|
||||
printf("\x1b[%d;%dH%s>", row, 2, GREEN);
|
||||
printf("\x1b[%d;%dH%s%s", row, 3, currentMenu->itemsList->at(currentMenu->settingBound + i)->name.c_str(),
|
||||
RESET);
|
||||
} else {
|
||||
printf("\x1b[%d;%dH%s", row, 3, currentMenu->itemsList->at(currentMenu->settingBound + i)->name.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrintPresetsMenu() {
|
||||
if (presetEntries.empty()) {
|
||||
printf("\x1b[10;4HNo Presets Detected!");
|
||||
printf("\x1b[12;4HPress B to return to the preset menu.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentMenu->mode == LOAD_PRESET) {
|
||||
printf("\x1b[0;%dHSelect a Preset to Load", 1 + (BOTTOM_WIDTH - 23) / 2);
|
||||
} else if (currentMenu->mode == DELETE_PRESET) {
|
||||
printf("\x1b[0;%dHSelect a Preset to Delete", 1 + (BOTTOM_WIDTH - 25) / 2);
|
||||
}
|
||||
|
||||
for (uint8_t i = 0; i < MAX_SUBMENU_SETTINGS_ON_SCREEN; i++) {
|
||||
if (i >= presetEntries.size())
|
||||
break;
|
||||
|
||||
std::string preset = presetEntries[i];
|
||||
|
||||
uint8_t row = 3 + (i * 2);
|
||||
// make the current preset green
|
||||
if (currentMenu->menuIdx == i) {
|
||||
printf("\x1b[%d;%dH%s>", row, 14, GREEN);
|
||||
printf("\x1b[%d;%dH%s%s", row, 15, preset.c_str(), RESET);
|
||||
} else {
|
||||
printf("\x1b[%d;%dH%s", row, 15, preset.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrintResetToDefaultsMenu() {
|
||||
printf("\x1b[10;4HPress A to reset to default settings.");
|
||||
printf("\x1b[12;4HPress B to return to the preset menu.");
|
||||
}
|
||||
|
||||
void PrintGenerateMenu() {
|
||||
printf("\x1b[3;%dHHow will you play?", 1+(BOTTOM_WIDTH-18)/2);
|
||||
std::vector<std::string> playOptions = {"3ds Console", "Citra Emulator"};
|
||||
|
||||
for (uint8_t i = 0; i < playOptions.size(); i++) {
|
||||
|
||||
std::string option = playOptions[i];
|
||||
uint8_t row = 6 + (i * 2);
|
||||
//make the current selection green
|
||||
if (currentMenu->menuIdx == i) {
|
||||
printf("\x1b[%d;%dH%s>", row, 14, GREEN);
|
||||
printf("\x1b[%d;%dH%s%s", row, 15, option.c_str(), RESET);
|
||||
} else {
|
||||
printf("\x1b[%d;%dH%s", row, 15, option.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ClearDescription() {
|
||||
//clear the previous description
|
||||
std::string spaces = "";
|
||||
spaces.append(9 * TOP_WIDTH, ' ');
|
||||
printf("\x1b[22;0H%s", spaces.c_str());
|
||||
}
|
||||
|
||||
void PrintOptionDescription() {
|
||||
ClearDescription();
|
||||
std::string_view description = currentSetting->GetSelectedOptionDescription();
|
||||
|
||||
printf("\x1b[22;0H%s", description.data());
|
||||
}
|
||||
|
||||
std::string GenerateRandomizer(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettings, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
|
||||
std::string seedString) {
|
||||
|
||||
@ -569,7 +79,3 @@ std::string GenerateRandomizer(std::unordered_map<RandomizerSettingKey, uint8_t>
|
||||
std::string fileName = fileNameStream.str();
|
||||
return "./Randomizer/" + fileName + ".json";
|
||||
}
|
||||
|
||||
std::string GetInput(const char* hintText) {
|
||||
return std::string();
|
||||
}
|
||||
|
@ -5,22 +5,14 @@
|
||||
#include <set>
|
||||
#include "soh/Enhancements/randomizer/randomizerTypes.h"
|
||||
|
||||
#define MAIN_MENU 0
|
||||
#define OPTION_SUB_MENU 1
|
||||
#define SUB_MENU 2
|
||||
#define GENERATE_MODE 3
|
||||
#define LOAD_PRESET 4
|
||||
#define SAVE_PRESET 5
|
||||
#define DELETE_PRESET 6
|
||||
#define POST_GENERATE 7
|
||||
#define RESET_TO_DEFAULTS 8
|
||||
|
||||
#define MAX_SUBMENUS_ON_SCREEN 27
|
||||
#define MAX_SUBMENU_SETTINGS_ON_SCREEN 13
|
||||
#define TOP_WIDTH 50
|
||||
#define BOTTOM_WIDTH 40
|
||||
#define SCREEN_HEIGHT 30
|
||||
|
||||
#define RESET "\x1b[0m"
|
||||
#define DIM "\x1b[2m"
|
||||
|
||||
@ -33,21 +25,4 @@
|
||||
#define CYAN "\x1b[36m"
|
||||
#define WHITE "\x1b[37m"
|
||||
|
||||
void ModeChangeInit();
|
||||
void UpdateOptionSubMenu(uint32_t kDown);
|
||||
void UpdatePresetsMenu(uint32_t kdown);
|
||||
void UpdateResetToDefaultsMenu(uint32_t kdown);
|
||||
void UpdateGenerateMenu(uint32_t kDown);
|
||||
void PrintMainMenu();
|
||||
void PrintOptionSubMenu();
|
||||
void PrintSubMenu();
|
||||
void PrintPresetsMenu();
|
||||
void PrintResetToDefaultsMenu();
|
||||
void PrintGenerateMenu();
|
||||
void ClearDescription();
|
||||
void PrintOptionDescription();
|
||||
std::string GenerateRandomizer(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSetting, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, std::string seedInput);
|
||||
std::string GetInput(const char* hintText);
|
||||
|
||||
extern void MenuInit();
|
||||
extern void MenuUpdate(uint32_t kDown, bool updatedByHeld);
|
||||
|
@ -1,128 +0,0 @@
|
||||
#include "music.hpp"
|
||||
#include <cstdlib>
|
||||
|
||||
namespace Music {
|
||||
const std::array<SeqType, SEQ_COUNT> seqTypesMusic = {
|
||||
/* NA_BGM_FIELD */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_KAKARIKO_ADULT */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_ENEMY */ SEQ_NOSHUFFLE, // Temporarily unshuffled: Override plays incorrect in some areas, like Lake Hylia, by continuously repeating the start
|
||||
/* NA_BGM_BOSS00 */ SEQ_BGM_BATTLE,
|
||||
/* NA_BGM_FAIRY_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_MARKET */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_TITLE */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_LINK_HOUSE */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_GAME_OVER */ SEQ_FANFARE,
|
||||
/* NA_BGM_BOSS_CLEAR */ SEQ_FANFARE,
|
||||
/* NA_BGM_ITEM_GET */ SEQ_FANFARE,
|
||||
/* NA_BGM_OPENING_GANON */ SEQ_FANFARE,
|
||||
/* NA_BGM_HEART_GET */ SEQ_FANFARE,
|
||||
/* NA_BGM_OCA_LIGHT */ SEQ_OCARINA,
|
||||
/* NA_BGM_BUYO_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_KAKARIKO_KID */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_GODESS */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_HIME */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_FIRE_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_OPEN_TRE_BOX */ SEQ_FANFARE,
|
||||
/* NA_BGM_FORST_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_HIRAL_GARDEN */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_GANON_TOWER */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_RONRON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_GORON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_SPIRIT_STONE */ SEQ_FANFARE,
|
||||
/* NA_BGM_OCA_FLAME */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_WIND */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_WATER */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_SOUL */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_DARKNESS */ SEQ_OCARINA,
|
||||
/* NA_BGM_MIDDLE_BOSS */ SEQ_BGM_ERROR,
|
||||
/* NA_BGM_S_ITEM_GET */ SEQ_FANFARE,
|
||||
/* NA_BGM_SHRINE_OF_TIME */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_EVENT_CLEAR */ SEQ_FANFARE,
|
||||
/* NA_BGM_KOKIRI */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_OCA_YOUSEI */ SEQ_FANFARE,
|
||||
/* NA_BGM_MAYOIMORI */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_SOUL_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_HORSE */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_HORSE_GOAL */ SEQ_FANFARE,
|
||||
/* NA_BGM_INGO */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_MEDAL_GET */ SEQ_FANFARE,
|
||||
/* NA_BGM_OCA_SARIA */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_EPONA */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_ZELDA */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_SUNMOON */ SEQ_NOSHUFFLE, /* Remove Sun's Song from the Ocarina pool for now due to bugs */
|
||||
/* NA_BGM_OCA_TIME */ SEQ_OCARINA,
|
||||
/* NA_BGM_OCA_STORM */ SEQ_OCARINA,
|
||||
/* NA_BGM_NAVI */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_DEKUNOKI */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_FUSHA */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_HIRAL_DEMO */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_MINI_GAME */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_SEAK */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_ZORA */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_APPEAR */ SEQ_FANFARE,
|
||||
/* NA_BGM_ADULT_LINK */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_MASTER_SWORD */ SEQ_FANFARE,
|
||||
/* NA_BGM_INTRO_GANON */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_SHOP */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_KENJA */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_FILE_SELECT */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_ICE_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_GATE_OPEN */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_OWL */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_DARKNESS_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_AQUA_DUNGEON */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_BRIDGE */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_SARIA */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_GERUDO */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_DRUGSTORE */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_KOTAKE_KOUME */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_ESCAPE */ SEQ_BGM_EVENT,
|
||||
/* NA_BGM_UNDERGROUND */ SEQ_BGM_WORLD,
|
||||
/* NA_BGM_GANON_BATTLE_1 */ SEQ_BGM_BATTLE,
|
||||
/* NA_BGM_GANON_BATTLE_2 */ SEQ_BGM_BATTLE,
|
||||
/* NA_BGM_END_DEMO */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_STAFF_1 */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_STAFF_2 */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_STAFF_3 */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_STAFF_4 */ SEQ_NOSHUFFLE,
|
||||
/* NA_BGM_BOSS01 */ SEQ_BGM_BATTLE,
|
||||
/* NA_BGM_MINI_GAME_2 */ SEQ_BGM_ERROR,
|
||||
};
|
||||
|
||||
std::array<uint32_t, SEQ_COUNT> seqOverridesMusic;
|
||||
|
||||
/* Initializes the list of music overrides to unshuffled */
|
||||
void InitMusicRandomizer() {
|
||||
for(int i = 0; i < SEQ_COUNT; i++)
|
||||
seqOverridesMusic[i] = BGM_BASE + i;
|
||||
}
|
||||
|
||||
/* Shuffles the sequences grouping them by type */
|
||||
/* type is a bitmask of SeqType */
|
||||
void ShuffleSequences(int type) {
|
||||
std::vector<uint32_t> seqs;
|
||||
|
||||
// Get all sequences of the desired type(s) into a vector
|
||||
for (int i = 0; i < SEQ_COUNT; i++) {
|
||||
if (seqTypesMusic[i] & type) {
|
||||
seqs.push_back(seqOverridesMusic[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Shuffle the vector...
|
||||
for (std::size_t i = 0; i < seqs.size(); i++)
|
||||
{
|
||||
std::swap(seqs[i], seqs[rand() % seqs.size()]);
|
||||
}
|
||||
|
||||
// ...and feed it back into the overrides array
|
||||
for (int i = 0; i < SEQ_COUNT; i++) {
|
||||
if (seqTypesMusic[i] & type)
|
||||
{
|
||||
seqOverridesMusic[i] = seqs.back();
|
||||
seqs.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace Music
|
@ -1,29 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Music {
|
||||
const uint32_t BGM_BASE = 0x1000585;
|
||||
const int SEQ_COUNT = 85;
|
||||
|
||||
enum SeqType {
|
||||
SEQ_NOSHUFFLE = 0,
|
||||
SEQ_BGM_WORLD = 1 << 0,
|
||||
SEQ_BGM_EVENT = 1 << 1,
|
||||
SEQ_BGM_BATTLE = 1 << 2,
|
||||
SEQ_OCARINA = 1 << 3,
|
||||
SEQ_FANFARE = 1 << 4,
|
||||
// A soundtrack in this category has the issue where if another soundtrack that isn't
|
||||
// in this category overrides it, it will keep playing when it should be stopped.
|
||||
// For example when beating a mini-boss or finishing the zora diving game.
|
||||
SEQ_BGM_ERROR = 1 << 5,
|
||||
};
|
||||
|
||||
extern const std::array<SeqType, SEQ_COUNT> seqTypesMusic;
|
||||
extern std::array<uint32_t, SEQ_COUNT> seqOverridesMusic;
|
||||
|
||||
void InitMusicRandomizer();
|
||||
void ShuffleSequences(int type);
|
||||
} // namespace Music
|
@ -1,25 +0,0 @@
|
||||
#include "patch.hpp"
|
||||
|
||||
#include "cosmetics.hpp"
|
||||
#include "custom_messages.hpp"
|
||||
#include "music.hpp"
|
||||
#include "sound_effects.hpp"
|
||||
#include "shops.hpp"
|
||||
#include "spoiler_log.hpp"
|
||||
#include "entrance.hpp"
|
||||
#include "hints.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// For specification on the IPS file format, visit: https://zerosoft.zophar.net/ips.php
|
||||
|
||||
using FILEPtr = std::unique_ptr<FILE, decltype(&std::fclose)>;
|
||||
|
||||
void WriteFloatToBuffer(std::vector<char>& buffer, float f, size_t offset) {
|
||||
memcpy(buffer.data() + offset, &f, sizeof(float));
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
#include <set>
|
||||
#include "playthrough.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
#define V_TO_P(addr) (addr - 0x100000)
|
||||
#define P_TO_V(offset) (offset + 0x100000)
|
||||
#define PATCH_CONSOLE 0
|
||||
#define PATCH_CITRA 1
|
||||
#define PATCH_SIZE_MAX 65535
|
||||
|
||||
bool WriteAllPatches();
|
@ -90,7 +90,7 @@ int Playthrough_Repeat(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSet
|
||||
Settings::seedString = std::to_string(rand() % 0xFFFFFFFF);
|
||||
repeatedSeed = boost::hash_32<std::string>{}(Settings::seedString);
|
||||
Settings::seed = repeatedSeed % 0xFFFFFFFF;
|
||||
CitraPrint("testing seed: " + std::to_string(Settings::seed));
|
||||
//CitraPrint("testing seed: " + std::to_string(Settings::seed));
|
||||
ClearProgress();
|
||||
Playthrough_Init(Settings::seed, cvarSettings, excludedLocations, enabledTricks);
|
||||
printf("\x1b[15;15HSeeds Generated: %d\n", i + 1);
|
||||
|
@ -1,202 +0,0 @@
|
||||
#include "preset.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
|
||||
#include "category.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "tinyxml2.h"
|
||||
#include "utils.hpp"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
static const std::string CACHED_SETTINGS_FILENAME = "CACHED_SETTINGS";
|
||||
static const std::string CACHED_COSMETICS_FILENAME = "CACHED_COSMETICS";
|
||||
|
||||
static std::string_view GetBasePath(OptionCategory category) {
|
||||
static constexpr std::array<std::string_view, 2> paths{
|
||||
"/3ds/presets/oot3dr/settings/",
|
||||
"/3ds/presets/oot3dr/cosmetics/",
|
||||
};
|
||||
|
||||
switch(category) {
|
||||
case OptionCategory::Setting :
|
||||
case OptionCategory::Cosmetic :
|
||||
return paths[static_cast<size_t>(category)];
|
||||
case OptionCategory::Toggle :
|
||||
break;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
//Creates preset directories if they don't exist
|
||||
bool CreatePresetDirectories() {
|
||||
//Create the 3ds directory if it doesn't exist
|
||||
std::filesystem::create_directory("./3ds");
|
||||
//Create the presets directory if it doesn't exist
|
||||
std::filesystem::create_directory("./3ds/presets");
|
||||
//Create the oot3d directory if it doesn't exist
|
||||
std::filesystem::create_directory("./3ds/presets/oot3dr");
|
||||
//Create the cosmetics directory if it doesn't exist
|
||||
std::filesystem::create_directory("./3ds/presets/oot3dr/cosmetics");
|
||||
//Create the settings directory if it doesn't exist
|
||||
std::filesystem::create_directory("./3ds/presets/oot3dr/settings");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Gets the preset filenames
|
||||
std::vector<std::string> GetSettingsPresets() {
|
||||
std::vector<std::string> presetEntries = {};
|
||||
for (const auto& entry : fs::directory_iterator(GetBasePath(OptionCategory::Setting))) {
|
||||
if(entry.is_regular_file() && entry.path().stem().string() != CACHED_SETTINGS_FILENAME) {
|
||||
presetEntries.push_back(entry.path().stem().string());
|
||||
}
|
||||
}
|
||||
return presetEntries;
|
||||
}
|
||||
|
||||
static std::string PresetPath(std::string_view presetName, OptionCategory category) {
|
||||
return std::string(GetBasePath(category)).append(presetName).append(".xml");
|
||||
}
|
||||
|
||||
// Presets are now saved as XML files using the tinyxml2 library.
|
||||
// Documentation: https://leethomason.github.io/tinyxml2/index.html
|
||||
bool SavePreset(std::string_view presetName, OptionCategory category) {
|
||||
using namespace tinyxml2;
|
||||
|
||||
XMLDocument preset = XMLDocument(false);
|
||||
|
||||
// Create and insert the XML declaration
|
||||
preset.InsertEndChild(preset.NewDeclaration());
|
||||
|
||||
// Create the root node
|
||||
XMLElement* rootNode = preset.NewElement("settings");
|
||||
preset.InsertEndChild(rootNode);
|
||||
|
||||
for (Menu* menu : Settings::GetAllOptionMenus()) {
|
||||
if (menu->mode != OPTION_SUB_MENU) {
|
||||
continue;
|
||||
}
|
||||
for (const Option* setting : *menu->settingsList) {
|
||||
if (!setting->IsCategory(category)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
XMLElement* newSetting = rootNode->InsertNewChildElement("setting");
|
||||
newSetting->SetAttribute("name", RemoveLineBreaks(setting->GetName()).c_str());
|
||||
newSetting->SetText(setting->GetSelectedOptionText().c_str());
|
||||
}
|
||||
}
|
||||
|
||||
XMLError e = preset.SaveFile(PresetPath(presetName, category).c_str());
|
||||
return e == XML_SUCCESS;
|
||||
}
|
||||
|
||||
//Read the preset XML file
|
||||
bool LoadPreset(std::string_view presetName, OptionCategory category) {
|
||||
using namespace tinyxml2;
|
||||
|
||||
XMLDocument preset;
|
||||
XMLError e = preset.LoadFile(PresetPath(presetName, category).c_str());
|
||||
if (e != XML_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
|
||||
XMLElement* rootNode = preset.RootElement();
|
||||
if (strcmp(rootNode->Name(), "settings") != 0) {
|
||||
// We do not have our <settings> root node, so it may be the old structure. We don't support that one anymore.
|
||||
return false;
|
||||
}
|
||||
|
||||
XMLElement* curNode = rootNode->FirstChildElement();
|
||||
|
||||
for (Menu* menu : Settings::GetAllOptionMenus()) {
|
||||
if (menu->mode != OPTION_SUB_MENU) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (Option* setting : *menu->settingsList) {
|
||||
if (!setting->IsCategory(category)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Since presets are saved linearly, we can simply loop through the nodes as
|
||||
// we loop through the settings to find most of the matching elements.
|
||||
const std::string& settingToFind = RemoveLineBreaks(setting->GetName());
|
||||
if (settingToFind == RemoveLineBreaks(curNode->Attribute("name"))) {
|
||||
setting->SetSelectedIndexByString(curNode->GetText());
|
||||
curNode = curNode->NextSiblingElement();
|
||||
} else {
|
||||
// If the current setting and element don't match, then search
|
||||
// linearly from the beginning. This will get us back on track if the
|
||||
// next setting and element line up with each other.
|
||||
curNode = rootNode->FirstChildElement();
|
||||
while (curNode != nullptr) {
|
||||
if (settingToFind == RemoveLineBreaks(curNode->Attribute("name"))) {
|
||||
setting->SetSelectedIndexByString(curNode->GetText());
|
||||
curNode = curNode->NextSiblingElement();
|
||||
break;
|
||||
}
|
||||
curNode = curNode->NextSiblingElement();
|
||||
}
|
||||
}
|
||||
|
||||
// Reset to the beginning if we reached the end.
|
||||
if (curNode == nullptr) {
|
||||
curNode = rootNode->FirstChildElement();
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//Delete the selected preset
|
||||
bool DeletePreset(std::string_view presetName, OptionCategory category) {
|
||||
const std::string filepath = PresetPath(presetName, category);
|
||||
|
||||
std::filesystem::remove(filepath);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//Saves the new preset to a file
|
||||
bool SaveSpecifiedPreset(std::string_view presetName, OptionCategory category) {
|
||||
//don't save if the user cancelled
|
||||
if (presetName.empty()) {
|
||||
return false;
|
||||
}
|
||||
return SavePreset(presetName, category);
|
||||
}
|
||||
|
||||
void SaveCachedSettings() {
|
||||
SavePreset(CACHED_SETTINGS_FILENAME, OptionCategory::Setting);
|
||||
}
|
||||
|
||||
void LoadCachedSettings() {
|
||||
//If cache file exists, load it
|
||||
for (const auto& entry : fs::directory_iterator(GetBasePath(OptionCategory::Setting))) {
|
||||
if(entry.path().stem().string() == CACHED_SETTINGS_FILENAME) {
|
||||
//File exists, open
|
||||
LoadPreset(CACHED_SETTINGS_FILENAME, OptionCategory::Setting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SaveCachedCosmetics() {
|
||||
return SavePreset(CACHED_COSMETICS_FILENAME, OptionCategory::Cosmetic);
|
||||
}
|
||||
|
||||
void LoadCachedCosmetics() {
|
||||
//If cache file exists, load it
|
||||
for (const auto& entry : fs::directory_iterator(GetBasePath(OptionCategory::Cosmetic))) {
|
||||
if(entry.path().stem().string() == CACHED_COSMETICS_FILENAME) {
|
||||
//File exists, open
|
||||
LoadPreset(CACHED_COSMETICS_FILENAME, OptionCategory::Cosmetic);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
enum class OptionCategory;
|
||||
|
||||
bool CreatePresetDirectories();
|
||||
std::vector<std::string> GetSettingsPresets();
|
||||
bool SavePreset(std::string_view presetName, OptionCategory category);
|
||||
bool LoadPreset(std::string_view presetName, OptionCategory category);
|
||||
bool DeletePreset(std::string_view presetName, OptionCategory category);
|
||||
bool SaveSpecifiedPreset(std::string_view presetName, OptionCategory category);
|
||||
void SaveCachedSettings();
|
||||
void LoadCachedSettings();
|
||||
bool SaveCachedCosmetics();
|
||||
void LoadCachedCosmetics();
|
@ -9,8 +9,6 @@
|
||||
#include <Context.h>
|
||||
#include <libultraship/libultra/types.h>
|
||||
|
||||
#define TICKS_PER_SEC 268123480.0
|
||||
|
||||
void RandoMain::GenerateRando(std::unordered_map<RandomizerSettingKey, u8> cvarSettings, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
|
||||
std::string seedString) {
|
||||
HintTable_Init();
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,581 +0,0 @@
|
||||
#pragma once
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
using string_view = std::string_view;
|
||||
|
||||
extern string_view openRandomize;
|
||||
extern string_view worldRandomize;
|
||||
extern string_view shuffleRandomize;
|
||||
extern string_view dungeonRandomize;
|
||||
|
||||
extern string_view logicGlitchless;
|
||||
extern string_view logicGlitched;
|
||||
extern string_view logicNoLogic;
|
||||
extern string_view logicVanilla;
|
||||
|
||||
extern string_view forestOpen;
|
||||
extern string_view forestClosed;
|
||||
extern string_view forestClosedDeku;
|
||||
|
||||
extern string_view kakGateOpen;
|
||||
extern string_view kakGateClosed;
|
||||
|
||||
extern string_view doorOfTimeOpen;
|
||||
extern string_view doorOfTimeSongOnly;
|
||||
extern string_view doorOfTimeClosed;
|
||||
|
||||
extern string_view fountainNormal;
|
||||
extern string_view fountainAdult;
|
||||
extern string_view fountainOpen;
|
||||
|
||||
extern string_view gerudoNormal;
|
||||
extern string_view gerudoFast;
|
||||
extern string_view gerudoOpen;
|
||||
|
||||
extern string_view bridgeOpen;
|
||||
extern string_view bridgeVanilla;
|
||||
extern string_view bridgeStones;
|
||||
extern string_view bridgeMedallions;
|
||||
extern string_view bridgeRewards;
|
||||
extern string_view bridgeDungeons;
|
||||
extern string_view bridgeTokens;
|
||||
extern string_view bridgeGreg;
|
||||
|
||||
extern string_view bridgeStoneCountDesc;
|
||||
extern string_view bridgeMedallionCountDesc;
|
||||
extern string_view bridgeRewardCountDesc;
|
||||
extern string_view bridgeDungeonCountDesc;
|
||||
extern string_view bridgeTokenCountDesc;
|
||||
|
||||
extern string_view bridgeRewardOptionsDesc;
|
||||
|
||||
extern string_view randomGanonsTrialsDesc;
|
||||
|
||||
extern string_view ganonsTrialCountDesc;
|
||||
|
||||
extern string_view ageDesc;
|
||||
|
||||
extern string_view shuffleEntrancesDesc;
|
||||
|
||||
extern string_view dungeonEntrancesDesc;
|
||||
|
||||
extern string_view bossEntrancesDesc;
|
||||
|
||||
extern string_view overworldEntrancesDesc;
|
||||
|
||||
extern string_view grottoEntrancesDesc;
|
||||
|
||||
extern string_view owlDropsDesc;
|
||||
|
||||
extern string_view warpSongsDesc;
|
||||
|
||||
extern string_view overworldSpawnsDesc;
|
||||
|
||||
extern string_view mixedPoolsDesc;
|
||||
extern string_view mixDungeonsDesc;
|
||||
extern string_view mixOverworldDesc;
|
||||
extern string_view mixInteriorsDesc;
|
||||
extern string_view mixGrottosDesc;
|
||||
|
||||
extern string_view decoupledEntrancesDesc;
|
||||
|
||||
extern string_view interiorEntrancesOff;
|
||||
extern string_view interiorEntrancesSimple;
|
||||
extern string_view interiorEntrancesAll;
|
||||
|
||||
extern string_view bombchuLogicDesc;
|
||||
|
||||
extern string_view defaultAmmoDropsDesc;
|
||||
extern string_view bombchuDropsDesc;
|
||||
extern string_view noAmmoDropsDesc;
|
||||
|
||||
extern string_view defaultHeartDropsDesc;
|
||||
extern string_view noHeartDropsDesc;
|
||||
extern string_view noHeartRefillDesc;
|
||||
extern string_view scarceHeartsDesc;
|
||||
|
||||
extern string_view mqDungeonCountDesc;
|
||||
extern string_view setDungeonTypesDesc;
|
||||
|
||||
extern string_view shuffleRewardsEndOfDungeon;
|
||||
extern string_view shuffleRewardsAnyDungeon;
|
||||
extern string_view shuffleRewardsOverworld;
|
||||
extern string_view shuffleRewardsAnywhere;
|
||||
|
||||
extern string_view linksPocketDungeonReward;
|
||||
extern string_view linksPocketAdvancement;
|
||||
extern string_view linksPocketAnything;
|
||||
extern string_view linksPocketNothing;
|
||||
|
||||
extern string_view songsSongLocations;
|
||||
extern string_view songsDungeonRewards;
|
||||
extern string_view songsAllLocations;
|
||||
|
||||
extern string_view shopsOff;
|
||||
extern string_view shopsZero;
|
||||
extern string_view shopsOne;
|
||||
extern string_view shopsTwo;
|
||||
extern string_view shopsThree;
|
||||
extern string_view shopsFour;
|
||||
extern string_view shopsRandom;
|
||||
|
||||
extern string_view shopPriceBalanced;
|
||||
extern string_view shopPriceStarter;
|
||||
extern string_view shopPriceAdult;
|
||||
extern string_view shopPriceGiant;
|
||||
extern string_view shopPriceTycoon;
|
||||
extern string_view shopPriceAffordable;
|
||||
|
||||
extern string_view tokensOff;
|
||||
extern string_view tokensDungeon;
|
||||
extern string_view tokensOverworld;
|
||||
extern string_view tokensAllTokens;
|
||||
|
||||
extern string_view scrubsOff;
|
||||
extern string_view scrubsAffordable;
|
||||
extern string_view scrubsExpensive;
|
||||
extern string_view scrubsRandomPrices;
|
||||
|
||||
extern string_view shuffleCowsDesc;
|
||||
|
||||
extern string_view kokiriSwordDesc;
|
||||
|
||||
extern string_view ocarinasDesc;
|
||||
|
||||
extern string_view weirdEggDesc;
|
||||
|
||||
extern string_view gerudoTokenDesc;
|
||||
|
||||
extern string_view magicBeansDesc;
|
||||
|
||||
extern string_view merchantsDesc;
|
||||
extern string_view merchantsHintsDesc;
|
||||
|
||||
extern string_view frogSongRupeesDesc;
|
||||
|
||||
extern string_view adultTradeDesc;
|
||||
|
||||
extern string_view chestMinigameDesc;
|
||||
|
||||
extern string_view shuffle100GsDesc;
|
||||
|
||||
extern string_view mapCompassStartWith;
|
||||
extern string_view mapCompassVanilla;
|
||||
extern string_view mapCompassOwnDungeon;
|
||||
extern string_view mapCompassAnyDungeon;
|
||||
extern string_view mapCompassOverworld;
|
||||
extern string_view mapCompassAnywhere;
|
||||
|
||||
extern string_view smallKeyStartWith;
|
||||
extern string_view smallKeyVanilla;
|
||||
extern string_view smallKeyOwnDungeon;
|
||||
extern string_view smallKeyAnyDungeon;
|
||||
extern string_view smallKeyOverworld;
|
||||
extern string_view smallKeyAnywhere;
|
||||
|
||||
extern string_view gerudoKeysVanilla;
|
||||
extern string_view gerudoKeysAnyDungeon;
|
||||
extern string_view gerudoKeysOverworld;
|
||||
extern string_view gerudoKeysAnywhere;
|
||||
|
||||
extern string_view keyRingDesc;
|
||||
|
||||
extern string_view bossKeyStartWith;
|
||||
extern string_view bossKeyVanilla;
|
||||
extern string_view bossKeyOwnDungeon;
|
||||
extern string_view bossKeyAnyDungeon;
|
||||
extern string_view bossKeyOverworld;
|
||||
extern string_view bossKeyAnywhere;
|
||||
|
||||
extern string_view ganonKeyStartWith;
|
||||
extern string_view ganonKeyVanilla;
|
||||
extern string_view ganonKeyOwnDungeon;
|
||||
extern string_view ganonKeyAnyDungeon;
|
||||
extern string_view ganonKeyOverworld;
|
||||
extern string_view ganonKeyAnywhere;
|
||||
extern string_view ganonKeyLACS;
|
||||
extern string_view ganonKey100GS;
|
||||
|
||||
extern string_view lacsStoneCountDesc;
|
||||
extern string_view lacsMedallionCountDesc;
|
||||
extern string_view lacsRewardCountDesc;
|
||||
extern string_view lacsDungeonCountDesc;
|
||||
extern string_view lacsTokenCountDesc;
|
||||
|
||||
extern string_view lacsRewardOptionsDesc;
|
||||
|
||||
extern string_view childStealthDesc;
|
||||
|
||||
extern string_view skipTowerEscapeDesc;
|
||||
|
||||
extern string_view skipEponaRaceDesc;
|
||||
|
||||
extern string_view skipMinigamePhasesDesc;
|
||||
|
||||
extern string_view freeScarecrowDesc;
|
||||
|
||||
extern string_view fourPoesDesc;
|
||||
|
||||
extern string_view lakeHyliaOwlDesc;
|
||||
|
||||
extern string_view bigPoeTargetCountDesc;
|
||||
|
||||
extern string_view numRequiredCuccosDesc;
|
||||
|
||||
extern string_view kingZoraSpeedFast;
|
||||
extern string_view kingZoraSpeedVanilla;
|
||||
extern string_view kingZoraSpeedRandom;
|
||||
|
||||
extern string_view completeMaskDesc;
|
||||
|
||||
extern string_view glitchCutscenesDesc;
|
||||
|
||||
extern string_view quickTextDesc0;
|
||||
extern string_view quickTextDesc1;
|
||||
extern string_view quickTextDesc2;
|
||||
extern string_view quickTextDesc3;
|
||||
extern string_view skipSongReplaysDesc;
|
||||
|
||||
extern string_view keepFWWarpPointDesc;
|
||||
|
||||
extern string_view fastBunnyHoodDesc;
|
||||
|
||||
extern string_view gossipStonesHintsDesc;
|
||||
|
||||
extern string_view obscureHintsDesc;
|
||||
extern string_view ambiguousHintsDesc;
|
||||
extern string_view clearHintsDesc;
|
||||
|
||||
extern string_view uselessHintsDesc;
|
||||
extern string_view balancedHintsDesc;
|
||||
extern string_view strongHintsDesc;
|
||||
extern string_view veryStrongHintsDesc;
|
||||
|
||||
extern string_view compassesShowRewardsDesc;
|
||||
extern string_view compassesShowWotHDesc;
|
||||
extern string_view mapsShowDungeonModesDesc;
|
||||
|
||||
extern string_view damageMultiDesc;
|
||||
|
||||
extern string_view startingTimeDesc;
|
||||
|
||||
extern string_view locationsReachableDesc;
|
||||
extern string_view nightGSDesc;
|
||||
|
||||
extern string_view chestAnimDesc;
|
||||
|
||||
extern string_view chestSizeDesc;
|
||||
|
||||
extern string_view ingameSpoilersShowDesc;
|
||||
extern string_view ingameSpoilersHideDesc;
|
||||
|
||||
extern string_view menuButtonDesc;
|
||||
|
||||
extern string_view startWithConsumablesDesc;
|
||||
|
||||
extern string_view startWithMaxRupeesDesc;
|
||||
|
||||
extern string_view itemPoolPlentiful;
|
||||
extern string_view itemPoolBalanced;
|
||||
extern string_view itemPoolScarce;
|
||||
extern string_view itemPoolMinimal;
|
||||
|
||||
extern string_view iceTrapsOff;
|
||||
extern string_view iceTrapsNormal;
|
||||
extern string_view iceTrapsExtra;
|
||||
extern string_view iceTrapsMayhem;
|
||||
extern string_view iceTrapsOnslaught;
|
||||
|
||||
extern string_view removeDDDesc;
|
||||
|
||||
extern string_view progGoronSword;
|
||||
|
||||
extern string_view faroresWindAnywhereDesc;
|
||||
|
||||
extern string_view ageRestrictionsDesc;
|
||||
extern string_view adultStickDesc;
|
||||
extern string_view adultBoomerangDesc;
|
||||
extern string_view childHammerDesc;
|
||||
extern string_view adultSlingshotDesc;
|
||||
extern string_view childBowDesc;
|
||||
extern string_view childHookshotDesc;
|
||||
extern string_view childIronBootsDesc;
|
||||
extern string_view childHoverBootsDesc;
|
||||
extern string_view adultMasksDesc;
|
||||
extern string_view adultKokiriSwordDesc;
|
||||
extern string_view childMasterSwordDesc;
|
||||
extern string_view childBiggoronSwordDesc;
|
||||
extern string_view adultDekuShieldDesc;
|
||||
extern string_view childMirrorShieldDesc;
|
||||
extern string_view childGoronTunicDesc;
|
||||
extern string_view childZoraTunicDesc;
|
||||
|
||||
extern string_view gkDurabilityVanilla;
|
||||
extern string_view gkDurabilityRandomRisk;
|
||||
extern string_view gkDurabilityRandomSafe;
|
||||
|
||||
extern string_view blueFireArrowsDesc;
|
||||
extern string_view sunlightArrowsDesc;
|
||||
|
||||
extern string_view mp_EnabledDesc;
|
||||
extern string_view mp_SharedProgressDesc;
|
||||
extern string_view mp_SyncIdDesc;
|
||||
extern string_view mp_SharedHealthDesc;
|
||||
extern string_view mp_SharedRupeesDesc;
|
||||
extern string_view mp_SharedAmmoDesc;
|
||||
|
||||
extern string_view zTargetingDesc;
|
||||
extern string_view cameraControlDesc;
|
||||
extern string_view motionControlDesc;
|
||||
extern string_view togglePlayMusicDesc;
|
||||
extern string_view togglePlaySFXDesc;
|
||||
extern string_view silenceNaviDesc;
|
||||
extern string_view ignoreMaskReactionDesc;
|
||||
|
||||
extern string_view naviColorsDesc;
|
||||
extern string_view necessarySimpleModeDesc;
|
||||
extern string_view alwaysSimpleModeDesc;
|
||||
|
||||
extern string_view coloredKeysDesc;
|
||||
extern string_view coloredBossKeysDesc;
|
||||
|
||||
extern string_view mirrorWorldDesc;
|
||||
|
||||
extern string_view musicRandoDesc;
|
||||
extern string_view shuffleBGMDesc;
|
||||
extern string_view fanfaresOffDesc;
|
||||
extern string_view onlyFanfaresDesc;
|
||||
extern string_view fanfaresOcarinaDesc;
|
||||
extern string_view shuffleOcaMusicDesc;
|
||||
|
||||
extern string_view shuffleSFXOff;
|
||||
extern string_view shuffleSFXAll;
|
||||
extern string_view shuffleSFXSceneSpecific;
|
||||
extern string_view shuffleSFXChaos;
|
||||
extern string_view shuffleSFXCategorically;
|
||||
|
||||
extern string_view randomTrapDmgDesc;
|
||||
extern string_view basicTrapDmgDesc;
|
||||
extern string_view advancedTrapDmgDesc;
|
||||
|
||||
extern string_view ToggleAllTricksDesc;
|
||||
|
||||
extern string_view ToggleLogicNoneDesc;
|
||||
extern string_view ToggleLogicNoviceDesc;
|
||||
extern string_view ToggleLogicIntermediateDesc;
|
||||
extern string_view ToggleLogicExpertDesc;
|
||||
extern string_view LogicTempDesc;
|
||||
extern string_view LogicGrottosWithoutAgonyDesc;
|
||||
extern string_view LogicVisibleCollisionDesc;
|
||||
extern string_view LogicFewerTunicRequirementsDesc;
|
||||
extern string_view LogicLostWoodsGSBeanDesc;
|
||||
extern string_view LogicLabDivingDesc;
|
||||
extern string_view LogicLabWallGSDesc;
|
||||
extern string_view LogicGraveyardPoHDesc;
|
||||
extern string_view LogicChildDampeRacePoHDesc;
|
||||
extern string_view LogicGVHammerChestDesc;
|
||||
extern string_view LogicGerudoKitchenDesc;
|
||||
extern string_view LogicLensWastelandDesc;
|
||||
extern string_view LogicReverseWastelandDesc;
|
||||
extern string_view LogicColossusGSDesc;
|
||||
extern string_view LogicOutsideGanonsGSDesc;
|
||||
extern string_view LogicManOnRoofDesc;
|
||||
extern string_view LogicWindmillPoHHookshotDesc;
|
||||
extern string_view LogicDMTBombableDesc;
|
||||
extern string_view LogicDMTSoilGSDesc;
|
||||
extern string_view LogicDMTSummitHoverDesc;
|
||||
extern string_view LogicLinkGoronDinsDesc;
|
||||
extern string_view LogicGoronCityLeftMostDesc;
|
||||
extern string_view LogicGoronCityPotDesc;
|
||||
extern string_view LogicGoronCityPotWithStrengthDesc;
|
||||
extern string_view LogicChildRollingWithStrengthDesc;
|
||||
extern string_view LogicCraterUpperToLowerDesc;
|
||||
extern string_view LogicCraterBeanPoHWithHoversDesc;
|
||||
extern string_view LogicBiggoronBoleroDesc;
|
||||
extern string_view LogicZoraRiverLowerDesc;
|
||||
extern string_view LogicZoraRiverUpperDesc;
|
||||
extern string_view LogicZFGreatFairyDesc;
|
||||
extern string_view LogicDekuB1WebsWithBowDesc;
|
||||
extern string_view LogicDekuB1SkipDesc;
|
||||
extern string_view LogicDekuBasementGSDesc;
|
||||
extern string_view LogicDCStaircaseDesc;
|
||||
extern string_view LogicDCJumpDesc;
|
||||
extern string_view LogicDCSlingshotSkipDesc;
|
||||
extern string_view LogicDCScarecrowGSDesc;
|
||||
extern string_view LogicJabuBossGSAdultDesc;
|
||||
extern string_view LogicJabuScrubJumpDiveDesc;
|
||||
extern string_view LogicForestOutsideBackdoorDesc;
|
||||
extern string_view LogicForestDoorFrameDesc;
|
||||
extern string_view LogicForestOutdoorEastGSDesc;
|
||||
extern string_view LogicFireBossDoorJumpDesc;
|
||||
extern string_view LogicFireStrengthDesc;
|
||||
extern string_view LogicFireScarecrowDesc;
|
||||
extern string_view LogicFireFlameMazeDesc;
|
||||
extern string_view LogicFireSongOfTimeDesc;
|
||||
extern string_view LogicWaterTempleTorchLongshotDesc;
|
||||
extern string_view LogicWaterTempleUpperBoostDesc;
|
||||
extern string_view LogicWaterCentralBowDesc;
|
||||
extern string_view LogicWaterCentralGSFWDesc;
|
||||
extern string_view LogicWaterCrackedWallNothingDesc;
|
||||
extern string_view LogicWaterCrackedWallHoversDesc;
|
||||
extern string_view LogicWaterBossKeyRegionDesc;
|
||||
extern string_view LogicWaterBKJumpDiveDesc;
|
||||
extern string_view LogicWaterNorthBasementLedgeJumpDesc;
|
||||
extern string_view LogicWaterDragonAdultDesc;
|
||||
extern string_view LogicWaterDragonJumpDiveDesc;
|
||||
extern string_view LogicWaterRiverGSDesc;
|
||||
extern string_view LogicWaterFallingPlatformGSDesc;
|
||||
extern string_view LogicSpiritLowerAdultSwitchDesc;
|
||||
extern string_view LogicSpiritChildBombchuDesc;
|
||||
extern string_view LogicSpiritWallDesc;
|
||||
extern string_view LogicSpiritLobbyGSDesc;
|
||||
extern string_view LogicSpiritMapChestDesc;
|
||||
extern string_view LogicSpiritSunChestDesc;
|
||||
extern string_view LogicShadowFireArrowEntryDesc;
|
||||
extern string_view LogicShadowUmbrellaDesc;
|
||||
extern string_view LogicShadowFreestandingKeyDesc;
|
||||
extern string_view LogicShadowStatueDesc;
|
||||
extern string_view LogicShadowBongoDesc;
|
||||
extern string_view LogicChildDeadhandDesc;
|
||||
extern string_view LogicGtgWithoutHookshotDesc;
|
||||
extern string_view LogicGtgFakeWallDesc;
|
||||
extern string_view LogicLensSpiritDesc;
|
||||
extern string_view LogicLensShadowDesc;
|
||||
extern string_view LogicLensShadowBackDesc;
|
||||
extern string_view LogicLensBotwDesc;
|
||||
extern string_view LogicLensGtgDesc;
|
||||
extern string_view LogicLensCastleDesc;
|
||||
extern string_view LogicLensJabuMQDesc;
|
||||
extern string_view LogicLensSpiritMQDesc;
|
||||
extern string_view LogicLensShadowMQDesc;
|
||||
extern string_view LogicLensShadowMQBackDesc;
|
||||
extern string_view LogicLensBotwMQDesc;
|
||||
extern string_view LogicLensGtgMQDesc;
|
||||
extern string_view LogicLensCastleMQDesc;
|
||||
extern string_view LogicSpiritTrialHookshotDesc;
|
||||
extern string_view LogicFlamingChestsDesc;
|
||||
|
||||
extern const std::vector<string_view> GlitchDifficulties;
|
||||
|
||||
extern string_view GlitchRestrictedItemsDescDisabled;
|
||||
extern string_view GlitchRestrictedItemsDescNovice;
|
||||
|
||||
extern string_view GlitchSuperStabDescDisabled;
|
||||
extern string_view GlitchSuperStabDescNovice;
|
||||
|
||||
extern string_view GlitchISGDescDisabled;
|
||||
extern string_view GlitchISGDescNovice;
|
||||
extern string_view GlitchISGDescIntermediate;
|
||||
extern string_view GlitchISGDescAdvanced;
|
||||
|
||||
extern string_view GlitchHoverDescDisabled;
|
||||
extern string_view GlitchHoverDescNovice;
|
||||
extern string_view GlitchHoverDescIntermediate;
|
||||
extern string_view GlitchHoverDescAdvanced;
|
||||
|
||||
extern string_view GlitchBombOIDescDisabled;
|
||||
extern string_view GlitchBombOIDescNovice;
|
||||
extern string_view GlitchBombOIDescIntermediate;
|
||||
extern string_view GlitchBombOIDescAdvanced;
|
||||
extern string_view GlitchBombOIDescExpert;
|
||||
|
||||
extern string_view GlitchHoverBoostDescDisabled;
|
||||
extern string_view GlitchHoverBoostDescNovice;
|
||||
extern string_view GlitchHoverBoostDescIntermediate;
|
||||
extern string_view GlitchHoverBoostDescAdvanced;
|
||||
|
||||
extern string_view GlitchSuperSlideDescDisabled;
|
||||
extern string_view GlitchSuperSlideDescNovice;
|
||||
extern string_view GlitchSuperSlideDescIntermediate;
|
||||
extern string_view GlitchSuperSlideDescAdvanced;
|
||||
extern string_view GlitchSuperSlideDescExpert;
|
||||
|
||||
extern string_view GlitchMegaflipDescDisabled;
|
||||
extern string_view GlitchMegaflipDescNovice;
|
||||
extern string_view GlitchMegaflipDescIntermediate;
|
||||
extern string_view GlitchMegaflipDescAdvanced;
|
||||
extern string_view GlitchMegaflipDescExpert;
|
||||
extern string_view GlitchMegaflipDescHero;
|
||||
|
||||
extern string_view GlitchASlideDescDisabled;
|
||||
extern string_view GlitchASlideDescNovice;
|
||||
extern string_view GlitchASlideDescIntermediate;
|
||||
extern string_view GlitchASlideDescAdvanced;
|
||||
extern string_view GlitchASlideDescExpert;
|
||||
|
||||
extern string_view GlitchHammerSlideDescDisabled;
|
||||
extern string_view GlitchHammerSlideDescNovice;
|
||||
extern string_view GlitchHammerSlideDescIntermediate;
|
||||
|
||||
extern string_view GlitchLedgeCancelDescDisabled;
|
||||
extern string_view GlitchLedgeCancelDescNovice;
|
||||
extern string_view GlitchLedgeCancelDescIntermediate;
|
||||
extern string_view GlitchLedgeCancelDescAdvanced;
|
||||
|
||||
extern string_view GlitchActionSwapDescDisabled;
|
||||
extern string_view GlitchActionSwapDescNovice;
|
||||
extern string_view GlitchActionSwapDescAdvanced;
|
||||
|
||||
extern string_view GlitchQPADescDisabled;
|
||||
extern string_view GlitchQPADescNovice;
|
||||
extern string_view GlitchQPADescIntermediate;
|
||||
extern string_view GlitchQPADescAdvanced;
|
||||
extern string_view GlitchQPADescExpert;
|
||||
|
||||
extern string_view GlitchHookshotClipDescDisabled;
|
||||
extern string_view GlitchHookshotClipDescNovice;
|
||||
extern string_view GlitchHookshotClipDescIntermediate;
|
||||
|
||||
extern string_view GlitchHookshotJump_BonkDescDisabled;
|
||||
extern string_view GlitchHookshotJump_BonkDescNovice;
|
||||
extern string_view GlitchHookshotJump_BonkDescIntermediate;
|
||||
extern string_view GlitchHookshotJump_BonkDescAdvanced;
|
||||
|
||||
extern string_view GlitchHookshotJump_BootsDescDisabled;
|
||||
extern string_view GlitchHookshotJump_BootsDescNovice;
|
||||
extern string_view GlitchHookshotJump_BootsDescIntermediate;
|
||||
extern string_view GlitchHookshotJump_BootsDescAdvanced;
|
||||
|
||||
extern string_view GlitchCutsceneDiveDescDisabled;
|
||||
extern string_view GlitchCutsceneDiveDescNovice;
|
||||
extern string_view GlitchCutsceneDiveDescIntermediate;
|
||||
extern string_view GlitchCutsceneDiveDescAdvanced;
|
||||
|
||||
extern string_view GlitchNaviDive_StickDescDisabled;
|
||||
extern string_view GlitchNaviDive_StickDescNovice;
|
||||
extern string_view GlitchNaviDive_StickDescIntermediate;
|
||||
extern string_view GlitchNaviDive_StickDescAdvanced;
|
||||
|
||||
extern string_view GlitchTripleSlashClipDescDisabled;
|
||||
extern string_view GlitchTripleSlashClipDescNovice;
|
||||
extern string_view GlitchTripleSlashClipDescIntermediate;
|
||||
extern string_view GlitchTripleSlashClipDescAdvanced;
|
||||
extern string_view GlitchTripleSlashClipDescExpert;
|
||||
|
||||
extern string_view GlitchLedgeClipDescDisabled;
|
||||
extern string_view GlitchLedgeClipDescNovice;
|
||||
extern string_view GlitchLedgeClipDescIntermediate;
|
||||
extern string_view GlitchLedgeClipDescAdvanced;
|
||||
|
||||
extern string_view GlitchSeamWalkDescDisabled;
|
||||
extern string_view GlitchSeamWalkDescNovice;
|
||||
extern string_view GlitchSeamWalkDescIntermediate;
|
||||
extern string_view GlitchSeamWalkDescAdvanced;
|
||||
extern string_view GlitchSeamWalkDescExpert;
|
||||
extern string_view GlitchSeamWalkDescHero;
|
||||
|
||||
extern string_view GlitchWWTEscapeDesc;
|
||||
extern string_view GlitchGVTentAsChildDesc;
|
||||
extern string_view GlitchGFGuardSneakDesc;
|
||||
extern string_view GlitchItemlessWastelandDesc;
|
||||
extern string_view GlitchOccamsStatueDesc;
|
||||
extern string_view GlitchZDOoBJumpSlashDesc;
|
||||
extern string_view GlitchJabuStickRecoilDesc;
|
||||
extern string_view GlitchJabuAdultDesc;
|
||||
extern string_view GlitchBlueFireWallDesc;
|
||||
extern string_view GlitchClassicHalfieDesc;
|
||||
extern string_view GlitchModernHalfieDesc;
|
||||
extern string_view GlitchJabuSwitchDesc;
|
||||
extern string_view GlitchForestBKSkipDesc;
|
||||
extern string_view GlitchFireGrunzClipDesc;
|
File diff suppressed because it is too large
Load Diff
@ -10,8 +10,6 @@
|
||||
#include <vector>
|
||||
|
||||
#include "category.hpp"
|
||||
#include "cosmetics.hpp"
|
||||
#include "debug.hpp"
|
||||
#include "menu.hpp"
|
||||
#include "pool_functions.hpp"
|
||||
|
||||
@ -351,43 +349,14 @@ typedef enum {
|
||||
STARTINGBGS_BIGGORON_SWORD,
|
||||
} StartingBiggoronSwordSetting;
|
||||
|
||||
typedef enum {
|
||||
SHUFFLESFX_OFF,
|
||||
SHUFFLESFX_ALL,
|
||||
SHUFFLESFX_SCENESPECIFIC,
|
||||
SHUFFLESFX_CHAOS,
|
||||
} ShuffleSFXSetting;
|
||||
|
||||
typedef enum {
|
||||
DUNGEON_NEITHER,
|
||||
DUNGEON_BARREN,
|
||||
DUNGEON_WOTH,
|
||||
} DungeonInfo;
|
||||
|
||||
typedef enum {
|
||||
TRAILCOLOR_VANILLAMODE,
|
||||
TRAILCOLOR_FORCEDSIMPLEMODE,
|
||||
TRAILCOLOR_RAINBOW,
|
||||
TRAILCOLOR_RAINBOW_SIMPLEMODE,
|
||||
} TrailColorMode;
|
||||
|
||||
typedef enum {
|
||||
TRAILDURATION_DISABLED,
|
||||
TRAILDURATION_VERYSHORT,
|
||||
TRAILDURATION_VANILLA,
|
||||
TRAILDURATION_LONG,
|
||||
TRAILDURATION_VERYLONG,
|
||||
TRAILDURATION_LIGHTSABER,
|
||||
} TrailDuration;
|
||||
|
||||
typedef enum {
|
||||
PLAY_ON_CONSOLE,
|
||||
PLAY_ON_CITRA,
|
||||
} PlayOption;
|
||||
|
||||
typedef struct {
|
||||
uint8_t hashIndexes[5];
|
||||
uint8_t playOption;
|
||||
|
||||
uint8_t logic;
|
||||
uint8_t openForest;
|
||||
@ -497,7 +466,6 @@ typedef struct {
|
||||
uint8_t chestSize;
|
||||
uint8_t generateSpoilerLog;
|
||||
uint8_t ingameSpoilers;
|
||||
uint8_t menuOpeningButton;
|
||||
uint8_t randomTrapDmg;
|
||||
uint8_t blueFireArrows;
|
||||
uint8_t sunLightArrows;
|
||||
@ -525,47 +493,6 @@ typedef struct {
|
||||
uint8_t iceTrapValue;
|
||||
uint8_t progressiveGoronSword;
|
||||
|
||||
uint8_t mp_Enabled;
|
||||
uint8_t mp_SharedProgress;
|
||||
uint8_t mp_SyncId;
|
||||
uint8_t mp_SharedHealth;
|
||||
uint8_t mp_SharedRupees;
|
||||
uint8_t mp_SharedAmmo;
|
||||
|
||||
uint8_t zTargeting;
|
||||
uint8_t cameraControl;
|
||||
uint8_t motionControl;
|
||||
uint8_t playMusic;
|
||||
uint8_t playSFX;
|
||||
uint8_t silenceNavi;
|
||||
uint8_t ignoreMaskReaction;
|
||||
|
||||
uint8_t customTunicColors;
|
||||
uint8_t customNaviColors;
|
||||
uint8_t rainbowIdleNaviInnerColor;
|
||||
uint8_t rainbowNPCNaviInnerColor;
|
||||
uint8_t rainbowEnemyNaviInnerColor;
|
||||
uint8_t rainbowPropNaviInnerColor;
|
||||
uint8_t rainbowIdleNaviOuterColor;
|
||||
uint8_t rainbowNPCNaviOuterColor;
|
||||
uint8_t rainbowEnemyNaviOuterColor;
|
||||
uint8_t rainbowPropNaviOuterColor;
|
||||
uint8_t customTrailEffects;
|
||||
uint8_t rainbowSwordTrailInnerColor;
|
||||
uint8_t rainbowSwordTrailOuterColor;
|
||||
uint8_t boomerangTrailColorMode;
|
||||
uint8_t boomerangTrailDuration;
|
||||
uint8_t rainbowChuTrailInnerColor;
|
||||
uint8_t rainbowChuTrailOuterColor;
|
||||
uint8_t bombchuTrailDuration;
|
||||
|
||||
uint8_t coloredKeys;
|
||||
uint8_t coloredBossKeys;
|
||||
uint8_t mirrorWorld;
|
||||
|
||||
uint8_t shuffleSFX;
|
||||
uint8_t shuffleSFXCategorically;
|
||||
|
||||
union {
|
||||
uint8_t dungeonModes[12];
|
||||
struct {
|
||||
@ -637,12 +564,12 @@ typedef struct {
|
||||
|
||||
class Option {
|
||||
public:
|
||||
static Option Bool(std::string name_, std::vector<std::string> options_, std::vector<std::string_view> optionDescriptions_, OptionCategory category_ = OptionCategory::Setting, uint8_t defaultOption_ = 0, bool defaultHidden_ = false) {
|
||||
return Option{false, std::move(name_), std::move(options_), std::move(optionDescriptions_), category_, defaultOption_, defaultHidden_};
|
||||
static Option Bool(std::string name_, std::vector<std::string> options_, OptionCategory category_ = OptionCategory::Setting, uint8_t defaultOption_ = 0, bool defaultHidden_ = false) {
|
||||
return Option{false, std::move(name_), std::move(options_), category_, defaultOption_, defaultHidden_};
|
||||
}
|
||||
|
||||
static Option U8(std::string name_, std::vector<std::string> options_, std::vector<std::string_view> optionDescriptions_, OptionCategory category_ = OptionCategory::Setting, uint8_t defaultOption_ = 0, bool defaultHidden_ = false) {
|
||||
return Option{uint8_t{0}, std::move(name_), std::move(options_), std::move(optionDescriptions_), category_, defaultOption_, defaultHidden_};
|
||||
static Option U8(std::string name_, std::vector<std::string> options_, OptionCategory category_ = OptionCategory::Setting, uint8_t defaultOption_ = 0, bool defaultHidden_ = false) {
|
||||
return Option{uint8_t{0}, std::move(name_), std::move(options_), category_, defaultOption_, defaultHidden_};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@ -675,11 +602,6 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void SetOptions(std::vector<std::string> o) {
|
||||
options = std::move(o);
|
||||
SetToDefault();
|
||||
}
|
||||
|
||||
size_t GetOptionCount() const {
|
||||
return options.size();
|
||||
}
|
||||
@ -692,47 +614,10 @@ public:
|
||||
return options[selectedOption];
|
||||
}
|
||||
|
||||
void SetSelectedOptionText(std::string newText) {
|
||||
options[selectedOption] = std::move(newText);
|
||||
}
|
||||
|
||||
bool IsDefaultSelected() {
|
||||
return selectedOption == defaultOption;
|
||||
}
|
||||
|
||||
void SetToDefault() {
|
||||
SetSelectedIndex(defaultOption);
|
||||
hidden = defaultHidden;
|
||||
}
|
||||
|
||||
std::string_view GetSelectedOptionDescription() const {
|
||||
//bounds checking
|
||||
if (selectedOption >= optionDescriptions.size()) {
|
||||
return optionDescriptions[optionDescriptions.size()-1];
|
||||
}
|
||||
return optionDescriptions[selectedOption];
|
||||
}
|
||||
|
||||
uint8_t GetSelectedOptionIndex() const {
|
||||
return selectedOption;
|
||||
}
|
||||
|
||||
void NextOptionIndex() {
|
||||
++selectedOption;
|
||||
}
|
||||
|
||||
void PrevOptionIndex() {
|
||||
--selectedOption;
|
||||
}
|
||||
|
||||
void SanitizeSelectedOptionIndex() {
|
||||
if (selectedOption == options.size()) {
|
||||
selectedOption = 0;
|
||||
} else if (selectedOption == 0xFF) {
|
||||
selectedOption = static_cast<uint8_t>(options.size() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
void SetVariable() {
|
||||
if (std::holds_alternative<bool>(var)) {
|
||||
var.emplace<bool>(selectedOption != 0);
|
||||
@ -760,39 +645,6 @@ public:
|
||||
SetVariable();
|
||||
}
|
||||
|
||||
void SetSelectedIndexByString(std::string newSetting) {
|
||||
using namespace Cosmetics;
|
||||
|
||||
//Special case for custom cosmetic settings
|
||||
if (options.size() > CUSTOM_COLOR) {
|
||||
if (newSetting.compare(0, 8, CUSTOM_COLOR_PREFIX) == 0 && options[CUSTOM_COLOR].compare(0, 8, CUSTOM_COLOR_PREFIX) == 0) {
|
||||
SetSelectedIndex(CUSTOM_COLOR);
|
||||
SetSelectedOptionText(newSetting);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < options.size(); i++) {
|
||||
std::string settingName = options[i];
|
||||
if (settingName == newSetting) {
|
||||
SetSelectedIndex(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Lock() {
|
||||
locked = true;
|
||||
}
|
||||
|
||||
void Unlock() {
|
||||
locked = false;
|
||||
}
|
||||
|
||||
bool IsLocked() const {
|
||||
return locked;
|
||||
}
|
||||
|
||||
void Hide() {
|
||||
hidden = true;
|
||||
}
|
||||
@ -810,15 +662,15 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
Option(uint8_t var_, std::string name_, std::vector<std::string> options_, std::vector<std::string_view> optionDescriptions_, OptionCategory category_, uint8_t defaultOption_, bool defaultHidden_)
|
||||
: var(var_), name(std::move(name_)), options(std::move(options_)), optionDescriptions(std::move(optionDescriptions_)), category(category_), defaultOption(defaultOption_), defaultHidden(defaultHidden_) {
|
||||
Option(uint8_t var_, std::string name_, std::vector<std::string> options_, OptionCategory category_, uint8_t defaultOption_, bool defaultHidden_)
|
||||
: var(var_), name(std::move(name_)), options(std::move(options_)), category(category_), defaultOption(defaultOption_), defaultHidden(defaultHidden_) {
|
||||
selectedOption = defaultOption;
|
||||
hidden = defaultHidden;
|
||||
SetVariable();
|
||||
}
|
||||
|
||||
Option(bool var_, std::string name_, std::vector<std::string> options_, std::vector<std::string_view> optionDescriptions_, OptionCategory category_, uint8_t defaultOption_, bool defaultHidden_)
|
||||
: var(var_), name(std::move(name_)), options(std::move(options_)), optionDescriptions(std::move(optionDescriptions_)), category(category_), defaultOption(defaultOption_), defaultHidden(defaultHidden_) {
|
||||
Option(bool var_, std::string name_, std::vector<std::string> options_, OptionCategory category_, uint8_t defaultOption_, bool defaultHidden_)
|
||||
: var(var_), name(std::move(name_)), options(std::move(options_)), category(category_), defaultOption(defaultOption_), defaultHidden(defaultHidden_) {
|
||||
selectedOption = defaultOption;
|
||||
hidden = defaultHidden;
|
||||
SetVariable();
|
||||
@ -827,10 +679,8 @@ private:
|
||||
std::variant<bool, uint8_t> var;
|
||||
std::string name;
|
||||
std::vector<std::string> options;
|
||||
std::vector<std::string_view> optionDescriptions;
|
||||
uint8_t selectedOption = 0;
|
||||
uint8_t delayedOption = 0;
|
||||
bool locked = false;
|
||||
bool hidden = false;
|
||||
OptionCategory category;
|
||||
uint8_t defaultOption = 0;
|
||||
@ -867,20 +717,6 @@ class Menu {
|
||||
Menu(std::string name_, MenuType type_, uint8_t mode_)
|
||||
: name(std::move(name_)), type(type_), mode(mode_) {}
|
||||
|
||||
void ResetMenuIndex() {
|
||||
if (mode == OPTION_SUB_MENU) {
|
||||
for (size_t i = 0; i < settingsList->size(); i++) {
|
||||
if (!settingsList->at(i)->IsLocked() && !settingsList->at(i)->IsHidden()) {
|
||||
menuIdx = i;
|
||||
settingBound = i;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
menuIdx = 0;
|
||||
settingBound = 0;
|
||||
}
|
||||
|
||||
std::string name;
|
||||
MenuType type;
|
||||
std::vector<Option *>* settingsList;
|
||||
@ -895,8 +731,6 @@ class Menu {
|
||||
namespace Settings {
|
||||
void UpdateSettings(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettings, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks);
|
||||
SettingsContext FillContext();
|
||||
void InitSettings();
|
||||
void SetDefaultSettings();
|
||||
void ResolveExcludedLocationConflicts();
|
||||
void RandomizeAllSettings(const bool selectOptions = false);
|
||||
void ForceChange(uint32_t kDown, Option* currentSetting);
|
||||
@ -1030,7 +864,6 @@ void UpdateSettings(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettin
|
||||
extern Option ChestSize;
|
||||
extern Option GenerateSpoilerLog;
|
||||
extern Option IngameSpoilers;
|
||||
extern Option MenuOpeningButton;
|
||||
extern Option RandomTrapDmg;
|
||||
extern Option BlueFireArrows;
|
||||
extern Option SunlightArrows;
|
||||
@ -1311,88 +1144,9 @@ void UpdateSettings(std::unordered_map<RandomizerSettingKey, uint8_t> cvarSettin
|
||||
extern Option GlitchEquipSwapDins;
|
||||
extern Option GlitchEquipSwap;
|
||||
|
||||
|
||||
//Multiplayer Settings
|
||||
extern Option MP_Enabled;
|
||||
extern Option MP_SharedProgress;
|
||||
extern Option MP_SyncId;
|
||||
extern Option MP_SharedHealth;
|
||||
extern Option MP_SharedRupees;
|
||||
extern Option MP_SharedAmmo;
|
||||
|
||||
//Ingame Default Settings
|
||||
extern Option ZTargeting;
|
||||
extern Option CameraControl;
|
||||
extern Option MotionControl;
|
||||
extern Option TogglePlayMusic;
|
||||
extern Option TogglePlaySFX;
|
||||
extern Option SilenceNavi;
|
||||
extern Option IgnoreMaskReaction;
|
||||
|
||||
//Cosmetic Settings
|
||||
extern Option CustomTunicColors;
|
||||
extern Option ChildTunicColor;
|
||||
extern Option KokiriTunicColor;
|
||||
extern Option GoronTunicColor;
|
||||
extern Option ZoraTunicColor;
|
||||
extern Option SilverGauntletsColor;
|
||||
extern Option GoldGauntletsColor;
|
||||
extern Option CustomNaviColors;
|
||||
extern Option IdleNaviInnerColor;
|
||||
extern Option NPCNaviInnerColor;
|
||||
extern Option EnemyNaviInnerColor;
|
||||
extern Option PropNaviInnerColor;
|
||||
extern Option IdleNaviOuterColor;
|
||||
extern Option NPCNaviOuterColor;
|
||||
extern Option EnemyNaviOuterColor;
|
||||
extern Option PropNaviOuterColor;
|
||||
extern Option CustomTrailEffects;
|
||||
extern Option SwordTrailInnerColor;
|
||||
extern Option SwordTrailOuterColor;
|
||||
extern Option SwordTrailDuration;
|
||||
extern Option BoomerangTrailColor;
|
||||
extern Option BoomerangTrailDuration;
|
||||
extern Option ChosenSimpleMode;
|
||||
extern Option BombchuTrailInnerColor;
|
||||
extern Option BombchuTrailOuterColor;
|
||||
extern Option BombchuTrailDuration;
|
||||
extern std::string finalChildTunicColor;
|
||||
extern std::string finalKokiriTunicColor;
|
||||
extern std::string finalGoronTunicColor;
|
||||
extern std::string finalZoraTunicColor;
|
||||
extern std::string finalSilverGauntletsColor;
|
||||
extern std::string finalGoldGauntletsColor;
|
||||
extern std::string finalIdleNaviInnerColor;
|
||||
extern std::string finalNPCNaviInnerColor;
|
||||
extern std::string finalEnemyNaviInnerColor;
|
||||
extern std::string finalPropNaviInnerColor;
|
||||
extern std::string finalIdleNaviOuterColor;
|
||||
extern std::string finalNPCNaviOuterColor;
|
||||
extern std::string finalEnemyNaviOuterColor;
|
||||
extern std::string finalPropNaviOuterColor;
|
||||
extern std::string finalSwordTrailInnerColor;
|
||||
extern std::string finalSwordTrailOuterColor;
|
||||
extern Cosmetics::Color_RGBA8 finalBoomerangColor;
|
||||
extern uint8_t boomerangTrailColorMode;
|
||||
extern std::string finalChuTrailInnerColor;
|
||||
extern std::string finalChuTrailOuterColor;
|
||||
|
||||
extern Option ColoredKeys;
|
||||
extern Option ColoredBossKeys;
|
||||
extern Option MirrorWorld;
|
||||
|
||||
extern Option ShuffleMusic;
|
||||
extern Option ShuffleBGM;
|
||||
extern Option ShuffleFanfares;
|
||||
extern Option ShuffleOcaMusic;
|
||||
extern Option ShuffleSFX;
|
||||
extern Option ShuffleSFXCategorically;
|
||||
|
||||
extern uint32_t LinksPocketRewardBitMask;
|
||||
extern std::array<uint32_t, 9> rDungeonRewardOverrides;
|
||||
|
||||
extern uint8_t PlayOption;
|
||||
|
||||
extern std::vector<std::vector<Option *>> excludeLocationsOptionsVector;
|
||||
extern std::vector<Menu *> excludeLocationsMenus;
|
||||
extern std::vector<Option *> startingItemsOptions;
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include "random.hpp"
|
||||
#include "item.hpp"
|
||||
#include "shops.hpp"
|
||||
#include "debug.hpp"
|
||||
|
||||
#include <math.h>
|
||||
#include <map>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,76 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
#define SFX_BASE 0x1000001
|
||||
#define SFX_COUNT 1388
|
||||
#define SFX_COUNT_TRIMMED (1388 - 233)
|
||||
|
||||
namespace SFX {
|
||||
typedef enum {
|
||||
// Movement
|
||||
SEQ_WALK,
|
||||
SEQ_WALK_LOUD,
|
||||
SEQ_JUMP,
|
||||
SEQ_LAND,
|
||||
SEQ_SLIP,
|
||||
SEQ_SLIP_LOOP,
|
||||
SEQ_BOUND,
|
||||
SEQ_CRAWL,
|
||||
SEQ_MOVE_LOOP,
|
||||
// Combat
|
||||
SEQ_WEAPON_SWING,
|
||||
SEQ_WEAPON_HIT,
|
||||
SEQ_THROW_LOOP,
|
||||
SEQ_PROJECTILE_SHOT,
|
||||
SEQ_MAGIC_CHARGE_LOOP,
|
||||
SEQ_EXPLOSION,
|
||||
// Monsters
|
||||
SEQ_MONSTER_CRY_SHORT,
|
||||
SEQ_MONSTER_CRY_MEDIUM,
|
||||
SEQ_MONSTER_CRY_LONG,
|
||||
SEQ_MONSTER_DAMAGED,
|
||||
SEQ_MONSTER_DEAD,
|
||||
SEQ_MONSTER_ATTACK,
|
||||
// Voice
|
||||
SEQ_VOICE_SHORT,
|
||||
SEQ_VOICE_MEDIUM,
|
||||
SEQ_VOICE_LONG,
|
||||
// Etc
|
||||
SEQ_DOOR_OPEN,
|
||||
SEQ_DOOR_CLOSE,
|
||||
SEQ_AMBIENCE,
|
||||
// Meta
|
||||
SEQTYPE_COUNT,
|
||||
SEQ_NOCAT = 0xFE, // For sound effects that doesn't fit into any category
|
||||
SEQ_NOSHUFFLE = 0xFF, // For DUMMYs and YOBIs that are either blank or duplicates, and for system sound effects
|
||||
} SeqType;
|
||||
|
||||
typedef struct {
|
||||
/// Contains the amount of sound effects in each group, excluding SEQ_NOCAT and SEQ_NOSHUFFLE.
|
||||
uint16_t rSeqMaxes[SEQTYPE_COUNT];
|
||||
|
||||
/// Contains the original list of SeqTypes.
|
||||
/// Can be used to check which type a sound effect is.
|
||||
SeqType rSeqTypesSFX[SFX_COUNT];
|
||||
|
||||
/// Contains all sound effects.
|
||||
uint32_t rSFXOverrides_All[SFX_COUNT];
|
||||
|
||||
/// Contains all sound effects excluding SEQ_NOSHUFFLE.
|
||||
uint32_t rSFXOverrides_AllTrimmed[SFX_COUNT_TRIMMED];
|
||||
|
||||
/// Contains all sound effects grouped into their SeqTypes.
|
||||
/// The size of the second dimension should be at least the amount in the largest group.
|
||||
uint32_t rSFXOverrides_Types[SEQTYPE_COUNT][100];
|
||||
} SFXData;
|
||||
|
||||
extern const std::array<SeqType, SFX_COUNT> seqTypesSFX;
|
||||
|
||||
const SFXData& GetSFXData();
|
||||
|
||||
void InitSFXRandomizer();
|
||||
void ShuffleSequences(bool shuffleCategorically);
|
||||
} // namespace SFX
|
@ -359,9 +359,7 @@ static void WriteSettings(const bool printAll = false) {
|
||||
std::vector<Menu*> allMenus = Settings::GetAllOptionMenus();
|
||||
|
||||
for (const Menu* menu : allMenus) {
|
||||
if (menu->name == "Cosmetic Settings" ||
|
||||
menu->name == "Ingame Defaults" ||
|
||||
menu->name == "Item Usability Settings" ||
|
||||
if (menu->name == "Item Usability Settings" ||
|
||||
menu->name == "Multiplayer Settings") continue;
|
||||
|
||||
if (menu->name == "Timesaver Settings") {
|
||||
|
@ -20,7 +20,6 @@ typedef enum {
|
||||
SPOILER_CHK_COW,
|
||||
SPOILER_CHK_MINIGAME,
|
||||
SPOILER_CHK_SCRUB,
|
||||
SPOILER_CHK_BIGGORON,
|
||||
SPOILER_CHK_GERUDO_MEMBERSHIP_CARD,
|
||||
SPOILER_CHK_POE_POINTS,
|
||||
SPOILER_CHK_SHOP_ITEM,
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "starting_inventory.hpp"
|
||||
|
||||
#include "debug.hpp"
|
||||
#include "dungeon.hpp"
|
||||
#include "item_list.hpp"
|
||||
#include "settings.hpp"
|
||||
|
@ -720,8 +720,6 @@ bool HasItemBeenCollected(RandomizerCheckObject obj) {
|
||||
switch (type) {
|
||||
case SpoilerCollectionCheckType::SPOILER_CHK_ALWAYS_COLLECTED:
|
||||
return true;
|
||||
case SpoilerCollectionCheckType::SPOILER_CHK_BIGGORON:
|
||||
return gSaveContext.bgsFlag & flag;
|
||||
case SpoilerCollectionCheckType::SPOILER_CHK_CHEST:
|
||||
return gSaveContext.sceneFlags[scene].chest & (1 << flag);
|
||||
case SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE:
|
||||
|
Loading…
Reference in New Issue
Block a user