Changes a few of the longer names

This commit is contained in:
Christopher Leggett 2024-03-30 17:03:37 -04:00
parent c1d56a7d3d
commit cc4771b454
No known key found for this signature in database
GPG Key ID: 7093AE5FF7037D79
9 changed files with 79 additions and 79 deletions

View File

@ -1152,11 +1152,11 @@ void HintTable_Init_Exclude_Dungeon() {
});
//TODO: Translate
hintTable[RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE] = HintText::Exclude({
hintTable[RHT_SPIRIT_GATE_SILVER_RUPEE] = HintText::Exclude({
//obscure text
Text{"a #gate# in the Spirit Temple guards"}
});
hintTable[RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE] = HintText::Exclude({
hintTable[RHT_SPIRIT_BEAMOS_SILVER_RUPEE] = HintText::Exclude({
//obscure text
Text{"#Beamos and blocks# in the Spirit Temple guard"}
});

View File

@ -1083,8 +1083,8 @@ void GenerateItemPool() {
silversToAdd.push_back(RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE);
}
if (ctx->GetDungeon(Rando::SPIRIT_TEMPLE)->IsVanilla()) {
silversToAdd.push_back(RG_SPIRIT_CHILD_GATE_SILVER_RUPEE);
silversToAdd.push_back(RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE);
silversToAdd.push_back(RG_SPIRIT_GATE_SILVER_RUPEE);
silversToAdd.push_back(RG_SPIRIT_BEAMOS_SILVER_RUPEE);
silversToAdd.push_back(RG_SPIRIT_BOULDER_SILVER_RUPEE);
}
if (ctx->GetDungeon(Rando::SHADOW_TEMPLE)->IsVanilla()) {

View File

@ -32,11 +32,11 @@ void AreaTable_Init_SpiritTemple() {
}, {
//Locations
LocationAccess(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, {[]{return (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)));}}),
LocationAccess(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_GATE_SILVER_RUPEE_1, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_GATE_SILVER_RUPEE_2, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_GATE_SILVER_RUPEE_3, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_GATE_SILVER_RUPEE_4, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_GATE_SILVER_RUPEE_5, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, {[]{return (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot))) && (logic->Sticks || logic->CanUse(RG_DINS_FIRE));}}),
LocationAccess(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, {[]{return (logic->Boomerang || logic->Slingshot || (logic->HasBombchus && randoCtx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives || ((logic->Nuts || logic->Boomerang) && (logic->Sticks || logic->KokiriSword || logic->Slingshot)));}}),
}, {
@ -52,11 +52,11 @@ void AreaTable_Init_SpiritTemple() {
(logic->CanTakeDamage && (logic->CanJumpslash || logic->HasProjectile(HasProjectileAge::Child))) ||
(logic->IsChild && logic->SmallKeys(RR_SPIRIT_TEMPLE, 5) && logic->HasProjectile(HasProjectileAge::Child)) ||
((logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) || (logic->SmallKeys(RR_SPIRIT_TEMPLE, 2) && randoCtx->GetOption(RSK_BOMBCHUS_IN_LOGIC) && randoCtx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).Is(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF))) && logic->CanUse(RG_SILVER_GAUNTLETS) && (logic->HasProjectile(HasProjectileAge::Adult) || (logic->CanTakeDamage && logic->CanJumpslash)));}}),
LocationAccess(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_BEAMOS_SILVER_RUPEE_1, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_BEAMOS_SILVER_RUPEE_2, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_BEAMOS_SILVER_RUPEE_3, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_BEAMOS_SILVER_RUPEE_4, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
LocationAccess(RC_SPIRIT_BEAMOS_SILVER_RUPEE_5, {[]{return true;}}), /*TODO: Silver Rupee Logic*/
}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return logic->HasExplosives || (randoCtx->GetOption(RSK_SUNLIGHT_ARROWS) && logic->CanUse(RG_LIGHT_ARROWS));}}),

View File

@ -436,9 +436,9 @@ Dungeons::Dungeons() {
dungeonList[SPIRIT_TEMPLE] =
DungeonInfo("Spirit Temple", RHT_SPIRIT_TEMPLE, RG_SPIRIT_TEMPLE_MAP, RG_SPIRIT_TEMPLE_COMPASS,
RG_SPIRIT_TEMPLE_SMALL_KEY, RG_SPIRIT_TEMPLE_KEY_RING, RG_SPIRIT_TEMPLE_BOSS_KEY, {
RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE,
RG_SPIRIT_BEAMOS_SILVER_RUPEE,
RG_SPIRIT_BOULDER_SILVER_RUPEE,
RG_SPIRIT_CHILD_GATE_SILVER_RUPEE,
RG_SPIRIT_GATE_SILVER_RUPEE,
}, {
RG_SPIRIT_MQ_LOBBY_SILVER_RUPEE,
}, RA_SPIRIT_TEMPLE, 5, 7,
@ -466,16 +466,16 @@ Dungeons::Dungeons() {
RC_SPIRIT_TEMPLE_GS_LOBBY,
RC_SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM,
RC_SPIRIT_TEMPLE_GS_METAL_FENCE,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5,
RC_SPIRIT_GATE_SILVER_RUPEE_1,
RC_SPIRIT_GATE_SILVER_RUPEE_2,
RC_SPIRIT_GATE_SILVER_RUPEE_3,
RC_SPIRIT_GATE_SILVER_RUPEE_4,
RC_SPIRIT_GATE_SILVER_RUPEE_5,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_1,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_2,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_3,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_4,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_5,
RC_SPIRIT_BOULDER_SILVER_RUPEE_1,
RC_SPIRIT_BOULDER_SILVER_RUPEE_2,
RC_SPIRIT_BOULDER_SILVER_RUPEE_3,

View File

@ -303,10 +303,10 @@ void Rando::StaticData::InitItemTable() {
itemTable[RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
itemTable[RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE] = Item(RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, Text{ "GTG Toilet Room Silver Rupee", "GTG Whirlpool Room Silver Rupee", "GTG Whirlpool Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_GERUDO_TRAINING_GROUNDS_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
itemTable[RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
itemTable[RG_SPIRIT_CHILD_GATE_SILVER_RUPEE] = Item(RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, Text{ "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_TEMPLE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
itemTable[RG_SPIRIT_CHILD_GATE_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
itemTable[RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE] = Item(RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, Text{ "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_TEMPLE_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
itemTable[RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
itemTable[RG_SPIRIT_GATE_SILVER_RUPEE] = Item(RG_SPIRIT_GATE_SILVER_RUPEE, Text{ "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee", "Spirit Temple Child Gate Room Silver Rupee" }, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_TEMPLE_SILVER_RUPEE, RG_SPIRIT_GATE_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
itemTable[RG_SPIRIT_GATE_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
itemTable[RG_SPIRIT_BEAMOS_SILVER_RUPEE] = Item(RG_SPIRIT_BEAMOS_SILVER_RUPEE, Text{ "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee", "Spirit Temple Child Block Pushing Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_TEMPLE_SILVER_RUPEE, RG_SPIRIT_BEAMOS_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
itemTable[RG_SPIRIT_BEAMOS_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
itemTable[RG_SPIRIT_BOULDER_SILVER_RUPEE] = Item(RG_SPIRIT_BOULDER_SILVER_RUPEE, Text{ "Spirit Temple Boulder Room Silver Rupee", "Spirit Temple Boulder Room Silver Rupee", "Spirit Temple Boulder Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SPIRIT_TEMPLE_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);
itemTable[RG_SPIRIT_BOULDER_SILVER_RUPEE].SetCustomDrawFunc(Randomizer_DrawSilverRupee);
itemTable[RG_SHADOW_SCYTHE_SILVER_RUPEE] = Item(RG_SHADOW_SCYTHE_SILVER_RUPEE, Text{ "Shadow Temple Scythe Room Silver Rupee", "Shadow Temple Scythe Room Silver Rupee", "Shadow Temple Scythe Room Silver Rupee"}, ITEMTYPE_SILVERRUPEE, 0, true, &logic->noVariable, RHT_SHADOW_TEMPLE_SILVER_RUPEE, RG_SHADOW_SCYTHE_SILVER_RUPEE, OBJECT_GI_RUPY, GID_RUPEE_GOLD, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_SILVER_RUPEE, MOD_RANDOMIZER);

View File

@ -1550,17 +1550,17 @@ void Rando::StaticData::InitLocationTable() {
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 4", "GTG Whirlpool Room Silver Rupee 4", RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4));
locationTable[RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5] = Location::Base(RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_GERUDO_TRAINING_GROUND, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, 0, 0x0, "Whirlpool Room Silver Rupee 5", "GTG Whirlpool Room Silver Rupee 5", RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_GERUDO_TRAINING_GROUND, RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5));
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 1", "Spirit Temple Child Gate Silver Rupee 1", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_1));
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 2", "Spirit Temple Child Gate Silver Rupee 2", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_2));
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 3", "Spirit Temple Child Gate Silver Rupee 3", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_3));
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 4", "Spirit Temple Child Gate Silver Rupee 4", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_4));
locationTable[RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 5", "Spirit Temple Child Gate Silver Rupee 5", RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_5));
locationTable[RC_SPIRIT_GATE_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_GATE_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 1", "Spirit Temple Child Gate Silver Rupee 1", RHT_SPIRIT_GATE_SILVER_RUPEE, RG_SPIRIT_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_GATE_SILVER_RUPEE_1));
locationTable[RC_SPIRIT_GATE_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_GATE_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 2", "Spirit Temple Child Gate Silver Rupee 2", RHT_SPIRIT_GATE_SILVER_RUPEE, RG_SPIRIT_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_GATE_SILVER_RUPEE_2));
locationTable[RC_SPIRIT_GATE_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_GATE_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 3", "Spirit Temple Child Gate Silver Rupee 3", RHT_SPIRIT_GATE_SILVER_RUPEE, RG_SPIRIT_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_GATE_SILVER_RUPEE_3));
locationTable[RC_SPIRIT_GATE_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_GATE_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 4", "Spirit Temple Child Gate Silver Rupee 4", RHT_SPIRIT_GATE_SILVER_RUPEE, RG_SPIRIT_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_GATE_SILVER_RUPEE_4));
locationTable[RC_SPIRIT_GATE_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_GATE_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Gate Silver Rupee 5", "Spirit Temple Child Gate Silver Rupee 5", RHT_SPIRIT_GATE_SILVER_RUPEE, RG_SPIRIT_GATE_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_GATE_SILVER_RUPEE_5));
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 1", "Spirit Child Block Pushing Silver Rupee 1", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1));
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 2", "Spirit Child Block Pushing Silver Rupee 2", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2));
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 3", "Spirit Child Block Pushing Silver Rupee 3", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3));
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 4", "Spirit Child Block Pushing Silver Rupee 4", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4));
locationTable[RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Child Block Pushing Silver Rupee 5", "Spirit Child Block Pushing Silver Rupee 5", RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5));
locationTable[RC_SPIRIT_BEAMOS_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_BEAMOS_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Beamos Room Silver Rupee 1", "Spirit Beamos Room Silver Rupee 1", RHT_SPIRIT_BEAMOS_SILVER_RUPEE, RG_SPIRIT_BEAMOS_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_1));
locationTable[RC_SPIRIT_BEAMOS_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_BEAMOS_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Beamos Room Silver Rupee 2", "Spirit Beamos Room Silver Rupee 2", RHT_SPIRIT_BEAMOS_SILVER_RUPEE, RG_SPIRIT_BEAMOS_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_2));
locationTable[RC_SPIRIT_BEAMOS_SILVER_RUPEE_3] = Location::Base(RC_SPIRIT_BEAMOS_SILVER_RUPEE_3, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Beamos Room Silver Rupee 3", "Spirit Beamos Room Silver Rupee 3", RHT_SPIRIT_BEAMOS_SILVER_RUPEE, RG_SPIRIT_BEAMOS_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_3));
locationTable[RC_SPIRIT_BEAMOS_SILVER_RUPEE_4] = Location::Base(RC_SPIRIT_BEAMOS_SILVER_RUPEE_4, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Beamos Room Silver Rupee 4", "Spirit Beamos Room Silver Rupee 4", RHT_SPIRIT_BEAMOS_SILVER_RUPEE, RG_SPIRIT_BEAMOS_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_4));
locationTable[RC_SPIRIT_BEAMOS_SILVER_RUPEE_5] = Location::Base(RC_SPIRIT_BEAMOS_SILVER_RUPEE_5, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Beamos Room Silver Rupee 5", "Spirit Beamos Room Silver Rupee 5", RHT_SPIRIT_BEAMOS_SILVER_RUPEE, RG_SPIRIT_BEAMOS_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_5));
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_1] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_1, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 1", "Spirit Boulder Room Silver Rupee 1", RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_1));
locationTable[RC_SPIRIT_BOULDER_SILVER_RUPEE_2] = Location::Base(RC_SPIRIT_BOULDER_SILVER_RUPEE_2, RCQUEST_VANILLA, RCTYPE_SILVER_RUPEE, RCAREA_SPIRIT_TEMPLE, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, 0, 0x0, "Boulder Room Silver Rupee 2", "Spirit Boulder Room Silver Rupee 2", RHT_SPIRIT_BOULDER_SILVER_RUPEE, RG_SPIRIT_BOULDER_SILVER_RUPEE, {Category::cSilverRupee}, SpoilerCollectionCheck::RandomizerInf(SCENE_SPIRIT_TEMPLE, RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_2));

View File

@ -1327,16 +1327,16 @@ typedef enum {
RC_SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST,
RC_SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST,
RC_SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4,
RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4,
RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5,
RC_SPIRIT_GATE_SILVER_RUPEE_1,
RC_SPIRIT_GATE_SILVER_RUPEE_2,
RC_SPIRIT_GATE_SILVER_RUPEE_3,
RC_SPIRIT_GATE_SILVER_RUPEE_4,
RC_SPIRIT_GATE_SILVER_RUPEE_5,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_1,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_2,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_3,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_4,
RC_SPIRIT_BEAMOS_SILVER_RUPEE_5,
RC_SPIRIT_BOULDER_SILVER_RUPEE_1,
RC_SPIRIT_BOULDER_SILVER_RUPEE_2,
RC_SPIRIT_BOULDER_SILVER_RUPEE_3,
@ -2116,8 +2116,8 @@ typedef enum {
RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE,
RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE,
RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE,
RG_SPIRIT_CHILD_GATE_SILVER_RUPEE,
RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE,
RG_SPIRIT_GATE_SILVER_RUPEE,
RG_SPIRIT_BEAMOS_SILVER_RUPEE,
RG_SPIRIT_BOULDER_SILVER_RUPEE,
RG_SHADOW_SCYTHE_SILVER_RUPEE,
RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE,
@ -3156,8 +3156,8 @@ typedef enum {
RHT_GERUDO_TRAINING_GROUND_BOULDER_SILVER_RUPEE,
RHT_GERUDO_TRAINING_GROUND_LAVA_SILVER_RUPEE,
RHT_GERUDO_TRAINING_GROUND_TOILET_SILVER_RUPEE,
RHT_SPIRIT_CHILD_GATE_SILVER_RUPEE,
RHT_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE,
RHT_SPIRIT_GATE_SILVER_RUPEE,
RHT_SPIRIT_BEAMOS_SILVER_RUPEE,
RHT_SPIRIT_BOULDER_SILVER_RUPEE,
RHT_SHADOW_SPINNING_SCYTHE_SILVER_RUPEE,
RHT_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE,

View File

@ -296,16 +296,16 @@ typedef enum {
RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3,
RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4,
RAND_INF_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5,
RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_1,
RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_2,
RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_3,
RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_4,
RAND_INF_SPIRIT_CHILD_GATE_SILVER_RUPEE_5,
RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1,
RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2,
RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3,
RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4,
RAND_INF_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5,
RAND_INF_SPIRIT_GATE_SILVER_RUPEE_1,
RAND_INF_SPIRIT_GATE_SILVER_RUPEE_2,
RAND_INF_SPIRIT_GATE_SILVER_RUPEE_3,
RAND_INF_SPIRIT_GATE_SILVER_RUPEE_4,
RAND_INF_SPIRIT_GATE_SILVER_RUPEE_5,
RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_1,
RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_2,
RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_3,
RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_4,
RAND_INF_SPIRIT_BEAMOS_SILVER_RUPEE_5,
RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_1,
RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_2,
RAND_INF_SPIRIT_BOULDER_SILVER_RUPEE_3,

View File

@ -12,8 +12,8 @@ namespace Rando {
{ { SCENE_GERUDO_TRAINING_GROUND, RCQUEST_VANILLA, 348 }, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE },
{ { SCENE_GERUDO_TRAINING_GROUND, RCQUEST_VANILLA, 332 }, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE },
{ { SCENE_GERUDO_TRAINING_GROUND, RCQUEST_VANILLA, 347 }, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, 325 }, RG_SPIRIT_CHILD_GATE_SILVER_RUPEE },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, 330 }, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, 325 }, RG_SPIRIT_GATE_SILVER_RUPEE },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, 330 }, RG_SPIRIT_BEAMOS_SILVER_RUPEE },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, 322 }, RG_SPIRIT_BOULDER_SILVER_RUPEE },
{ { SCENE_SHADOW_TEMPLE, RCQUEST_VANILLA, 321 }, RG_SHADOW_SCYTHE_SILVER_RUPEE },
{ { SCENE_SHADOW_TEMPLE, RCQUEST_VANILLA, 329 }, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE },
@ -68,16 +68,16 @@ namespace Rando {
{ { SCENE_GERUDO_TRAINING_GROUND, RCQUEST_VANILLA, { 2453.0f, -890.0f, -1612.0f } }, RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_3 },
{ { SCENE_GERUDO_TRAINING_GROUND, RCQUEST_VANILLA, { 2497.0f, -605.0f, -1465.0f } }, RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_4 },
{ { SCENE_GERUDO_TRAINING_GROUND, RCQUEST_VANILLA, { 2308.0f, -961.0f, -1464.0f } }, RC_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE_5 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -335.0f, 30.0f, -1409.0f } }, RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_1 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -347.0f, 229.0f, -1075.0f } }, RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_2 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -511.0f, 50.0f, -1075.0f } }, RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_3 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -672.0f, 50.0f, -1075.0f } }, RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_4 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -766.0f, 229.0f, -1075.0f } }, RC_SPIRIT_CHILD_GATE_SILVER_RUPEE_5 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -984.0f, 923.0f, -450.0f } }, RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_1 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1123.0f, 923.0f, 428.0f } }, RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_2 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1275.0f, 922.0f, -247.0f } }, RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_3 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1433.0f, 913.0f, -283.0f } }, RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_4 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1836.0f, 923.0f, -446.0f } }, RC_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE_5 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -335.0f, 30.0f, -1409.0f } }, RC_SPIRIT_GATE_SILVER_RUPEE_1 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -347.0f, 229.0f, -1075.0f } }, RC_SPIRIT_GATE_SILVER_RUPEE_2 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -511.0f, 50.0f, -1075.0f } }, RC_SPIRIT_GATE_SILVER_RUPEE_3 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -672.0f, 50.0f, -1075.0f } }, RC_SPIRIT_GATE_SILVER_RUPEE_4 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -766.0f, 229.0f, -1075.0f } }, RC_SPIRIT_GATE_SILVER_RUPEE_5 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -984.0f, 923.0f, -450.0f } }, RC_SPIRIT_BEAMOS_SILVER_RUPEE_1 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1123.0f, 923.0f, 428.0f } }, RC_SPIRIT_BEAMOS_SILVER_RUPEE_2 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1275.0f, 922.0f, -247.0f } }, RC_SPIRIT_BEAMOS_SILVER_RUPEE_3 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1433.0f, 913.0f, -283.0f } }, RC_SPIRIT_BEAMOS_SILVER_RUPEE_4 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { -1836.0f, 923.0f, -446.0f } }, RC_SPIRIT_BEAMOS_SILVER_RUPEE_5 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { 1573.0f, -33.0f, -920.0f } }, RC_SPIRIT_BOULDER_SILVER_RUPEE_1 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { 1856.0f, -33.0f, -1219.0f } }, RC_SPIRIT_BOULDER_SILVER_RUPEE_2 },
{ { SCENE_SPIRIT_TEMPLE, RCQUEST_VANILLA, { 1856.0f, -33.0f, -944.0f } }, RC_SPIRIT_BOULDER_SILVER_RUPEE_3 },
@ -198,8 +198,8 @@ namespace Rando {
{ RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE, { "Boulder Maze in the Gerudo Training Grounds", "Boulder Maze in the Gerudo Training Grounds", "Boulder Maze in the Gerudo Training Grounds" } },
{ RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE, { "Lava room in the Gerudo Training Grounds", "Lava room in the Gerudo Training Grounds", "Lava room in the Gerudo Training Grounds" } },
{ RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE, { "Whirlpool room in the Gerudo Training Grounds", "Whirlpool room in the Gerudo Training Grounds", "Whirlpool room in the Gerudo Training Grounds" } },
{ RG_SPIRIT_CHILD_GATE_SILVER_RUPEE, { "Child-side Gate room in the Spirit Temple", "Child-side Gate room in the Spirit Temple", "Child-side Gate room in the Spirit Temple" } },
{ RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE, { "Child-side Block Pushing room in the Spirit Temple", "Child-side Block Pushing room in the Spirit Temple", "Child-side Block Pushing room in the Spirit Temple" } },
{ RG_SPIRIT_GATE_SILVER_RUPEE, { "Gate room in the Spirit Temple", "Gate room in the Spirit Temple", "Gate room in the Spirit Temple" } },
{ RG_SPIRIT_BEAMOS_SILVER_RUPEE, { "Beamos room in the Spirit Temple", "Beamos room in the Spirit Temple", "Beamos room in the Spirit Temple" } },
{ RG_SPIRIT_BOULDER_SILVER_RUPEE, { "Boulder room in the Spirit Temple", "Boulder room in the Spirit Temple", "Boulder room in the Spirit Temple" } },
{ RG_SHADOW_SCYTHE_SILVER_RUPEE, { "Spinning Scythes room in the Shadow Temple", "Spinning Scythes room in the Shadow Temple", "Spinning Scythes room in the Shadow Temple" } },
{ RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE, { "door to the Falling Spikes room in the Shadow Temple", "door to the Falling Spikes room in the Shadow Temple", "door to the Falling Spikes room in the Shadow Temple" } },
@ -231,7 +231,7 @@ namespace Rando {
SilverRupeesInfo(5, RG_GERUDO_TRAINING_GROUNDS_BOULDER_SILVER_RUPEE),
SilverRupeesInfo(5, RG_GERUDO_TRAINING_GROUNDS_LAVA_SILVER_RUPEE),
SilverRupeesInfo(5, RG_GERUDO_TRAINING_GROUNDS_TOILET_SILVER_RUPEE),
SilverRupeesInfo(5, RG_SPIRIT_CHILD_BLOCK_PUSH_SILVER_RUPEE),
SilverRupeesInfo(5, RG_SPIRIT_BEAMOS_SILVER_RUPEE),
SilverRupeesInfo(5, RG_SPIRIT_BOULDER_SILVER_RUPEE),
SilverRupeesInfo(5, RG_SHADOW_SCYTHE_SILVER_RUPEE),
SilverRupeesInfo(5, RG_SHADOW_OUTSIDE_SPIKE_RAIN_SILVER_RUPEE),